Death Coil is a targeted ability that will either damage an enemy unit or heal a friendly
unit for 250.
At the cost of 125 of Abaddon's own health.
The damage to abaddon is dealt as pure damage and can be used to deny himself and burst
'his own' Aphotic sheild.
Death coil costs 75 mana with a 5 second cooldown at max level,
=====Aphotic sheild=====
Aphotic shield will create a sheild on a target unit that absorbs 200 damage.
After the sheild absorbs 200 damage or it exceeds its 15 second duration the sheild
will burst and deal the damage it absorbed in an AoE around the unit affected by the
sheild.
The sheild will remove certin debuffs.
Aphotic sheild cost 115 mana with a 6 second cooldown.
At max level
==Frost Sword=====
Frost sword is a passive ability that applies a debuff to units whom/that abaddon attacks
slowing their attack and move speed for by 20% for 2.5 seconds.
Additionally units who attack those under the effects of the this debuff will receive
a buff that increase their attack speed by 40% and their move speed by 15%.
for 4.5 seconds.
The frost sword buff will be placed on abaddons targets before his attack lands so he gets
the bonus from his first attack.
======Borrowed time======
Borrowed time is a active ability that will remove debuffs and make damage you take heal
you instead of dealing the damage.
This abilty when not on cooldown will activate on its own if you take damage at below 400
HP. but you can activate it manually.
The effect of borrowed time will last 5 seconds and a cooldown of 40 seconds.
The duration is increase to 7 seconds with aghanims.
It is interesting to note that If Abaddon has Aphotic Shield on him, it will not burst
if Abaddon is currently under the effect of Borrowed Time.
====skill build==== Aphotic sheild is maxed first allowing you
or whoever your laning with to be a little bit more tanky early on as well as allowing
them to nuke down enemy units with the AoE and give good pushing potential.
This is why we take it at level 1,3,5 and 7.
Deathcoil is maxed next giving you the option to heal when required or allow for more harrass
on your opponets.
Take it at level 2,4,8 and 9.
Frost sword is a great ability but it has a draw back you have to be in melee range.
this is why we max it last at level 10,12,13 and 14.
borrowed time is fantastic and will save you more often that you would think take it whenever
its available at the standard 6,11 and 16.
as usual stats at level 15 and from 17 onwards.
=====item build=====
In pubs abaddon is normally seen as a carry but this will allow to surprise the enemy
by building support.
(kind of)
Staring out get 3 iron branches, wards, a clarity, buy and open a courier and then get
a set of tangos for your last slot.
Grab your boots and a magic wand using your courier.
upgrade your boots into a power treads buyin the belt of strength first as it will give
you some more health.
You'll want to keep up constant wards for your team.
Build towards an euls septer this will give you the mana and regen to spam your abilities
and the active and move speed will help you chase down enemies this coupled with your
frost sword will mean no one will ever get away from you.
The active will also help you remove yourself from any sticky situations.
Next item to get would be a Valads this will provide and aura for your whole team and since
you're holding it will leave a slot free on your carry.
Additionally it will allow you to go the jungle to get a little farm when it is safe to.
This will help you get up to your final slot item.
For your last item you have choices aghanims septer, heart of tarrasque or scythe of vyse.
Aghanims will round off your stats and increase your ult duration.
Heart will give you a huge health boost letting you spam your death coil because of the passive
regen.
Scythe will give you a great disable.
(Alternatively you could build him as a carry -Insert second item build here-)
======gameplay======
Death coil and aphotic sheild can be a powerful combo as the damage you take from the death
coil can be used to burst the sheild, so if you can position yourself close to the the
target, they will take the damage of the death coil and the burst AoE of the sheild which
is about a 450 damage nuke.
Another thing to take into consideration is when you have borrowed time up then the
damage you take from death coil will heal you.
Early game you'll want to be in lane with a carry and try and harrass the enemy as much
as possible while keeping you carry alive.
Your sheild is fantastic for a dual melee vs dual range lane.
you can cast it on your carry allowing him to get close enough to the creeps to get last
hits and also get some harass on the enemy if they are hitting you running towards them
will get rid of them pretty quick, they won't want to take the damage from the burst.
After the burst however your partner will take damage again but you can always heal
him up with death coil.
Mid - late game keep your team close.
Your job is to keep them alive as long as possible, your sheild and death coil should
always have priority on your team mates instead of yourself but watch how much your death
coiling.
It can quickly eat through your health and you don't want to trigger your ult for no
reason.
One last combo you might consider in the late game is buying a force staff fountine/ tower
diving.
Your ult will trigger and the hits from these building will heal you with the slows and
move speed increase you will be able yo get infront if the taget and
force staff them back towards your team.