I'm Alexis Van Hurkman and welcome to Resolve in a rush where you'll learn DaVinci Resolve
grading and finishing techniques in under 5 minutes.
In this lesson, I'm going to try to show you as quickly as possible how to use the automatic
Rotoscoping features that are available in DaVinci Resolve.
And as my example, I'm going to use this shot here.
I'm actually going to go into enhanced viewer mode so I can zoom in a little bit because
what I want to do is isolate her sleeve.
I've decided I want to add a little more shine to it.
Now actually what I originally did was isolated the whole jacket but just for expediency,
I'm going to focus on the sleeve.
And you can see she's moving around quite a lot so as good as Resolve's tracking is,
I'm probably going to have to do a little more work here.
So the first thing I'm going to do is add another node.
This is the node I'm going to create the secondary effect in.
And I'm going to go the frame where the sleeve is pretty much in it's final shape.
Then I'm going to go into the window palette, I'm going to choose a power curve, I'm just
going to isolate this sleeve here.
I'm not going to over do it.
I'm giving myself enough control points to animate with as I set this up.
So with this done, I'm now going to go to the Tracker palette, I'm going to have Pan,
Tilt, Zoom, Rotate, and Perspective 3D all turned on and I'm going to go ahead and just track
this backwards.
And I'll stop right about there, I'm only going to focus on working on a small part
of this.
So you can see the tracker has made a noble attempt to follow her arm as it moves, actually
has done a pretty good job but clearly there are some issues.
And you'll see, every time I start and stop a track, DaVinci Resolve adds key frames to
the timeline ruler of the tracker graph to let me know that these are areas where automatic
keyframing done by the tracker has started and stopped.
So I can go forward, see how that goes, and again Resolve is trying really hard but it
just can't quite deal with the amount of changing here.
Now that I've got kind of a basic job done by the tracker, I can click the frame button.
When I click the frame button, I'm now telling Resolve I'm going to go in here and I'm going
to start making changes to this power curve and I want Resolve to automatically add keyframes
for me to keep track of what I'm doing.
So, I'm going to go to this frame here and I'm going to just start making some adjustments.
All I have to do is start moving these keyframes and adjusting Bezier handles to tighten things
up and just like that, Resolve interpolates between the previous state of the track and
what I've done here.
So, I can keep going, and adding more adjustments and Resolve will continue keeping track of
what I'm doing.
Now I can work backwards to make adjustments.
And that's basically the workflow.
Just move with the playhead and make whatever adjustments to the shape you need to, and
Resolve, as long as you're in frame mode will keep track of adding the necessary key frames.
Now you can add new control points, you can delete control points, and Resolve will do
a really good job keeping track of all those changes and as far as the key framing goes,
if you need to make more specific adjustments to the keyframes that you've added up here
in the timeline ruler, you can't select them directly but what you can do is you can go
into the option menu and you can use the Previous Keyframe and Next Keyframe commands as well
as commands for deleting keyframes, manually adding keyframes without needing to make an
adjustment and clearing out your tracking points if you decide that's something you need to
do as well.
Basically all of the commands for dealing with these keyframes are found in the Option
menu of the tracker palette.
And it's just as simple as that!
The rest is just elbow grease on your part.
I hope you found this useful.
For more information on editing and grading in DaVinci Resolve check out my titles at
RippleTraining.com.
My name is Alexis Van Hurkman.
Thanks for watching!