Welcome to the League of Legends Champion Spotlight
featuring Kled, the Cantankerous Cavalier.
Kled is an ornery little guy.
Always a rabble rouser,
in his old age he's gotten even more violent,
crazy, and eccentric.
Of course, those characteristics only make him
more beloved by the soldiers of Noxus.
Legend holds that Kled has fought in every campaign
ever waged by the Noxian legions,
acquired every possible military title,
and has never once backed down from a fight.
It's hard to tell if those stories are true,
but one thing's for sure: when Kled decides to
charge into battle, somebody's gonna die.
Kled's passive is also his one true friend in the world:
Skaarl the Cowardly Lizard.
Skaarl has its own health bar and takes damage in Kled's place.
Any bonus health Kled picks up through items, runes,
or masteries applies specifically to Skaarl's health bar.
Kled and Skaarl have a complicated relationship.
The cantankerous cavalier always wants to go HAM,
but Skaarl is a little less courageous
in the face of danger.
Whenever Skaarl's health bar gets depleted,
the spineless critter will flee the battle,
leaving Kled to fight alone.
While he's dismounted, Kled won't have access to some abilities
and deals less total damage.
But he gains extra range on his auto attacks
and extra movement speed while heading toward
enemy champions or after successfully attacking them.
All's not lost when the lizard leaves.
After a moderate cooldown,
Kled can rebuild Skaarl's courage,
which is tracked by a secondary resource bar.
By attacking major objectives
like turrets, epic monsters and champions
or by last-hitting minions,
he'll inspire his cowardly companion to return to the fight.
If Kled is able to remount his un-trusty steed,
he'll get a portion of Skaarl's health back.
Returning to the fountain always brings Skaarl back, as well.
Kled has two separate Q abilities,
one when he's mounted, and one when he's on his own.
When he's riding Skaarl, he'll be able to
throw out his Beartrap on a Rope.
When Kled hurls his deadly hillbilly contraption
it damages all enemies it passes through
and clamps onto to the first enemy champion hit.
Tagging an enemy champion with the Beartrap
tethers them to Kled.
If unbroken after a few seconds,
Kled reels in the rope, pulling the enemy toward him
while applying a slow and a nice chunk of damage.
If Skaarl has fled the scene,
Kled throws away his beartraps
and unholsters his Pocket Pistol.
His diminutive derringer uses an ammo system
and damages the first enemies hit in a cone
while knocking Kled back in the process.
Pocket Pistol is Kled's only tool
outside of basic attacks for restoring Skaarl's courage,
so use it wisely because each bullet that hits
enemy champions will bring Skaarl back faster.
In lane, Beartrap on a Rope is like a big hug
for your lane opponent.
The tighter you squeeze, the harder it is
for them to get away.
Use it to keep them in lane until
they're really, really comfortable.
Pocket Pistol's knockback effect is
also the best way to run away from a fight,
if you absolutely have to.
Kled's W is a passive ability, Violent Tendencies,
that works the same whether or not Kled
is mounted on Skaarl.
Whenever he attacks, his bloodlust triggers,
increasing attack speed for the next three attacks.
The final frenzied blow deals bonus damage
based on a percentage of the target's maximum health.
Use it or lose it.
Whether you get through your frenzied attacks or not,
Violent Tendencies will go on a short cooldown
before it can be triggered again.
When laning, try to save the empowered attack.
You never know when Kled will need to jump into a fight
because a Poppy got sloppy.
Kled's E is Jousting,
and it's only available while he's riding Skaarl.
The yordle-lizard duo quickly dashes,
damaging all enemies in their path.
If Jousting hits an enemy champion,
Kled gains a short burst of movement speed
and a small window to reposition
for another tilt at the same target,
again damaging everything in his path.
When combined with Beartrap on a Rope,
Jousting makes Kled ob-Noxus-ly sticky,
even for champs with a whole pile of dashes
and dodges at their disposal.
If you're going in deep,
Jousting also works as an escape, but be careful:
you can only keep jousting while you're in the saddle.
Kled's ultimate ability is called
Chaaaaaaaarge!!!
When activated, Kled and Skaarl hurtle toward a target location,
dodging around terrain, building up a shield
and massively boosting the movement speed
of allies in their wake.
Skaarl homes in on the first enemy champion encountered,
ramming them to deal a percentage
of the target's max health in damage,
which increases the farther Kled has traveled.
Together, Kled and Skaarl make for a rather
unstoppable force: Neither crowd control nor
the player can stop them during their ultimate.
The range on Kled's ult is big, like half-the-map big.
It hits hard and fast and can't be canceled
once you've activated it, so if you're going HAM,
make sure you're ready to go whole hog.
Pop your ult to charge into the fight,
and reclaim your territory.
Thanks to Skaarl, Kled has a stronger-than-average
early game that he can use to his advantage.
Here, he Jousts twice through a transforming Gnar,
dodging minion aggro and Wallop on the return trip.
When his foe turns tail to run, Kled chases,
with the tether from Beartrap on a Rope
unbroken by dismounting.
Kled can use the dismounted movement speed
he gains (and a timely Flash) to stay in range
for the final shot.
When Kled drops to low health,
offense can be more effective than defense,
as Kled can embolden his craven companion
and get Skaarl's second health bar back by fighting.
Here Kled displays his Violent Tendencies to Kayle,
then kites back with Pocket Pistol.
Kled steels himself, Flashes into melee range
and hits all the Pocket Pistol bullets,
just barely maxing out the courage meter,
regaining his reptilian buddy at the last possible second.
Kled isn't just about slaying opponents,
he's only about slaying opponents.
When Viktor finds himself trapped between
Malphite and a river wall, Kled Jousts in to
capture the rock-type with a Beartrap on a Rope
and melts him down with Violent Tendencies.
Thanks to his incredible stickiness,
Kled can make almost all his Flash plays worth.
Kled tags Nami with the Red Buff slow
before sticking to her with another Joust,
turning her into fishfood for Skaarl.
Still, Nami is a strong counter to Kled
in the right situation.
Kled lines up a near-perfect ultimate, but
Nami takes her revenge with a well-timed Tidal Wave.
Kled cannot stop or cancel his ultimate,
so he's all-in from the word go.
With his team swept up behind him,
Kled and Skaarl find themselves up the creek
without a paddle, and Nami's payback
leaves the duo sleeping with the fishes.
When Kled decides that it's time to charge,
enemies need to protect their backline.
Bigger frontline tanks can bodyblock the dynamic duo
during their rampage, keeping Kled
at a safe distance.
When you don't, your squishies
will be squashed in an instant.
Kled speeds Annie up to promptly delete Caitlyn.
Even after the initial barrage,
remember the wake from Kled and Skaarl
sticks around for several seconds.
Here, Kled runs back in to catch Ziggs
proving once and for all who's the craziest yordle.
Wooo! Noxus Baby! Yeah!
Thanks for tuning in to the Kled Champion Spotlight.
Charge into Kled's archive
by clicking the links to learn more.