Hello it's Ricardo And as we are on the eve of the Beyond chapter one update
being released there's been an announcement from frontier on the forums
concerning crime and punishment now it's quite a lengthy update where we'll go
through it see we can break it down a little bit
essentially the new crime and punishment system will add appropriate consequences
for criminal activity make the crime system more legible and easier to
understand there will be new rules for bounties and finds a new rules for a
spawning after ship destruction now we saw in the beta that when attacking the
cargo ship to the Goodway or attacking other players that you would respawn in
a detention center and also have to pay a fine and they come on to this in the
in the post bounties and fines bounties and fines are applied to the ship you
are in fines never mature into bounties bounties never become dormant bounties
never expire fines can be paid off at security contacts bounties can be
cleared by interstellar factors when your notoriety is zero claimed bounties
for the jurisdiction you died in must be paid when you respawn at the detention
centers
these changes aim to simplify crimes you will now have more control over your
criminal status risk and reward you can store a ship with bounties on there
calling a hot ship so the ship that you've created you've made the crime in
hiding your criminality but the cost of not using the ship bounties are now more
significant as you must use interstellar factors to clear them which can be
expensive interesting stuff I suppose trying to subvert the fact
that you've got a bounty on you by bringing a different ship into a station
where you are currently at by transferring it in is now not going to
be allowed they continue commanders gain a notoriety rating a value between 0 and
10 notoriety increases by 1 whenever a commander commits a crime or a murder
notoriety decays one unit every two hours of time when you are logged in the
game and will then go down to zero so time served in the game on the run or
doing whatever it is will then reduce your notoriety down to zero for each
level of notoriety murder bounty values are increased by a fraction of the
perpetrators rebuy cost the higher the notoriety the bigger the fraction so the
more expensive the ship you crypt that crime in the more you've got to pay if
the victim is a commander a player rather than an NPC then you pay 10% per
point of notoriety but the difference between your base rebuy cost factoring
in engineering and the victims rebuy cost if your cost is less than your
victims then this will be 0 this is a distance
this is a bit strange this is the D in Center Phibes destroying smaller ships
than your own so don't pick on other players is what it's saying because
you're going to get penalized for people griefing and all the resource sites this
is where you're going to get your comeuppance apparently this number as
well as others in the beyond update will be revised and tweaked after launch to
make sure the game is balanced and as enjoyable as possible well there you
have it they continue a huge update this in addition commanders that are
destroyed have their rebuy cost reduced based on a notoriety level of their
murderer the more notorious the assassin the bigger the discount on rebuy costs
for the victim notoriety is linked directly to the commander regardless of
which ship they fly in any notoriety means the interstella factors cannot
clear your fines or bounties so you have to if you commit the crime which your
notoriety reduces down to zero then clear the flag against you this is to
prevent small ships being destroyed by excessive ramming ramming and combat
logging at two examples of other things that were given specific care and
attention to keep an eye on the forums and on social media for any news
relating to these topics and I suppose how are they going to detect what was a
connection error which let's face it does happen
I know highly unlikely right at that point when you're about to get destroyed
and combat login interesting stuff there what you think put in the comments
I think combat log in myself is completely wrong I can see why people do
it huge rebuy costs on the ships but let's face it I mean it subvert in the
game mechanic there that's just being a sore loser if you don't want that
playing solo and take your chance with the NPC
they continue by saying these changes ensure that commanders can't completely
shed their criminal status by swapping to clean ships very good it also
addresses the seriousness of the murder crime especially against other
commanders as well as stopping people from attacking smaller ships okay so hot
ships and modules so a ship with bounties on it is indeed hot a hot ship
cannot be transferred to a port in a jurisdiction where the hot ship is
wanted so no one transferring ships in to try and subvert the hot ship status
elsewhere ship transfer costs are increased for the hot ship modules taken
from a hot ship are hot modules there's no getting around this they've really
thought it through hot ships can be cleaned using
interstellar factors at a cost
hot modules cannot be placed in a clean ship hot modules and ships can be sold
at a markdown price and this is the combat laundering of ships and modules
or very good stuff now let's just some thing I think is great friendly fire and
friendly fire tolerance how many times have you been in a dogfight and you
turned round and the first are flown in the rozzers of got in your way because
you've been lashing someone with machine guns or non gimballed weapons or they've
just flown directly in the path of your fire and then you've gained a little bit
of a a bounty on your head well they've addressed this as well and
frontier rights the tolerance the friendly fire has been increased you can
deal more damage before you gain the assault crime exactly what I was just
talking about a new crime has been added reckless
weapons discharge which triggers at the old friendly fire threshold and is only
a fine that's fair they've thought about this and these changes reflect the
potential increased consequence for a bounty allowing more leeway before one
is issued was for - Li shooting up to shooting the police whilst chasing a
bounty yourself ok congratulations be still with me we got about detention
centers now and anonymous access protocols when in a hot ship port
services are restricted in jurisdictions where the ship is wanted your ship logs
in anonymously fines prevent access to all services except missions in progress
security contact interstellar factors and black markets
what about refuel bounties prevent access to all services except missions
in progress
interstellar factors and black markets when a hot ship is destroyed where it is
wanted by a ship that has detected it is wanted the command that will respond the
nearest Detention Center that is aligned to the faction that the bounty was given
when responding is a detention center a commander must pay off their bounty or
vying for the jurisdiction where they were destroyed in addition to their
rebuy cost or other bounties and fine to remain attached to the ship players are
forced to pay off bounties only and only if the bounty was played so this helps
make sure there are consequences for player crimes crimes committed between
power-play pledged commanders generates power-play bounties powerplant play
bounties were kind we got his pop guard could only be detected and claimed by
commanders pledged to that power that issued him okay
so Advanced Tactical Response or ATR authorities now have access to new
security vessels Advanced Tactical Response vessels ATR ships are kitted
out with top-tier hardware in exclusive and customized configurations so they're
gonna be pretty hard they are extremely competent pilots ATR
ships can be summoned once a commander is committed enough crimes in a
jurisdiction the security of the system determines the level of crime before
they are summoned I'd imagine was he turn up it's time to put your flipper
down and get out here the security of the system determines the level of crime
so perhaps in Anarchy system pretty get away with murder literally ATR ships
arrive with the full knowledge of their target and are pre-cleared to arrive
weapons hot whence ATR ships respond to crimes they will continue to respond to
the command and leaves the system now also worth pointing out that when your
ship is destroyed and you are not wanted you can now respond at a nearby star
port if there's one available that's not faction hostile to you if there are no
appropriate star port you'll respond at long last star port you were docked at
now also there can be some changes as well to the kill warrant scanner which
they're continuing to look at after feedback from the community so a delete
and frontier and looking at the community which is a lovely change and I
know they do read an awful lot of community posts so I've been Ricardo
thank you very much for watching this video on the changes that are released
recently of crime and punishment and they'll continue to evolve as the beyond
chapter 1 and other chapters progress through this season thanks very much for
watching this has been elite dangerous let's check out beyond see you soon and
check out for more videos in the series
so