Hello everyone.
I'm Luke Kneller, and this is Best Replays of the Week!
In this episode, you'll see French light tanks driven with style
learn an important lesson about trigger discipline
and see a true sniper at work.
Let's get the show on the road!
Our scout of the week is AcierSolem, from the North American server.
We like to see mobile and entertaining scouting, and boy does he deliver.
The battle is a tier IX encounter on Malinovka,
and our intrepid scout is at the bottom of the list in his ELC AMX.
As the clock ticks down, he comments “suiscout time” and puts the pedal to the metal.
The little machine races forward cresting a small hill at full speed to take a peek.
Yow! That's 8 enemies revealed in one high speed pass.
The ELC speeds away as allied forces open fire on the targets.
A second pass reveals two more, and one enemy is already down for the count.
As long as the ELC lives, they are like targets at a shooting range.
And they know it too!
As soon as it's spotted again, the ELC comes under heavy fire.
A shot strikes home, but it only disables a track.
A repair kit takes care of the minor problem, and the little machine is back in action.
More shots fly in, but the ELC seems too fast for a clear contact.
Dirt flies high just behind its tracks, but the suicide scout is far from dead.
But then, disaster!
An impressive shot from the IS-6 leaves the speed demon with just 21 HP.
At least it was a low roll, and no systems were damaged.
Nevertheless maybe it's better to stop tempting fate here.
Looping around to the capture zone doesn't take long.
The ELC repeats its pop-up trick to make sure the enemies don't have the same idea,
he then settles into a safe spot in the circle.
Encounter mode captures take a long time,
but it's a good way to help the team win now that he can't afford to take any more damage.
Our scout settles down to watch the battle on the hill.
Eventually a friendly IS arrives to speed the capture along.
The game is won, and the excitement is over.
Or is it?
The T-34-2 advances on the capture circle, thoughts of revenge and destruction on its mind.
AcierSolem gets into position,
and puts the final shot into the enemy just as the capture reaches 100%...
Pure perfection
The invader ending was just a bit of fun,
but the scouting work made a huge difference in winning the game.
Eleven enemies spotted and over 7000 points of spotting damage.
Nice!
This week's Crucial Contribution drives “the little tank that can”.
The damage output of the T49 is incredible, if you can land those huge shells.
DoDoLpHe, from the EU server makes it looks easy.
The match is a tier X standard battle at Lakeville.
DoDoLpHe finds a good position, and reaches out to touch someone.
The Bulldog catches fire, and barely survives the hit.
An artillery strike finishes it off, unspotted.
DoDoLpHe waits in ambush for a while, and stalks into the city.
The T71 should be a difficult target, but it looks like the T49 is armed with antitank missiles.
6 HP left, and the artillery is ready to mop up the remains.
The AMX 50 B is a tempting target.
The head-shot does a ton of damage, but stopping to aim costs him a hit from a Tiger II.
Artillery and tank shells rain down as the T49 falls back to reload.
The burning E-100 is a dangerous target.
DoDoLpHe takes a Hail Mary shot, which fails to connect.
He baits the E-100 into returning fire, and goes in for a proper one.
Critical hit, with the second to last standard shell.
The E-100 comes out just as reload is done, and gets the last one to its side for good measure.
Another E-100 is attempting to get at the friendly arty,
and gets the next shell right in the engine block.
The enemy catches fire, but only for a moment.
A long range shot on a Tiger II fails to connect, and DoDoLpHe decides it's time to go hunting.
The artillery tries to run for cover, but it's too late,
and the massive HE round rips it apart.
Now the contributor is in his element, behind enemy lines, and with plenty of cover.
An ally in a T-54 is spoiling the stealth approach, but the enemy WZ-132 takes a shell in the face anyway.
A little later there's an opportunity to put in a 2nd shot, and that is all it takes.
The next target is a Tiger II, and you already know how this goes.
The 400m range is not a problem.
DoDoLpHe loads and shoots, dealing damage at his leisure.
Eventually the enemies start to run out, and DoDoLpHe moves in to finish the job.
The T30 receives a shell to the back of the head, but it's too tough to go down from that.
Another head-shot.
Wow, this may take a while.
The E-50M joins in, but it should have learned from the Sniper's caution.
DoDoLpHe puts in one more shell, and the match is over.
Good game.
Impressive accuracy and great tactics from the little tank with the big gun.
Over six and a half thousand points of damage, Tank Sniper and Ace.
Congratulations DoDoLpHe, a well-deserved crucial contribution award.
This week's confederate is teamahma from the EU cluster.
The battle is a tier VIII Encounter at Redshire,
and he's driving the British Comet.
Teamahma heads for the high ground, and starts looking for targets.
He takes several quick shots at distant targets.
The first hit lands on a VK which gets finished off by the advancing allies.
Now that the gun has been calibrated, things get easier. The LЪwe gets some attention, as does the 8.8 Jagdtiger.
The rate of fire is impressive, but this is more harassment than serious killing damage.
The TD is too much to take head on, so the comet looks for a softer target.
The 112 is too tough as well, but once again the return shot is masterfully dodged.
The Jagdtiger shows its soft backside, and gets a little sting.
The 112 exposes a weak spot, and gets set on fire.
Next a St. Emil is revealed, and only barely manages to hide.
teamahma tries his luck with some blind shots.
He clearly doesn't believe in bringing ammo back to the depot.
Where to now? Maybe… yes!
The TD is visible again. One more shot, and it's out of the picture.
Luckily the 112 misses it's return shot.
teamahma sticks with his game plan.
He holds the high ground next to the capture zone, harassing and supporting allies as opportunities arise.
It's working, but the enemy team are in the lead.
He's engaging the LЪwe again, at long range when the Comet takes the first hit.
Luckily, low caliber, but teamahma pulls into cover.
The Comet has its strengths, but armor isn't one of them.
This 13 75 needs to go.
teamahma charges into close combat, and makes short work of the target.
The finishing blow comes from an ally, but as long as the enemy goes down it's all good.
The next mark is a VK 36.01.
The lower tier heavy tank is focusing on an ally, and gets dismantled without returning fire.
The score is nearly even now.
What's next?
The T29 kills an ally in the distance, and teamahma heads that way.
The capture siren goes off, and then an IS is met on the way.
teamahma decides to engage the enemy who is right in front of him.
The IS takes damage, but even premium rounds have trouble penetrating at this distance.
Even worse, after a few more shots the Comet is down to 5 HE shells.
3 of those are fired at the IS, but to little effect.
teamahma decides to deal with the cap instead.
Damn, where did that 12t come from?
The French autoloader punches holes in the Comet, while the two HE rounds leave it with 25 HP.
A brilliant ram kills the enemy, but what can he do about the E25?
Nothing… the game is over, and a round from the IS blows the Comet apart.
Confederate, Ace Tanker and 41 hits scored on the enemy.
For this valiant effort, teamahma is our Confederate of the week.
Maybe think about ammo expenditure in the future though.
The defender of the week is vilnis97 from the EU cluster.
He rides into battle with his French AMX 13 90, all speed and no armor.
Let's see how it goes.
The scene is a standard battle on Tundra. vilnis97 turns east, accelerates, and rear-ends an E-75 at 55 km/h.
Ouch, he may need those hit-points later…
But nevermind!
The AMX races onwards, spotting a T30 lurking in the distance.
There would be an opportunity to fire some shots,
but his sixth sense warns him off.
Another peek reveals an SPG.
The shot misses, but an ally takes the kill.
Assistance damage is good too.
The T30 is a dangerous foe, and it's looking this way.
A chancy shot goes high,
and another enemy puts a shell in the AMX's ammo-rack.
Undaunted, vilnis97 fixes his ammo rack
and what follows is a textbook demonstration on how to play the AMX 13 90.
Nicely done.
There's plenty of time to change position while waiting for the reload.
Reload isn't quite ready in-time, but the WT E100 isn't going anywhere.
Two shots soften it up nicely, and an ally seals the deal.
Vilnis looks for a target for the remaining shells,
but nothing looks soft enough.
There! The big TD was too tough from the front,
but now it's looking away and showing its side.
Once again, the little tank charges in and goes for the throat.
As before, an ally puts in the final shot.
This one was a bit of a kill steal though, as vilnis had it in the bag.
An E-75 gets the two remaining shells in the back,
and then it's time to make tracks… and just in time too.
The magazine is nearly loaded,
so vilnis dives into the melee once again.
The T57 heavy turns to fight the smaller autoloader,
but an ally takes it out before it can fire a shot.
The other three shells are pumped into an Object, and then it's time to run again.
Except this time there's another factor at play.
The enemies have been threatening a cap,
and as the 90 races back home the last defender's symbol blinks out.
A shell hits the back of the ninety, but fails to do significant damage.
vilnis isn't so lucky the second time,
the track breaks, and without a repair kit he's forced
to wait out the repair while the Object loads it's gun. The repair is done, but it's just taken too long.
I told you he'd miss those hit-points lost right at the start.
But no matter! 17 hit-points, and all systems are go.
Two shells draw a cross above the speeding tank just before vilnis reaches cover.
There's a moment of hesitation, and then he's off on the attack run.
One, two, three… four, five!
Vilnis is down to premium ammo, and at point blank range the ST-I just melts away.
Beautiful.
Another reload, and a look at the map reveals that there is only one enemy left.
vilnis gives it all she's got, but doesn't quite get there in time.
Wow! 88 defense points, Ace-tanker, nearly perfect accuracy,
and a textbook replay on how to play the challenging AMX 13 90.
Excellent work, Defender.
Shockwave007 is a FACE who will try to remain unseen
as he earns his place in our hall of fame as a renowned Sniper.
He drives the large Nashorn to battle on the dunes of Sand River,
equipped with only a few APCR rounds for an emergency.
Taking a classic spot, hidden by a camo net and paint,
he takes aim at his opponents lead machine; the game is on!
His patience is rewarded with a direct hit on the Wolverine.
It dashes for cover, but that won't help him as Shockwave's second shell puts the animal down for good.
Not learning from his team-mates mistake,
a T-34-85 follows suit, right into the cross-hairs of our hunter...
With precision, Shockwave pierces his target forcing them to withdraw…
but there's no running from an elite sniper!
Without missing a beat, he pins his prey in place,
and keeps firing until it stops moving.
A large explosion brings Shockwave from his gun-sights,
long enough to realize his position is compromised.
No need to panic; he re-deploys… breathe in… breathe out… fire!
Nailed it.
A professional doesn't need to celebrate, well, not until after the battle anyway.
As cool as ice, shockwave triple taps an annoyingly close KV-1
and returns to his crows-nest.
No targets, it looks like this way is clear…
His radio blips with information about a new enemy assault
pushing in from the south-west; fresh meat.
A chance shot from 378 meters clips the top of the dunes instead,
but Shockwave isn't paid to bring shells home and tries again.
Suddenly a hellcat breaks from the pack and darts towards the entrenched allied line…
Shockwave quickly adjusts his aim and slams a near fatal wound into it.
He leaves it to his allies, but as he scans the horizon his optics fill with the end of a barrel.
The decision comes in an instant; “Trade”.
Decent choice, but now the Nashorn badly wounded…
The position is lost, fall back!
Clearly shockwave is shaking now as his next few shots fail to score hits…
BREATHE… FOCUS!!!
That's better.
The nerves are settled and it's back to business as usual
But now there are hostiles in all directions,
and picking an area to cover is becoming increasingly harder.
Target! No time to get skittish. Focus!
Nicely done, but time to do a one-eighty and engage the Chi-To!
Damn, that one got away.
New hostile sighted… the AT-8… this could be a problem.
But ha! The first AP shot went through!
However, before it can be finished the range-finder loses track of the target
and after a few blind shots, the loader reports that only 2 AP shells remain!
Still, Shockwave has the 6 APCR rounds he brought with him and 4 HE if needed,
things should be OK; but no more chance shots!
A brief pause as his team-mates entrust the
defence of the northern sector to himand push south
That AT-8 foolishly assumes our Sniper has moved
and full powers down the dune just to become the 9th kill.
Shortly thereafter, the Chi-To attempts to sneak up on the snipers position
but he finds him repositioned and able to secure his 10th kill!
At last the sniper is able to go on the offensive;
he goes to the enemy base and puts their veteran artillery unit down with his final AP shell.
Awarded Patrol Duty and Pool's Medal whilst using all of his AP
and just 2 APCR rounds at an impressive 85% accuracy rating…
Shockwave is without a shadow of a doubt, our Sniper of the Week.
That's all for this week.
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I'm Luke Kneller, see you there.