hey is this Kev with blender binge back with another tutorial we're in 2.8
official now and we're gonna be creating this really famous cool style logo that
you've probably seen style-wise around I'm sure somewhere anywhere so anyway so
anyway let's get to it so the first thing I'm going to do is
I'm going to import an SVG file now I'm gonna make this file available for you
in the description should you want to use it but you can also use text to do
the same thing it doesn't matter this just makes it easier and faster for the
tutorial so I'm gonna go file import I'm going to say scalable vector graphics
and I'm gonna load it in and you see that it comes in and it's really really
really tiny so if I hit one of these little things here and I hit the little
and I hit the little period on the number pad on the keyboard zoom in and
there we go nice and I don't know kind of crappy you
kind of cool Wow whatever so I'm just gonna do a little bit of a fix here so
I'm gonna grab that and we're gonna move this down a little bit and a nice thing
here is that sometimes you will get the scalable vector graphics that come in
like this they don't all come in at one as one piece so this is kind of cool and
I can show you how to go about setting this all up and making this work for you
so the first thing we'll do is we're gonna figure out which parts we want a
group so I'm gonna group these guys together because I'm gonna do a bevel on
these and I'm gonna group this and this together
this is gonna be separate and you'll see what I do so I'm gonna select this this
this will select all of these guys and I'm just gonna go to object I'm gonna
say join and that joins them into one path and if I hit tab you could see
these were all still paths so you can like edit this if you want then I'm
gonna go here that's fine I'll leave that as is we're gonna select this guy
in this guy object join I'm gonna go here actually this guy this guy and this
guy because they're about the same size object join this guy I'll leave as is
and him I'll leave as is too wonderful so now I can start making the extrusion
so to do that I'm gonna select this I'm gonna go over here to
object data and I'm gonna say resolution I'll just jump up cuz I if my computer
handles it it'll be fine it'll look better if your computer doesn't leave
this you know down where it was I'm gonna go say geometry and I'm gonna say
depth let's see Wow look at that I don't want
that an extrusion so let's figure out a good extrusion I'll say like point oh
five that looks pretty good and bevel depth I will go ahead and say 0.005
gives a nice little bevel edge on there so now I'm gonna go ahead and do the
same thing for this and this and this so this one will be a little bit less so
what did I say here 0.005 0.005 for the depth so the same thing err point zero
five and 0.0005 okay same thing for here 0.005 bevel dev oh oh oh five and these
are smaller so I'll do point oh oh five here and my depth will be smaller point
ooo maybe two and same thing for this guy now this guy's like all like faceted
so I'll just go here resolution jump that up extrude 0.05 and depth 0.0002
gives a nice bevel on there done so now you can see these things are all like
out in the middle of nowhere so what we're gonna do is we're just gonna go
ahead and move those up into this area now there are a lot of ways to do this
I'm just gonna do it for the sake of this video I'm just gonna do it manually
and I'm gonna move these all up as one one two three four five or I could
actually just right-click on this and say select objects and it guess
everything inside that little collection there move it up move it up
and there we go so now I'm going to make this even easier here I'm gonna add and
empty and I'll say plain access that'll be cool and what I'm gonna do is I'm
gonna select all of these guys so 1 2 3 4 5 holding shift last one is empty
object parent object or you can hit ctrl P same thing object so now these are all
underneath the empty and if I rotate the empty now it rotates the whole object
and if I want to make it exact I could say go here and type in 90 there okay so
all I did for that was I just hit n on the keyboard or you get his little thing
comes out and I just typed in 90 for that so there we go
nice and cool however if you zoom out it's still really tiny so I could take
the empty here and just scale it up so scale to maybe 50 that looks pretty good
wonderful great that part's finished so now what I can do is start the animation
so I'm gonna select my camera and I'm gonna zero it out so for that I'm gonna
hit alt G on the keyboard that zeros out the location then I can hit alt R to
zero out the rotation and then see you got zeroed it all out now I could just
go and type 90 on the X and that just points it at the logo then I can move
this back I can hit 0 on the keyboard and now what I can do is I can just use
this little thing over here if I go to view and I hit lock camera to view now
if I use my scroll wheel on the mouse and hold down shift and middle mouse
click and drag I can Center it up and make it put it up about there that's
cool that's a good time to pause and save my scene ok I'm back so now what we
can do is start shading this thing so I want the timeline here so what I'm gonna
do is I'm just going to go ahead and move my mouse down here now 2.8 includes
really cool workspaces for this tutorial here I'm not gonna really use it so I'm
just gonna scroll up down here click and drag and pull this guy up and then I'm
gonna click on this little area and change it to shader editor so now what I
can do is if I select these guys you see I have this material and use nodes is
not on and you see that I have all these other materials in here Deb just brought
in a whole bunch with this thing so I'm just gonna go ahead and say use nodes
and I'll just select any one of these doesn't matter and I'm just gonna rename
this one to letters and this will be my this will be my shader I'm not gonna
worry about the other ones right now for the sake of this tutorial you can just
let them be and I'm gonna go ahead and turn on Eevee over here so I'll go to
rendered view and there we go so now you see I have no lights in the scene so I'm
gonna add in one little light just so I could see what's going on so light I'll
just say point light and bring this guy up maybe let me take off lock camera to
view so I can move around and pull him out a little bit maybe make him about
150 so I could see what's going on and that looks pretty good so now I hit zero
again back inside my camera view I'll select this guy and I'll give him the
base color so the base color will be somewhere around here that looks pretty
good right there and I'll make this guy metallic and the roughness I'm gonna
control with a map and everything else should be pretty cool so I'll just go
ahead and give these other guys that shader so scroll up find it letters here
scroll up letters here so on and so forth you get it repetition is
repetition is key when you're learning there we go so now everything has that
and I can play around with this so I'm just gonna break up the metal to make it
look kind of you know dull and and and cool so that's
the roughness roughness here at zero is black which is perfectly shiny and at
one it's pretty matte so what I'm gonna do is control that so I'm gonna plug
something in here so to do that I'm gonna hit add texture and I'm going to
stay Musgrave and I'll take the factor of muffs great for now put it out to
roughness and you see here that I have this all kind of dark so what I'll do is
I can start playing around with the scale I'm bringing it in and start
playing around and getting something that looks like that and then I can take
this and change it to say like hybrid multifractal and then I can take the
dimension down detail up a little bit lacking arity up that breaks it up
and it gives me a really interesting looking breakup and then I'm gonna add
in something to control that more so I'm gonna add in vector converter color ramp
throw that in and now I can control so I don't want everything to be too black
too shiny and roughness not too rough so that just kind of controls it a little
bit more and you can see if you scale it in more you get more of a you know break
up pattern so then what I can do to make this even better is I can go ahead and
multiply this with another one and we can get a better look to this so though
I'm gonna go shift a I'm going to go to
converter math throw that in now I'm going to take another one of these guys
so I can just hit shift a texture this time I'll say Voronoi take the factor
plug that in and take ad and change it to multiply and then what I can do is I
can take this distance turn it to one of these guys like chef yes chef
chef chef chef chef chef sorry my Russian is horrible and play around
lastly here we can tell it that we want to map it to these objects so add input
texture coordinate and I'll just say object plug that into vector here plug
that into vector here and now it's just mapped to these objects and then I can
just keep playing with these values so in the essence of time I pause the video
and play it around a little bit and got this much better closer look and for
that I just changed us back to fbm scale 19 detail 15 Lacan Rd about 1.6 and I
changed the scale on the Voronoi here to 48 and it broke it up pretty nicely
so now what we can do is we can play with the lighting and we're almost there
so I'm gonna play with the lighting here I'm gonna look at this light and I can
control it here with item and maybe bring it out a little bit and I can
duplicate this guy so with the light selected point light they control D pull
this guy down here alright control D pull that guy up here
and I can actually take these guys here select all three control D and pull them
in the back back I said back back at the object and maybe move these guys just
around a little bit okay just by selecting them and you can hit G on the
keyboard and drag okay and now I hit 0 and we can look at the lighting and
that's probably pretty good I can leave all of these about the same and then
what I'm gonna do is I'm gonna turn on some Eevee settings so while I'm here
I'm gonna go to world and I'm gonna take the color black that out and you already
see it's looking really nice and then I can go over here to the render settings
and I'll turn on I don't think I really need ambient occlusion you can turn it
on I'm not seeing much of a difference here I could turn on bloom
and I can turn on not need motion blur screen space reflections I can turn on I
don't think I need either one of those on don't and that's pretty cool so what
I'll do lastly here and here's where the magic happens is I can take all these
lights I don't go ad I'm gonna say empty which is a non rendering object let's
see I can add in a sphere so it's visible and now I'm just gonna select
these so I'm gonna go here hit shift select shift select shift select shift
select shit select and then I'm lastly I'm going to hit the empty
I'm gonna go control P or you can go to object either one parent object and now
they're under this so I'm going to go ahead and call this light control and
what you can see now is if I take this light control and I move him around
right I can start getting that effect and a cool thing about having is light
control is I can like scale out the lights right so if I go to scale or I
hit s pull them out or pull them in and they're really close right so what I can
do here is with my scale right scale at one I can set some keyframes so if you
rotate here you get this nice rotation so we could start this rotation I'll
scale it let's see I can go about a second in here so let's say I'll go
about 24 frames in and I can right click over here and say insert keyframes and
then I can go to about go to 120 insert keyframes and now on the back end here
and I can start rotation here so I can go at one I can rotate it find a good
spot that's probably pretty cool right there
inserts insert keyframes and at 1:44 I can rotate it around a bit more find
something else there right-click insert keyframes okay this is kind of arbitrary
and now what I can do is the magic is I can fade it in because the lighting is
is kind of like dependent on you know how the distance from here I can scale
this so frame one I can scale it up pretty big insert keyframes and then I
can go to 144 same thing scale it up so that it darkens out insert keyframes and
now if I hit play there it goes it's nice it's fluid it comes in it does its
thing and then it disappears so that's about it let's hit render so to do that
all we have to do is go over to output output here okay so I go to output okay
context output I go to output and I'll find a place to save it found cool logo
animation so cool up type in cool logo animation dot mp4 hit enter hit accept
alright file format will be ffmpeg video encoding here I'll just choose h.264 in
mp4 okay hopefully you guys should have this in 2.8 now and I think everything
else is probably good HD that's good so what I'll do is I'll hit render render
animation and it should go fast there it goes and I'll pause the video and come
back when it is finished okay so here we are back and here's our animation not
too shabby we can all we can always like rotate the
lights more and do some more stuff but that's uh that's getting there so I
encourage you to go and play with this the the SVG file will be in the link
description and you can follow along and it'll it'll be good so hopefully you got
something out of this video if you did hit like subscribe share it I've been
holding onto this video for 2.8 to come out so I'm pretty excited to start start
getting these things out there now and have at it go forth and create and be
awesome talk to you later see you next video bye