Welcome to the Heimerdinger Champion Spotlight presented by Riot Games.
Heimerdinger, the Revered Inventor is one of the most unique champions in League of Legends. Assuming you rely on your H-28G Evolution Turrets,
you will have an interesting map control metagame. Successful execution is extremely rewarding and can result in some really amazing moves.
I use standard offensive-minded runes and masteries: Magic Penetration, Mana Regeneration per level, flat Cooldown Reduction, and the always-popular flat Health Quintessences.
My Masteries are 9/0/21, rushing the Magic Penetration mastery in Offense, and taking standard Utility masteries: Regeneration, Cooldown Reduction, and Improved Ghost and Flash. Because your opponents
will always try to kill you first, as one of the frailest champions in the game, Heimerdinger needs many escape mechanisms. This is why you take Ghost and Flash and why you want to buy Zhonya’s Ring as soon as possible.
I start out with Amplifying Tome and a Health Potion. The Ability Power will help your turrets get killing blows on minions, and turns into
Kage’s Lucky Pick. Always place your turrets behind the friendly melee minions. This placement will help keep them alive against champions like Ezreal.
You want to be sure to help your turrets get the last hit on minions. Gauge how quickly the minions are dying, and hit them with your 60 base damage.
The Golem is another important objective for Heimerdinger. Set down a turret, and use Hextech Micro-Rockets and the Grenade to clear away the monsters.
You can even choose to push with your team just be being level 9 and having Golem, often winning the game outright.
Also, Heimerdinger can solo the Dragon. Once you hit level 9, set up a couple turrets right outside of the cave,
then pull him into range using Rockets and use your various spells to down him quickly while taking very little damage.
You have to play very cautiously. Over half of your damage output is in your turrets, and since it takes over 18 seconds, even at 40% cooldown reduction, to place all 3 of them,
you have to plan ahead. Because of this limitation, Heimerdinger is best played as a pushing champion. Your best option is to create a base of operations, which is why some people
call Heimerdinger the “Club Owner.” You should always think of yourself as frail and needing the protection of your “Bouncers” or Turrets.
Let’s look at the first, easiest use of Zhonya’s Ring: Delaying or preventing death. I actually make a huge mistake here because I activate the item extremely late with below 100 health left,
meaning I die to Tormented Soil. Thankfully my team picks up the two kills without me, but I should not have died here.
A large fight breaks out in mid. I put out as much damage as I can, with Deathfire Grasp dropping Blitzcrank very low. As I get assaulted by Alistar, I use Zhonya’s Ring to block two damage ticks
from Ignite. Because I’m durable enough to stay in the fight, I manage to help pick off Morgana. Notice that I still keep a pretty defensive position throughout the fight,
even though I have Ghost and Flash. Lastly, we chase Veigar as he Flashes away. I use Concussion Grenade to reveal him, allowing me to cast Hextech Micro-Rockets, which gives Olaf the kill, and me an assist.
I head top to gank Morgana and Blitzcrank. I hit them with all my abilities, including Deathfire Grasp onto Morgana. I tap Zhonya’s Ring to block Morgana’s
stun and bonus damage from the ultimate. As she gets away, I Flash to get into range to kill her with a Turret. I should have cast Flash before the Grenade as well,
so casting it early was a mistake. If she cast Black Shield earlier, I wouldn’t have gotten the kill as Heimerdinger’s Turrets deal magic damage.
The fight winds down a bit and Ezreal is forced to retreat past my Turrets. Additionally, because they have revealed his location, Malphite hits him with Unstoppable Force.
Then, I am also able to cast UPGRADE!!! to slow Alistar as he walks by. It is always worthwhile to lay down turrets and get out safely, because you never know when they’ll get kills for you.
As we fight in their base, I see Alistar is available to kill. Because you can’t always rely on your Turrets or Rockets to hit the targets you want,
you need to learn how to lead your enemies with Concussion Grenade. Here I expect him to walk towards the fountain. As it turns out, I’ve also led him enough to still hit after he Flashes.
One last tip on Grenade: If you know you’ll be safe, you can walk right up to your target, landing a very easy shot on Ezreal here.
Thanks for tuning into the Heimerdinger Champion Spotlight. Get out there and make a name for great science!