I felt prideful.
I saw that flag, I was like “Wow...”
In Turkish, "Muavenet" means "help".
“Off to a great start! Bulls-eye!”
So, we have a community event on the occasion of the release of Muavenet,
which is the first Turkish ship in the game.
People of our community are super important,
because without our community we would be nothing.
We had something between 150 and 200 players,
and it's great to see them.
So, Muavenet itself was built in 1939 by the British,
and it was ordered by Turkey, and it was finished,
but the Second World War started, so the British bought it again.
And she was sailing in the Mediterranean Sea,
next to Madagascar, it even sank two submarines.
And after the war, the British just gave it back to the rightful owners.
But it's actually quite interesting also, side story,
because previously, the first ship that was called Muavenet,
actually managed to sink a dreadnought battleship—
HMS Goliath, the British one.
So the first Muavenet sank the British ship,
and the British built the ship with the same name.
According to what I heard, in Turkish, "Muavenet" means "help".
I felt prideful, because for so long, me and my community
expected at least even a single ship to represent our nation in the game.
So, when we heard about the news, of course, we were naturally happy.
My greatest achievement in World of Warships
is to bring a very large community together, I am very proud of it.
It's important for players to actually do something new,
I think, with the game they like, it's important for them.
And also it's important for us to actually talk,
because we know all these players from the opposite side,
we know their avatars, for example their nicknames.
But, you know, to talk to the people immediately,
and I personally really like it.
Learning about Muavenet, honestly, in the first DevVlog,
I was really happy as a whole.
I really screamed with happiness.
I only wanted one thing about Muavenet—
seeing the Turkish flag on the ship, I saw that flag,
it was enough for me. I was like "Wow…"
Just before also, we had the famous actor Murat Serezli,
who came here as the voiceover of a future Turkish Commander
that we're gonna have in-game for the 12.6 Update.
I knew his talent, I knew what he would do,
and after seeing what he has done, I am very, very happy with the results.
Yes, I have been playing games on various platforms for about 40 years.
I am a big fan of gaming.
When we received the voiceover tasks from WG,
my initial thought was:
"What kind of Commander should I create?"
I wanted this Commander to be different from the others.
His delivery of the words and his character
also had to match the game’s rhythm and pace.
This was how I approached my work.
During the voice recording phase,
the only thing left to do was emphasize this in the voice.
“Off to a great start! Bulls-eye!”