Welcome to the League of Legends Champion Spotlight,
featuring Jhin, the Virtuoso.
A twisted murderer behind a smiling mask,
Jhin isn't interested in simply killing his victims,
but obsesses over killing them perfectly.
He sees death as the single most important moment
in a person's life, and strives to make each spectacular.
In-game, Jhin takes up a marksman role, and terrorizes
his enemies with powerful pistol-based attacks
and some of the longest ranged abilities in the game.
Jhin's passive is named after his gun - Whisper
- and has two components.
First, Whisper can only chamber four bullets,
the last of which always crits and deals bonus damage
based on his target's missing health.
After he's fired his fourth bullet, or if a few seconds pass
without him firing at all, Jhin will take a moment
to reload.
Second, Whisper has a fixed attack speed,
and any attack speed and crit chance he gets
during a game converts into attack damage.
His crits deal less damage than usual but give him
a burst of movement speed based on his
would-be attack speed.
The TL;DR is that Jhin's going to attack a lot
slower but deal a lot more damage per shot,
while any crit and AS buys will help him kite or chase.
Next up is Jhin's Q: Dancing Grenade.
Jhin throws a cannister at an enemy, which deals
damage before bouncing to the next nearest baddie.
Dancing Grenade can strike up to four total targets,
and deals increased damage on successive bounces
whenever it lands a kill.
The damage amp stacks, meaning Dancing Grenade will
deal tons of damage on its fourth bounce
if the previous three all scored a kill.
Use Dancing Grenade to keep your damage flowing
while you're reloading, and to inflict damage on
your target whenever they're near low-health minions!
You'll also get easy minion gold, which is nice.
Now to Jhin's W. Deadly Flourish passively marks
enemy champions who've been struck by Jhin's basic
attacks, his E, or allied champion damage.
When activated, Jhin fires a shot in a target direction
that stops at the first enemy champion struck,
damaging them along with all minions and monsters
along the way.
If Jhin hits a marked target, Deadly Flourish will root
them and gift Jhin a burst of movement speed as well.
Use Deadly Flourish to help out your allies from
backstage. As mentioned in the Jhintroduction,
you have massive range - especially with your W -
and you can help your allies flee from danger
or stick to their targets.
Jhin's E, Captive Audience, plants a
lotus trap at a target location that turns invisible
and arms after a short delay.
Enemy champions who walk over these traps
trigger them, revealing nearby enemies,
and creating a sizeable slowing zone for a
couple of seconds.
That's basically the countdown timer to gtfo,
because when the slow zone collapses,
it deals damage to everyone still inside.
Jhin can store up to two traps at a time,
and once they're placed, they last a couple of minutes
before disarming.
Captive Audience also has a passive - Beauty in Death -
which causes enemy champions killed by Jhin
to instantly create the same slowing zone
and subsequent explosion as a triggered lotus trap.
Place your Captive Audience traps along typical
jungler paths to buy you a few seconds during enemy
gank attempts. Remember to keep an eye on your
map though - traps save lives,
but only with solid map awareness!
Finally, Jhin's ultimate is Curtain Call.
On first activation, Jhin takes aim in a broad target area.
He can then reactivate Curtain Call to fire up to four
shots. Each bullet reveals the area around them as they
travel, damaging minions and monsters in their path,
and stopping at the first enemy champion struck.
Each round slows the champion they hit
and deals increasing damage based on
the snipee's missing health.
In case you haven't picked up on it yet, four is
totally Jhin's favourite number, so the deadliest bullet
- which is Garenteed to crit - comes last.
Finally, if his targets all manage to duck hunt
their way out of Jhin's target area, he can cancel
Curtain Call early and refund a portion of its cooldown
based on the number of unspent bullets.
Curtain Call is clearly a super powerful execute move,
but sometimes you're better off using it
to slow distant enemies for your allies that are chasing
them down. Or you can just steal all their kills.
I mean, you're a marksman - you do need the gold
more than they do.
Jhin is nasty in lane when he teams up with a cc-heavy
support. To get the biggest bang out of your buck,
you'll want to chain Deadly Flourish so it roots
right before your lane pal's cc wears off.
Getting this right takes practice, but you can
ima-Jhin all the implications.
Jhin's only got four bullets in most encounters,
meaning you have to be super selective when choosing
your targets during fights. While his target selection
in this fight makes sense for any other marksman,
Jhin doesn't have enough bullets left to finish off
Kalista, leaving her alive with just a sliver of health.
Jhin can start fights from well outside counterattack
range, using Deadly Flourish and Curtain Call to whittle
down or kill off your enemies. Here, he sets up
to go foraging for kills from the opposite side
of the dragon pit, landing his fourth shot
on Jinx to speed into the fight. From here, Jhin
waltzes in, hitting whatever's convenient before
Flashing towards Jinx and killing her off with
that lethal fourth bullet.
If you're trying to run from an enemy, try laying
down a Captive Audience trap along your escape path,
then once your wannabe killer triggers it,
nail them with Deadly Flourish. You'll slow, root,
and hurt them, and probably enable your great escape.
Sometimes you're better off tagging beefy frontliners,
slowing them from reaching your team's squishies
like you. Other times you'll spot low health baddies
clustered with their team, giving you the opportunity
to pick up the target and deal AoE damage from
the subsequent beauty in death explosion.
Jhin has a ton of tools to help his team take down
stranded enemies, even when the Virtuoso himself
is miles away. Alistar tries going in, but ends
up pulverizing a whole lotta nothing after a pretty
Gnar-ly Flash. Now stranded, Jhin's allies start
hungering for beef, applying the passive from
Deadly Flourish and setting up a long-range root.
Repeated slows from Curtain Call then send Alistar to
the slaughterhouse, meaning Jhin tipped the cow's fate
while remaining farther than a screen away.
Thanks for tuning into the Jhin Champion Spotlight.
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