Following on from my series of Every Plant in Plants VS Zombies 2 ranked from worst to best,
I got a lot of requests to do the same for the first game. And here we are, guys! These lists
cover every plant in the game, starting with the Day stage and finishing at the buyable plants from
Dave’s Twiddydinkies. First up is Day, which features lots of key plants that you’ll be
using a lot throughout the duration of the game, and some that… can be thrown in the trash like
a soggy banana. I’m GNVS, and these are the Day plants ranked from worst to best, in my opinion.
At the bottom of the list is the Chomper. Before he was the most annoying class in Garden Warfare
and the worst premium plant in Plants VS Zombies 2, he was a somewhat usable multi-instant kill
plant. He’s fun to use, I’ll give him that and I even left him off my Worst Plants list,
which I consider to be both generous and regretful in hindsight, because 150 sun is a bit… pushing.
Using him with a defensive plant is a good shout, and I’d say he’s better than the Spring Bean from
PVZ2 which pretty much functions the same way but just on water only, but his delay between eating zombies keeps him from being particularly effective,
especially if he eats a regular Zombie when you want him to eat someone much tougher, and the
first game has a general lack of multi-hit plants, so you might not want to select this guy too much.
Seventh place is the Potato Mine. I originally had this guy at the bottom spot, but eventually
decided to give him the edge over Chomper as he’s useful in Night and Fog levels due to his
small price tag. Aside from that, the poor Spud Mine never really had a chance as he’s unlocked
a couple of levels after the Cherry Bomb, which pushes the Mine’s usage down a bit.
He’s also outclassed by Squash, who has no activation delay for the cost of 25
extra sun. Although, like I said, he’s useful in Night levels to take out zombies at the beginning
when building up sun, and although he’s difficult to use in Fog due to the clouds, you can use their
underground nature to your advantage and deploy a battlement of them to deal with Digger Zombies.
But even then, Magnet-Shrooms and Split Peas probably do that better.
6 is the Snow Pea. I mentioned in my Premium Plants in PVZ2 list that I’m not the biggest
fan of this guy, though at least he’s free in this game and obtained early on.
But despite his strengths, I don’t use him a lot. His price tag makes him tricky to use
in night levels, and on the roof he can be used in the middle as a secondary plant,
but there are better options for this. I also don’t like the way you’re given a
lot of Peashooters out of the gate, they could have been spread out more throughout the game.
Overall, it’s a decent plant, but I find there’s better choices such as…
The Repeater. This might lead to some debate as the Repeater’s damage output is essentially
equivalent to the Snow Pea’s when the latter’s slowing zombies by a half for 25 less sun.
However, I would much prefer the higher damage than the slowing effect,
because it makes for better stacking as there is no point using two Snow Peas in a lane when
you can just one regular and one Snow and get the same out of it. The Repeater also has synergy with the Torchwood,
and he can be transformed into a Gatling Pea. And while the Repeater is only at #5 despite
being ranked high on my Ancient Egypt list in regards to the second game, that’s more due to
the high amount of key plants unlocked in the first world, which we’ll get onto right now.
4 is Wall-Nut. The main defensive plant in the game serves his purpose as an emergency
plant when zombies are tough enough to get through the gunfire and eat plants.
He’s one of the most used plants in the game for good reason, and I’d say he’s the best overall
out of the three defensive plants. Tall-Nut is more of a situational plant for me whenever
zombies such as Dolphin Rides are around, and I know a lot of people think Pumpkin’s the best,
but I find his sun cost of 125 a bit pushing at times, although he’s useful for guarding utility
plants like Plantern and Magnet-Shroom. So, while the OG nut is the best, it must be said
that besides a few plants such as Spikeweed and Gloom-Shroom, the first game lacks melee plants
that the Wall-Nut makes a perfect team with so he’s not as essential as he would later become,
but with the large amount of seed slots, there’s surely room for some defence.
3 is Peashooter. My high rankings of this particular character is frequently debated,
as some think he’s outclassed, but I think his accessibility gets him ahead, as he can be used
as a backline defence in night levels if you don’t want to use the Scaredy-Shroom. Also, his combo
with the Torchwood actually has purpose as while the damage output is still the same as using a
Repeater, ignited peas do splash damage, so it’s useful for crowd control. The fact you get two
more powerful Peashooters in the first world means he might be made redundant sooner, and obviously
in Roof he’s kind of pointless, but besides that you can’t really go wrong with PVZ’s A-Lister.
The runner-up position goes to the one and only, the Cherry Bomb. Asa, you didn’t put the Cherry
Bomb at the top, are you feeling okay? Yeah, just bear with me here, that’s NOTHING to do with the
Cherry Bomb being bad in any capacity, because this guy is still sick. The fact you get him
after completing the SECOND level is honestly just stupid, because it low-key makes you invincible
for every non-night level from there on, and even then, it's not the hardest thing in the world to use on Night.
Okay, maybe that’s an exaggeration, but in the second game you actually have to complete an entire world to unlock it, while in this game it’s handed to
you on a plate like your most hated pop singer is handed Grammies. The only contention to the CB
is the Doom-Shroom, which blows up a larger area for just 25 extra sun and leaves behind a crater,
but this guy essentially makes groups of Bucketheads look infantile.
And taking the top spot is the Sunflower. Arguably the most important plant in the game for deploying
other plants, unless you’re one of those people who insist on beating the game without
sun producers by spamming Puff-Shrooms. Having said that, you can main Puff-Shrooms and bring
in Sunflowers in Night levels as this way you can get around the Sunflower’s higher cost,
so that debunks any arguments that the Sunflower is redundant in Night levels. Also, the regular
Sunflower is not outclassed in any way, as you need her in order to use Twin Sunflowers due to the upgrade plant system.
and unlike the second game where the Sun-Shroom got buffed, there’s no point using Sun-Shroom
in day levels, one because he produces less sun and two because he requires the Coffee Bean. So,
there’s no real contest to the top spot of this list –
no matter how amazing the Cherry Bomb is.
That is my list for all the day plants ranked from worst to best.
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