all right we've got our circle rotating and we want the square arrow box to
follow that rotation but we want the arrow to remain upright so we need to parent this
Square layer to our circle here and at the moment it's just going to follow
that rotation but the arrows is going to you know go wherever it wants to go so
to make it stay upright we need to press R to bring up that rotation property
option or alt to click the stopwatch and drag the pick whip to this rotation
property here now currently it's going to follow the rotation of the shape and
this little shape is going to spin at the same time as well so we've got a
double spinning so to cancel out the spin that it's inheriting from the
circle rotation we just need to type in to the end of this expression * which is
asterisks "* - 1" now if we play it back it'll follow and the arrow
remains upright also while we've got a parenting expression on this property
after effects will let you add keyframes to it but it won't let you change the
value of this keyframes because the value is coming straight from this
expression so to change that all we need to do is add to the end of this
expression" + value "now we can add our own little extra animations into here
now it's going to follow the properties from the expression plus our own
keyframes here there we go now edit this texture to this comp and it doesn't
quite fill all the way to the edges and we don't scale it up because then it's
going to lose some resolution so what we're going to do is we're going to add
the effect emotion tile here and we're going to select mirror edges and we're
gonna extend the height and extend the width now you will get some mirroring on
the edges here but for something like a texture you're not gonna really notice
that much and it's only a bit it should go undetected all right so we've got
this animated pre-comp and we want to use this three times we will want each
instance to have a different set of colors for these shapes so we can do
that by making sure inside this pre-comp each shape has
specific color values this one is 107 white this one 25% gray 50% gray 75%
gray and 100% black and you can check these by clicking your fill property up
here and just making sure this value is 25 50 75 hundred or zero and back in
this top comp we can add the effect CC Toner
and select Pantone up here and that will map those five color values to these new
ones here so we can click on any one of these and then change the color value
and that will affect only the shape with that white gray mid gray black whatever
color so we can copy that affect paste that on another instance of that comp
and we going to start eye dropping other colors and change the colors of each one
of these this is very useful if we want to change that animation inside that
pre-comp later now here we want to create a vignette the default vignette
effect doesn't give us a lot of control not as much as we need so to create our
own we're going to press ctrl Y and create a black solid and with that black
solid selected we're going to double click our ellipse tool up here and that
will create a mask the size of our comp and we're going to click inverted and
we're going to press F to bring up a feather property and drag this to as
much vignette as you need and if you double click that mask
you can press control shift and drag it up to increase the size and from here we
can also add more Anchor Point with our pen tool and adjust the shape and we can
even add a turbulent displace layer and to give it some more sort of grit and
grain and some you know more variation now we've got this sort of rectangular
shape animating by using the trim paths just using the offset property here we
want the shape to be rounded so what we're gonna do is we're gonna add a
Gaussian blur effect and we're also gonna add a levels effect now we're just
going to bring the blurriness up a little to around maybe 20 and with our
levels we're gonna change the channel from RGB to alpha and I'm going to drag
these two handles very close to the center to crush that alpha channel to
make it nice and rounded now to add a stroke to the shape what we can do is
duplicate this layer with ctrl D and on the bottom layer we can change this
stroke here to the color that we want which is white and we're going to add
the effect simple choker and if we drag our choker matte down it's gonna expand our
shape there we go and you can expand it further but it will get a little weird
after a while so don't push it too far for a thin stroke you should be fine
okay we've got a square that we want to animate along this path but if you
playing back it's gonna be a little uneven and janky and we want to smooth
out that motion so we're going to select all of our key frames right click and
select Rove across time and that's gonna automatically put these middle key
frames where it thinks they should be and now I've got a smooth motion got our
shapes in our design here and it's all looking a bit too smooth and clean for
us at the moment so we want to add some a little bit of grit and texture to
these shapes so to do that we're going to press ctrl alt Y to create a new
adjustment layer and we're going to add the fact turbulent displace and we're
gonna change the amount to 30 the size to 2 and let's change the complexity to
5 so if we zoom in we could see all the edges have this nice just a little bit
of roughness that just adds a little bit of grip just makes it look a bit more
hand-drawn all right now we've got this animation here we've got all of our
key frames all doing different things at different times with the position and
rotation across these shapes and we need to make this animation a little bit
slower so instead of dragging all the keyframes and trying to re-time them
manually what you can do is just select all these keyframes and while holding
alt if you select the very first or the very last keyframe you can just drag it
out and it will maintain the proportions of the timing between these
so it can make it much quicker or you can hold alt and drag and make it much
slower and it will maintain all the easing and keep the animation in
proportion please let me know in the comments was this tips and trick video
helpful would you like me to do another one and make weekly motion design
tutorials and I thought doing one simple of this every once in a while might be
helpful I don't forget to subscribe hit that Bell icon share comment I'd like
thank you so much I'll see you next week