In this episode you learn
a bit about Steinberg Nuendo,
the main contender for Pro Tools
in the broadcast and film world.
Nuendo is a piece of kit that I love.
It's brought to you by Steinberg,
the people that brought you Cubase
all those years ago.
An exceptionally powerful piece of kit
it arrives to you with everything you would need
for any workflow,
not just broadcast.
It’s got a dedicated ADR section
and a game section.
Firstly Nuendo will run on
anything and with anything
and what do I mean by that?
Well with Pro Tools you generally need
Avid hardware connected to it,
to get the best results from your DAW.
With Nuendo it'll run well
on standard computers
with either Steinberg Hardware,
a third party hardware attached,
either audio interfaces or mixing consoles.
A really nice thing is
if you buy a Steingberg interface
you get a version of Cubase AI
absolutely free.
Because Cubase has been around
for such a long time
there's been a lot of development
with the VST plugins.
The range of paid and free plugins
are astounding,
not to mention the vast array
of really good plugins
that ship with Nuendo.
Sound design is something Steinberg
have really thought about.
They've incorporated the ‘media bay’ section.
That promotes economy of time
and disk space
for all your sound design.
Looking through your database
of sound effects is easy with media bay.
When you have found your effect
you can audition it
with the generously sized pane
for auditioning
and when you found the section
you want,
all you have to do
is grab that specific section
of the file
thus saving tons of space
over the edit of a movie.
If you want to do that in Pro Tools
you have to import the whole sound file.
When you place it then you have to edit
to that section
and then you got a place
that section accordingly.
I find this a huge waste of time
in the edit and makes your session
very bloated.
With Nuendo I also love that you can
build up elements of the sound effect
over several tracks
and save that compilation
of edited sound effects
as one package
for use elsewhere
whilst having access
to each and every element
of the compilation.
A neat new feature
is the Randomizer
which mixes up loop sounds,
effects to break up the repetitiveness
of the sounds,
so simple, and yet so clever.
In the context to design
there's an interface
built into Nuendo
that connects directly to wWise,
the game audio solution
for every major gaming platform
on the planet.
Design your sound effects in Nuendo
and export them directly to wWise
for authoring into the game.
If the sounds don't work too
well in the context of the game
then export them
straight back to Nuendo
for fixing
and then bring them back into wWise.
Another amazing function
that I have to mention is the Reconform.
This is used when you may have done
your sound edit to a picture,
it's not locked off
and when the new picture arrives
there can be a lot of risky shifting
around of sound effects
and finding the new edits
which is exceptionally time-consuming.
With Reconform
you can input your original EDL
and your new EDL
of the new picture,
Nuendo allows you to compare
the old and the new
and will allow you replicate
those edits in your timeline
with the click
of a button.
Nuendo is a real heavyweight
in the post-production world.
It allows you efficiencies
in all the areas of your workflow.
It’s different to Pro Tools
in the approach of the work,
so, for a seasoned Pro Tools user
there is probably a learning curve
but the rewards are so worth it.
There are generous demos
available for the latest versions
of Nuendo,
I’d advise that you take
a serious look at it.
I'm Keith Alexander
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