Tamriel. "Dawn's Beauty" in the language of the Altmer.
or "Taazokaan" in the Dragons Tongue. Is the continent in which all the Elder Scrolls games take place.
Home to many diverse races and even more conflicts. Tamriel has been host to many adventures.
You've experienced Tamriel in your own way, but want to learn more about its story.
Well...to get to the heart of the story you have to go back to the beginning. *sick soundtrack*
We learned previously that the denizens of Tamriel are an ambitious and diverse people.
However our lives are not of our own making.
Every breath we breathe and every step we take, is a living testament to the Divine Aedra who sacrificed much
so that we might exist.
What do we do with their sacrifice? We plot a course for our future whether that entails living life for gold,
flesh or the greater good. Us mortals quickly learned that if you want to achieve
something in life you have to seek strength in numbers.
If one has a goal, that goal is best reached on the shoulders of like-minded individuals.
For example,
guilds
Guilds are professional organisations made up of members who share a specific skillset or vision.
Dozens, if not hundreds of guilds have been established throughout Tamriel's history
But our focus will be on those guilds that have achieved
lasting greatness guilds that not only have stood for centuries
but have extended their reach to every corner of Tamriel.
Never steal from another member of the guild.
Never kill anyone on the job and don't steal from the poor. Whoever said there is no honor amongst
Thieves has never been awarded membership into the inconspicuous Thieves Guild
In truth the guards and authorities of the land would have you believe that the Thieves Guild is a myth.
After all how can a group of ruffians assemble anything resembling the organization of a guild? You
would be surprised. Like any trade guild the Thieves Guild is an organization of
professionals and in this case those professionals are burglars, bandits, pickpockets, smugglers, and fences(?)
Although criminal by its very definition. At its best the Thieves Guild is a highly organized group of like-minded individuals.
Those thieves with the discipline to follow the guild simplistic founding principles reap the rewards of combined collaboration.
When a thief is in need of quick coin, she goes to her guild for a contract say what you will
But the people of tamriel are far from honest because the thieves guild is never in need of work
There are valuables to be stolen
Ledger's that need forging pockets that need fishing and doors that need picking in a world of politics and dirty business
The thieves guild keeps its coffers full as previously [stated] the structures [of] the guild is clear-cut
Members of the Thieves guild are able to rise through the ranks from Lowly Pickpocket to Master Thief unlike
Most Guilds however eligibility for advancement doesn't depend on how well you stick out on the contrary?
Advancement is rewarded for your ability to go unnoticed
[your] reputation for Subtlety will Grant you higher rank with higher rank comes risk your contracts and with the riskier contracts
comes even greater reward don't Let their grimy exteriors
Fool you the more talented [shadow] foots of the thieves guild are very very rich men and women?
To this day it is said if you really want to know something go ask the beggars. They have eyes and ears throughout the cities
They know all the little secrets of the daily lives of its citizens
the third Rule of the Thieves guild
Protects the peasants and beggars it is a mutually beneficial arrangement that has served the guild quite well
the Guild and its guild master the Gray Fox
protect the beggars and the poor from Authority in turn the beggars become the eyes and ears of the guild
beggars from all corners of Tamriel Gather information and become spies for the Thieves guild
Because of this a priceless artifact does not move from one place [to] another without the guild catching wind of it
Despite the Nature [of] their organization the thieves guild has a good working [relationship] with the local authorities
the guild knows the power of coin better than anyone and
their coin goes into the pockets of those government officials smart enough to look the other way in
This Manner things went well for the guild that was until the third
Era when a man named hieronymus lex got promoted to captain of the watch in the guilds most lucrative
area the imperial City
Hieronymus Lex had a personal Vendetta against the thieves guild and its leader the [Gray] Fox
Hieronymus lex attempted to capture members of the Thieves guild and his life's ambition was to uncover the secret of the Gray Fox
After all by wearing the infamous Grey Kal of nocturnal the man behind the Cowl was a myth
through skill and cunning not through violence and
Assassination the thieves guild eventually removed hieronymus lex from Captain of the watch and were able to operate freely once again
Now unhindered the guilds influence grew drastically in the centuries to follow hard times would come again though during the fourth
Era this time in the form of [bad-luck]
Skyrim's chapter of the Thieves Guild was arguably one of the most influential in the nine provinces as a
Matter of fact the guild operates quite freely in Skyrim and are left alone because of the pool that they have in government
Not to mention. It's rumored that the thieves guild of Rifton has a solid working relationship with a notorious dark Brotherhood
Despite their vast connections as it turns out the guild success in Skyrim was all thanks to their strong ties with a knight mistress herself
Thanks to nocturnals blessing the thieves guild of Rifton benefited from the leadership of her fiend at Nightingales
Their ties with the daedric prince ensured that the thieves guild of Rifton was something special
Its thieves were one with the shadows inexperienced [an] uncanny amount of luck
Hard times [befall] the guilt when nocturnals artifact the Skeleton key is stolen by a nightingale who was sworn to protect it
As nocturnals blessing faded away so did the guilds [treasury] the thieves guild quickly became
But a shadow of its former Glory that was until the nightingales corrected the wrong by slaying the renegade
Nightingale and returning the Skeleton Key to its rightful place in
nocturnals realm of Oblivion [a] band mirror
By restoring their favor with the daedric forces that be the nightingales brought about a Golden age [for] the Thieves guild
It's pretty interesting [no] matter which part of history we look at
nocturnals hand seems to be at work in the lives of those who make their living in the shadows and
Thanks to her alliance with the thieves guild the citizens of Tamriel locked their doors at night
The fighters guild is a brotherhood of warriors we provide a service to tamriel lending steal and shield to those who need our help
Whether that means ridding a town of an invading menace or protecting a helpless mage, we'll take the contract
The fighters guild is an organization chartered by the emperor himself
To regulate the hiring and training of Mercenaries throughout the Empire's territories
The guild was founded back in the second, Era year
[3:21] and since then it has been in the business of slaying trolls
Eliminating bandit hideouts safe delivery of goods and escorting when you're in need of muscle and have the septums to boot
the fighters guild gets the job done
the fighters guild does not stand on ceremony and
Rising through their ranks depends on whether you fulfil or default on a contract
The former will see you up the ladder to the esteemed rank of Champion the latter will not only ensure
You don't get paid, but it will lose you rank
default on too many contracts and you risk expulsion from the guild
after all like any guild this guilds continued survival
depends Solely on its reputation for
Successfully fulfilling contracts the guild has been known to suffer from corruption problems in the higher ranks
particularly in morrowind the guild there performs private contracts, but sometimes deals with
disreputable groups
Despite these flaws the Marwin guild near the end of the third, era
succeeded in providing some of the only concrete evidence of the existence of
the mysterious
Thieves guild in Serie dell the fighters guild thrived for centuries
That was until the time of the oblivion crisis when they were faced with strong competition from another Mercenary guild
known as the Blackwood company
At this period in history the mercenaries of the Blackwood company were rumored to be the best fighters in all the land
[their] warriors who fought with
Unfathomable strength were comprised mostly of cash Eaten, Argonians
quickly losing their reputation the fighters guild found itself in need of contracts a
Position a guild never wants to be in the members of the fighters guild took it upon themselves to launch investigations
Trying to get the upper hand out their competitor by infiltrating the Blackwood company with one of their own
the fighters guild found something truly unexpected
the mercenaries of the Company were outstanding fighters
But it had little to do with their skill in the basement of their headquarters the Blackwood company was growing a history
Imported from Argonia, sap from a hist tree has very powerful effects on the ones who drink it
including superhuman strength
However for anyone who isn't an Argonian hist sap causes
hallucinations often throwing the user into a blood rage
while under [the] influence of the Sap
Members of the Blackwood company couldn't tell friend from foe and many innocent [lives] have been lost to this effect
After the discovery the fighters guild put a quick end to this injustice by destroying the hist
Effectively destroying the Blackwood company in the process
Now the only business in town the guilds influence grew and to this day the fighters guild is a thriving organization
full of well-Paid Mercenaries
you
the idea of a collection of mages
Sorcerers and assorted mystics pooling their resources and talents for the purpose of research and public Charity was a
revolutionary concept in the early years of the second, era
Dedicated to the study of the Arcane
the Mages guild was founded by the Empire to educate Tamriels gifted in the proper use of Magicka
The guild is led by an archmage who in turn is guided by his council of mages
Located in the heart of tamriel itself the Arcane university acts as the guilds headquarters and center of learning
Here mages from across Tamriel would journey to safely learn how to harness magic
schools of Magic that are especially dangerous such as
Conjuration must be closely supervised by Master Wizards at the college
There are seven Arcane disciplines approved and taught by [the] Mages guild
mysticism is the school of
manipulating magical forces and boundaries to bypass the structures and limitations of the physical world
the practice of mysticism gives the caster access to spells like
telekinesis Life Detection and soul trapping for the use of soul gems
restoration is the school of mending and due to its generous nature the school of
Restoration is the most widely accepted school of Magic the guild offers
The study of restoration gives the cast or the ability to use spells like cure disease
healing and awards which absorb magical blows and
physical blows from Aggressors
Alteration is another school [that] involves manipulation of the physical world and its natural properties
proficiency and alteration is highly sought after and it has everything to do with
transmuting iron into silver and silver
Into lucrative gold it's safe to say that he who masters the school of alteration never wants for wine
destruction is well the school of destroying things destruction spells harm living and undead creatures like and
mages specializing in destruction usually serve in standing armies
destruction spells
Usually involve melting the skin off of the bodies of other living things
Conjuration is a school of summoning since conjuration mostly involves the summoning of Daedra from the plains of Oblivion
Mages practicing conjuration are
Treated with great suspicion by most citizens of Tamriel and this goes double for the nords who often treat?
Conjurer's with open hostility the school of illusion encompasses spells that affect the minds of living things
Through changing the perceptions of their subjects master illusionist can hide in plain sight?
Bolster Morale and even calm the most Hostile of aggressors through the Mastery of Illusion Beggars Become Kings and
Enemies become [friends] as you'd imagine
Manipulating the minds of men and Myrrh is a highly sought after talent
The alchemy discipline is the processing and refinement of ingredients and materials through the Arcane
processes to Elicit and preserve their subtle hidden magical effects into
alchemical potions
Selling potions to the sick and weary of Tamriel funds the mages guild and keeps them in good standing [with] the powers that be
As Written in numerous history books the founder of the Mages guild is Vanus Galerion
Before the founding of the Mages guild however he was an apprentice to the Psijics in the summerset isles?
Vanus Galerion and another altmer by the name of Mannimarco were amongst the brightest
apprentices in the mysterious Arcane order however
They were two very different Wizards Mannimarco enjoyed practicing
necromancy while Galerion despised the practice of stirring the restful dead
Furthermore Mannimarco exceeded his grasp by using magic [for] [his] personal gain during the second
era Mannimarco forged a dark pact with the Tharn family by resurrecting their fallen imperial soldiers
Secretly Mannimarco was conspiring with Molag Bal the Daedric prince of domination
And by resurrecting the fallen Soldiers Mannimarco was supplying molag Bal with an undead army
when the council of Psijics refused to intervene
Galerion decided to create an Arcane guild of his own to face the evil ways of Mannimarco the Mages guild was born
Although Mannimarco would ultimately fail. He was never truly defeated
Centuries later Mannimarco would return to Plague the Mages guild in the third
Era as the king of worms and [Master] of necromancer's here
He would fail yet again and his endeavor to Destroy the guild Mannimarco wouldn't be the one to bring about the guilds destruction
After the devastating effects of the oblivion crisis the citizens of Tamriel were desperately looking [for] someone to blame
Since the followers of Mehrunes Dagon were primarily Magic users the public blamed mages everywhere for the catastrophe?
Sadly the Mages guild would never recover from their battered reputation and thusly was dissolved
Although the practice of [Magic] didn't cease in the other corners of tamriel the gates of the Arcane university were closed
whether it's a guild made up of lowly pickpockets or lofty sages a guild lives and dies by its reputation a
Guild needs to be respected or feared to survive
Preferably both