Hey everyone and welcome.
Today we're going to be running you through how to drastically improve your chances of
winning teamfights in League of Legends.
Most players when thinking of teamfights think of big 5v5's where complete chaos breaks out
until there's a winner.
While this does happen, there's actually a lot more to it in the stages leading up to
a teamfight, which most players don't think about and can give you a massive edge before
the fights break out.
By the end of this guide, you'll stop tunnel visioning on the 5v5 at hand and begin to
think about all the ways to win a fight before it actually happens.
So let's get into it.
If your strategy were to focus purely on split pushing, your solo queue teams might get picked
off constantly, giving the enemy team objectives to help them snowball and close out the game
before you can get much done on your own.
However, you also shouldn't look to just force any fights.
If both teams were to group up as 5 and looked to fight each other , it would solely come
down to teamcomps and mechanical skill to determine the winner, so this approach is
like a coinflip
Setting up properly before a team fight can help give you an advantage and increase your
chances of winning.
We'll break this down into three missions you should look to execute after the lane
phase to tip teamfights into your favour before they even occur.
These are: Numbers Advantage, Lane Priority and Vision control.
I'll be covering these in a solo queue game with Korean Challenger Top laner Thal on Jayce.
Before getting into the gameplay, I'd like to cover what I mean by getting the Numbers
Advantage before a fight .
This concept is basically about looking to chunk an opponent to very low HP so that they're
forced to recall
Or to simply pick someone off on your own or with the help of your teammates before
looking to start a team fight.
In this game we see that Fiora is trying to take down the bottom outer tower while Karma
and Elise are headed towards bot side of the map.
Our Jayce takes note of their positioning so he pings to look to setup a pick onto her.
Calling for help here is a great idea as strong duelists such as Fiora, Jax or Riven can be
tricky to take down in a 1v1.
Even though Fiora gets an outplay with her Flash and takes down Karma, they still end
up trading a Support for a Top laner as Elise arrives to salvage the situation.
After you manage to secure a numbers advantage, you should look to force a fight with your
team to make use of this time window.
Looking to start an objective is the most common way of forcing a fight as it could
bait the enemy team into walking through choke points and having to take a bad fight if they
were to contest it.
Another way of forcing a fight would be to come in from a flanking position, which basically
means running into the enemy team from what would be their escape path to give your team
time to catch up to them.
As a Top laner, you can also make use of your Teleport to help you get a good flanking position
on the enemy team.
Teleport can allow you to instantly get into a flanking position if the enemy is overextended
and there's a ward behind them.
Even on a squishy champion like Jayce you can look for these TP flanks if you have a
numbers advantage, just be careful not to get bursted down as you'll be split from your
team.
As our Jayce quickly shoves the wave as you should make sure to always do after a kill
to deny farm, the enemy team goes for a pick while looking to take down the mid outer tower.
Since Fiora is still dead, Jayce makes use of the numbers advantage and channels his
TP to look to cut off the enemy team as they try to escape through the Jungle .
Now that the enemy team is in a terrible position as they can't escape to safety, Fiora starts
channeling her TP to back up her teammates..
After Karma flashes out alive, it ends up being a 4v4.
And so it would not be the safest choice to try to force a fight here.
Now you may ask why wouldn't they fight here since Jayce has double buffs and the enemy
just burned Cooldowns on the dive we just saw?
Well, even with a couple of ultimates being down, trying to run at the enemy team in even
numbers can still backfire.
A big mistake low ELO players make is that they keep trying to force even number fights
constantly.
Since these are basically coinflips, you should instead get into the mindset of setting up
an advantage first before looking for a fight.
Keeping this concept in mind, our Jayce decides to shove in the mid wave into the inner tower
instead.
Now I'll get to cover what it means to secure a Lane Priority
This is a concept you may be familiar with already as the most common lane people talk
about for this is Mid Lane Priority.
Basically, when you're grouped around mid, by pushing out the wave before the enemy you'll
secure a Time or Tempo advantage to start a play somewhere on the map while they assign
members to clear it.
Since Mid lane has many paths available to look for plays it is the most valuable to
secure whenever you're grouped.
For Top laners specifically you can make use of the same idea whenever you're able to shove
a wave into your opponent's tower, as this will give you a Time window to set up a fight
as they stay under tower clearing it.
He pings his team for assistance to make sure that they group with him for what he has in
mind.
In this situation, since the enemy team is out of position, by pushing the mid wave and
moving forward looking pressure the tower, it would force the enemy team to go through
choke points in their jungle if they wanted to come defend it, which would create openings
to look for a pick.
To clarify, the plan is not to take down the tower but to try to force the enemy to take
a bad path towards it so that his team can look to get picks onto the enemy members as
they go through these choke points
Jayce drops a trinket to gain vision of the route they'd have to take if they chose to
defend mid and spots Veigar and Lee heading over.
Unfortunately he messes up mechanically and misses a kill opportunity onto Veigar, as
a few auto attacks and an empowered Shockblast would've net him a kill here.
While Veigar is under tower clearing the wave, Jayce's team stays ready looking for a pick.
Zyra gets spotted by the ward as she tries to land a root and they quickly collapse onto
her to pick her off.
So by getting a positional advantage through the Mid lane priority in this situation, they
had a few opportunities to pick enemy champions off without engaging them head on in a 4v4.
Now, I'll fast forward a couple of minutes into the replay and show you another situation.
Here we see our Jayce finishing clearing a wave under tower and then immediately heading
towards his team near Baron.
You may ask why didn't he keep pushing to get lane priority before moving?
Since his teleport is down, he wouldn't be able to help his team if they were to get
caught.
Also he shouldn't commit to a split push win condition here as Jayce vs Fiora is a matchup
that can easily go badly for him, so grouping will generally be better
Since his plan is to group, how should his team look to start a teamfight here?
Now I'll get to cover a more team reliant concept which is Vision Control.
Basically, if your team has good single target damage output as he does this game with Yasuo
and Elise, you can look to clear the enemy's vision around Baron in hopes that they get
baited to think that they're actually trying to kill it and end up facechecking into the
vision controlled area.
If your solo queue teams aren't generally too organized, if you think your champions
are strong enough to make use of this concept, you should let your team know what your plan
is so they can help out.
Whenever you're in this situation you can also change your trinket to a sweeper and
also buy a control ward or two to take matters into your own hands.
Although Baron is the best objective to setup baits around, if your team isn't strong enough
to take this down, other objectives such as the Rift Herald or Infernal Dragon are usually
worthwhile setting up vision control for and are much easier to fight.
However, if you're facing a stubborn split pushing player, you won't have much time to
wait around looking for a pick, though you can at least head over to drop a control ward
for your team around the objective and then head back to defend your tower in that case.
As he waits on top of a Control Ward, Caitlyn shows up on a ward and so he's able to land
a shockblast onto her.
Remember that by poking or chunking an enemy member to low HP, you could create a numbers
advantage as they'd be much easier to kill if a fight were to break out.
Then, as the minion waves are about to meet mid, his team goes right away to clear the
wave and then go back into the vision control area.
It's very important to make sure to secure mid priority in this situation since if they
were to continue stacking as 5 looking for a pick without clearing the mid wave, the
enemy team could clear it and look to push mid grouped up.
This would force his team to either
Start the Baron, which could backfire if the enemy team came back into the pit as they
would be low from it.
Or to go mid to defend, which would give the enemy team time to stall out the situation.
As the enemy team hasn't had vision of Baron for a while now and think they may have started
it, they begin to walk towards the pit
As soon as they're in range, they engage into them head on, picking off Zyra first and then
baiting the rest of their team to continue fighting with a numbers disadvantage
Thanks to proper teamfighting setup from his team, they pick up the Baron without much
trouble which helps them close out the game shortly after.
That's it for this video, thank you all for watching and see you next time!