We're going to dive into 3D modeling!
Might scare you a little bit, I get it.
3D modeling, pulling vectors can be very complex
for designers, I get it.
But this next sneak makes it intuitive and easy.
Please welcome Giorgio Gori with Project Model Morph.
-Welcome! -Hey!
(applause)
Hello, everyone!
So, I was asked to design a scene
with a trophy for our host.
I found a model in stock that I like,
so let's bring it into Dimension.
It's missing a part, but we can add that
as an image to the model, and I have one ready.
Yeah!
I like that!
Unfortunately, there's not enough room.
Now, with the current tools, this is a problem.
I can try scaling the model on the vertical axis,
but this results in distortion,
so it is not really an option.
The traditional workflow is to open this trophy
into 3D modeling software
and then add it essentially vertex by vertex,
and it looks something like this.
So I would go down here and select the vertex
and drag it down.
Now, I need to do the whole row,
so let's start from the bottom.
And select the vertex and another one and another one.
Now, there are over 30,000 vertices in this model,
so this will take a while,
and also we have to make sure to maintain all the symmetry
as well while doing this.
Now, I can select multiple vertices at the same time,
but even selection itself can be tedious and tricky.
So, overall, this would be a slow process,
and there has to be a better way to do this.
We present Project Model Morph,
a new, intuitive approach to geometry modeling.
For now, it is a separate tool,
but imagine it's gonna be part of a Dimension workflow.
We extract salient features
and we use those to edit the model
at a higher level
rather than using mesh primitives.
Okay.
So, first of all, let's make room for our graphic.
I can select those two handles down here
and translate them down, making space.
(applause)
And then let me show you
what other interesting edits we could do.
So maybe I want to change the center part,
so I can select those and maybe scale it.
And maybe this whole top part is too large.
I can select everything here and translate it down,
compressing it.
Note that doing this manually will involve a lot of effort
into editing all of those vertices here.
And finally, I want to edit the handles,
and, of course, I want to maintain the symmetry.
Model Morph automatically detects
and preserves symmetries for me.
(applause)
And with that, now, let me export this
and we can show it back into Dimension.
So, as you saw, I edited this model
in under a minute,
and this is only one possibility.
We can really create any number
of quality assets to choose from,
and those are some examples.
Paul, which one should we use?
Give Tiffany the big one!
Yeah, the biggest one!
-All right, you got it! -The biggest one you got.
So let me set the scene.
First clear this.
(indistinct remarks)
I don't know what's gonna happen next.
You gonna put me on the trophy?
Oh, shoot!
(laughter)
Do it, let's see what you do!
And then I can add the trophy.
And the plaque.
Now...
And then I can place it on the table.
Now, I should render this,
but it would take a couple of minutes,
and I'm getting kicked off the stage,
so I did it already.
And so then we open the render in Photoshop,
we play with the layers a bit,
and here's the final result.
-Thank you. -Oh!
Thank you, Giorgio!
(applause)