Mmm it's-a Orange Juice
This is a public service announcement from Orange Juice
Guards are not Goblins
Don't use Guards offensively
Guards are one of the best defensive units in the game
Like the Dark Prince, Guards have a shield you must break before you can kill them
The unique shield mechanic allows you to setup for strong counter pushes
These 2 decks are identical, one has Guards and one has Goblins
But they play completely different
In the Goblin deck, I can push aggressively using their faster move and attack speed
In the Guard deck, I focus more on getting positive elixir trades to allow for a counter push
Their shield isn't zappable, even if you launch a Rocket, they won't go down if they have their shield up
Guards perform best when used defensively rather than offensively
They're great against units that attack a single target, they're effective when used to pull the Mini PEKKA
When used for counter pushing, they're primary function is to act as the defensive unit for your counter push
In this example, I created a defensive bubble for my small units and absorb 6 hits from both the Musketeer and towers
If you discover your opponent has a single target unit such as a Musketeer
Your Guards should be reserved to counter them
The PEKKA has to swing her sword 6 times before she can take out all of the Guards
Giving you ample amounts of time to build elixir
It also takes the Princess 3 rounds of arrows to completely take out the Guards
Against Sparky, Guards will absorb the nuclear blast with ease
The Guards are equipped with Spears
So they have a slight ranged attack, you can use this knowledge to your advantage.
If a Valkyrie is distracted by a building or tank
Guards can poke at her from a safe distance
Guards generally perform poorly when with intent to push offensively
They cost 1 more elixir then Goblins
Guards also move and attack slower
The shield mechanic allows Guards to take a zap or Fireball and keep on defending
Guards are best used defensively
Focus on using Guards to make positive elixir trades
Guards can create a defensive bubble for the Giant during counter push situations
They can potentially distract and tank Mini PEKKA hits for your Giant
If your Guards aren't at least level 3, they aren't worth using in tournaments.
Zap will take out the shield of under-leveled Guards
Splash or ranged units are great cards to use to break the Guards shield
The Log is also a great card to use to take out their shield
Guards can't attack air
So the Baby Dragon and Minions are great against the Guards as well
With the unique shield mechanic
You'll have to be creative and find different combinations to disarm and take out the Guards
This is a straight forward video, but we wanted to emphasize that Guards are ideal as a defensive card
Whether for defending or for pushing, they have a slow movespeed
So they're good for snowballing for a really strong counterpush when supported with a tank
Remember, Guards shine once they reach level 4
Guards cost 3 elixir and don't provide much in the way of offense
In this replay, you'll notice that I didn't use the Guards offensively and saved them for the enemy Musketeer at the end
Enjoy the replay, stay tuned for more quality OJ