Welcome to Storyflix.
In this video, we will explain As the Gods Will.
This movie tells
the story of high school students that are forced to play a game of death.
With no knowledge
of who's behind the games, their only option is to continue winning to stay alive.
Will they survive in the end?
Let's find out in As the Gods Will.
As The Gods Will begins
at a high school in Japan.
In a classroom,
a student named Shun plays a game of Darumasanga with his friends.
Playtime was supposed to be fun,
but Shun and his friends had to risk their lives instead while playing this game.
The rules of Daruma-san's game are quite easy.
Daruma-san doll will sing a line while facing the blackboard.
The students were asked to walk closer to him.
However,
if Daruma-san's puppet stops singing and turns to face the back,
all students must stop and not move at all.
If any pupil is seen to move even with the slightest movement,
the pupil will be blown up immediately and turn into beads of blood the size of marbles.
All the students in the class died one by one and only two
students were left alive, namely Shun and his best friend, Satake.
Shun and Satake then
work together to stop the madness of the Daruma-san doll.
They hatch a plan to press the button
on the back of the doll before the game time runs out, or else they will both suffer tragic deaths like their classmates.
When only a few seconds remained, Satake used himself
as Shun's foothold to make it easier for him to jump and press the button behind the puppet.
The situation was even tenser because they only had one chance at the last second.
Shun finally managed to press the button before the time ran out.
Both of them were very happy because they managed to win this game.
But then, Satake's head exploded, and he died.
It turns out that the only survivor of Daruma-San's deadly game is the one who presses the button.
While Shun was still mourning the death of his best friend, suddenly, the classroom door opened.
The girl is Ichika.
It turns out that all the students at the school are participating in the game.
But only a few managed to survive.
Shun and Ichika try to escape outside the school.
But their school building was locked, and there was no other way to escape.
They finally arrived at the gym and gathered with the other students who managed to survive.
However,
another deadly game awaits them in the sports hall.
Students are asked to wear
mouse costumes, and a giant Manekineko will chase them then destroy or eat them.
The game
will be stopped if the students manage to insert a bell into the iron ring around the
neck of the giant Manekineko before the game time ends.
Of course, this isn't easy to do because Manekineko's movements are very agile,
and the position of the ring around his neck is also quite high.
A student who is good at playing basketball tries to outwit Manekineko.
He did a three-point shoot and managed to get the basketball into the ring.
When the attention of the giant cat doll turned to the basketball,
Ichika immediately threw a bell at the student.
The student managed to catch the cat's bell and quickly put it in the ring.
But then, Manekineko swiftly caught the bell.
The giant cat doll then threw the
bell at the student until his body bounced hard against the wall and died instantly.
Shun gets an idea to finish Manekineko's deadly game. He invites Ichika into a room to set
up a plan. A few moments later, they came out of the room. Each of them carried something
the size of a basketball. Shun's idea was to coat the two objects in a mouse costume
so that Manekineko couldn't guess which of the two was his bell. The cloth on the thing
Shun was carrying was slightly exposed, so Manekineko could see that Shun was carrying
a basketball. Manekineko then chased after Ichika, who tried to throw the object she
was carrying into the ring. As fast as lightning, the giant cat doll brushed it off and knocked
Ichika down. However, Manekineko is fooled because the object Ichika brings is an actual
basketball.
When Manekineko's attention was still focused on Ichika, Shun brought the cat's bell, threw
the object, and almost entered the ring. Unfortunately, it bounced, and their efforts were in vain.
But suddenly, a student named Takeru jumps from above Manekineko, swiftly catches the
cat's bell, and then puts it in the ring. They then managed to win the game just in
time. Takeru is a troubled student at school who seems quite to enjoy watching his friends
die horribly. Only Shun and Ichika were left alive by Takeru. After that, the Manekineko
doll suddenly emitted gas that filled the entire room. Shun, Ichika, and Takeru lost
consciousness. The scene switches to people watching the news on television. The news
broadcast broadcasts that high school students worldwide are also playing deadly games like
Shun and the others. The participants who managed to survive the game at their school
will then be taken into a giant cube that hovers in the air. Shun, who woke up in a
room, was suddenly startled by Shoko, who was his close friend in middle school. In
that room, they are required to follow Kagome's game. The rules are quite simple. Participants
are required to sit with their eyes closed and listen to the singing of the four Kokeshi
dolls hovering around them. After the song stops, participants are required to guess
the name of the Kokeshi doll behind them within ten seconds. If the guess is wrong, the doll
will shoot lasers from their eyes, and the players will be destroyed. And if the players
guess correctly, the doll will be destroyed and release a key to follow the next game.
Shun and Shoko also met the other participants in the room, Yumi and Mikinori, also high
school students like them. Yumi started the game first, but her guess was wrong, and she
was shot in the head by a laser. Mikinori also suffered a similar fate. Until it was
Shun's turn. He managed to win the game even with a little trick. Shoko, who had not yet
participated in the game, was still declared qualified and entitled to advance to the next
round. After taking the key and exiting the room, Shun encounters a participant named
Yukio, who runs away from the evil Kokeshi doll. Yukio says that the only way to keep
the evil Kokeshi from catching her is by holding hands. They then held hands, and the evil
Kokeshi passed them just like that. Shoko then begged Shun not to let go of her hand.
But then, Ichika came from another direction in a hurry. Apparently, she is also being
chased by the evil Kokeshi doll. Shun immediately released his grip on Shoko, then grabbed Ichika's
hand to save her. Seeing that, Shoko looked sad because Shun preferred to hold the hand
of another girl. It turns out that she secretly loves Shun, who had once helped her when she
was about to commit suicide. After surviving the evil Kokeshi doll, Shun and his friends
enter a room and meet two other participants, Eiji and Kotaro. In the room, there is a giant
doll head that has seven keyholes and a timepiece. The timepiece on the doll continued to count
down, signaling that time was about to end. But there were only six of them and only had
four keys. At the last minute, Takeru arrives and manages to get three keys by killing the
other participants. The number of participants and the required keys are complete. They then
put in the key simultaneously, and the giant head doll rolled down a tunnel leading to
another room. The participants were required to change their clothes and walk down the
tunnel to the end of the room. At the end of the tunnel, the participants arrived at
a cold and snowy room. There, the participants will play a game from Shirokuma or the giant
polar bear. Different from the previous dolls, Shirokuma looks friendly. The game from Shirokuma
also sounds easy, namely a game that will test the honesty of the participants. Shirokuma
will ask a question, and the participants are required to answer honestly. However,
if caught lying, he would immediately destroy the participant. Shirokuma's first question
was about their favorite foods. Shirokuma asked in a friendly manner, and the participants
answered casually. But then, Shirokuma suddenly became angry and said that one of the participants
was lying. He also said that the participants had to guess and determine which was lying
within two minutes, or he would destroy all the participants. The participants accused
and blamed each other. After arguing for quite a while, the majority of them pointed and
blamed Yukio. Yukio looked annoyed because he was accused without clear reasons and evidence.
Before he had time to defend himself, an angry Shirokuma crushed his body with his hands.
All participants shuddered with horror and fear. Shirokuma, who had been friendly and
pleasant, had turned into a gruesome and brutal figure. Shirokuma asked the next question.
The giant bears asked how they felt about Shun. Takeru answered frankly that he liked
Shun. Meanwhile, Ichika and Shoko seemed embarrassed to say the answer because the two girls liked
Shun. But Shirokuma got angry again and snapped at the participants, accusing one of them
of lying. The other participants accused Shoko of lying because of her clumsy demeanor. But
Ichika and Shun immediately defended her in front of Shirokuma. They believed that Shoko
was telling the truth. But the majority of the participants had already offered Shoko's
name to Shirokuma. Before Shirokuma crushed her tiny body, Shoko told Shun that she had
loved him all along. Shun, devastated by Shoko's death, then vented his anger by shouting as
loudly as he could. He then realized that it was Shirokuma who was lying. Shun accused
Shirokuma by saying that the giant bear was black, not white. It was Shirokuma who had
been lying all this time. Shun's guess turned out to be right. Shirokuma's body turned black.
Shun and other participants then managed to win the game. The remaining players finally
arrive at the next game location; a fortress with typical Russian architecture. The next
game is the game of the Matryoshka doll, which is also the last game. In this game, the participant
who manages to kick a can before sunset will be declared the winner and crowned as the
Child of God. However, kicking the can will also trigger an explosion that will kill the
players near the can. The participants will play a game of hide and seek where one participant
will take on the role of a devil and find the participants who are hiding and then put
them in prison. After doing a lottery by choosing a stick at random, Takeru is finally determined
to be the Devil because he gets a red stick. However, as long as Takeru can't see the participants'
faces directly, they can continue playing until the allotted time. Shun and the other
three participants immediately ran into the fort to hide from Takeru. However, Takeru
is quite a smart. He managed to find Eiji and Kotaro in no time and put them in prison.
Catching Ichika is also not difficult for him until only Shun is left. Takeru then clamored
for Shun to join him and win the game together. Shun, who was hiding in a warehouse, got an
idea. He found a suit of armor made of iron, complete with his helmet covering the entire
head. He then put on the armor and came out of his hiding place. Takeru couldn't catch
Shun because Devils were not allowed to catch other participants whose faces weren't visible
according to the rules. Shun managed to outwit Takeru and tied a chain to his body. After
that, he jumped to the edge of the fort that was directly adjacent to the sea. Takeru,
who was tied to him, was also dragged along. When Takeru tried to free himself, Shun appeared
while climbing the edge of the fort with difficulty. Turns out it was Shun's ploy to trap Takeru
on the heavy armor. After successfully climbing up to the fort, Shun ran towards the can.
At the same time, Takeru, who had managed to free himself from the armor chains, rushed
after Shun to prevent him from kicking the can. But Takeru lost quickly. Shun manages
to kick the can and is declared the winner in the Matryoshka doll game. Nothing happened
after Shun managed to win the game. This surprised Takeru because normally, the losing player
would end up dying. But then the Matryoshka doll said that the explosion was just a lie
to make the game tenser, and the participants were serious about playing. After winning
the game, the participants celebrated by enjoying the popsicle provided by the game organizer.
All participants looked happy, except for Takeru. On the other hand, Shun and Ichika
sat alone while chatting about what they would do together after exiting this game. But then,
the happy smile on Ichika's face faded, replaced with a strained expression and suppressed
cry. With a voice shaking with fear, she then apologized to Shun for not keeping her promise.
At first, Shun didn't understand what she meant. He then looked at the ice cream stick
and it said, 'Bingo! You're alive!'. Shun then checked Ichika's ice cream stick. Her
ice cream stick had 'Dead' written on it. On the other hand, Eiji and Kotaro also got
the same writing as Ichika on their ice cream sticks. Meanwhile, Takeru got the same writing
as the one on Shun's. He smirked in satisfaction because this was the result of the game he
had hoped for. After that, the Matryoshka doll immediately fired lasers at Ichika, Eiji,
and Kotaro. Their bodies were instantly shattered into pieces. At the end of the game, Shun
and Takeru appeared on top of the giant cube, and below them, the crowd cheered for their
success in winning the game. Takeru looked happy. But Shun looks miserable because he
lost his closest friends. Shun then knelt in despair while muttering the words, 'God
doesn't exist'. One of the Matryoshka dolls corrected Shun's words by saying that all
the games they had played so far would bring them closer to God. It seems that the doll's
talk is not mere nonsense. Because through this game, those who lose will immediately
return to God's presence or die. And the film ends.