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five days don't say i didn't warn you and now let's start with this awesome effect in last video
we checked out how to recreate the star scene from the moon 9 series in adobe after effects and
in today's video we're going to continue on that now we're going to transform into the moon knight
if you want to get more in detail on that i would highly recommend you
to also check out last week's video alright let's get into it
if you want an export from my 3d renders i will link them down below so you can use them in your
own clips however you want alright so how do we get started on this moon knight transformation
the first thing that i've done is recorded myself in the green screen room having this
now we need to find ourselves a moon knight model and either you're going to sculpt that yourself
or you find an existing 3d model online and due to us having not too much time i preferred the second
option so what do we need to look for if we're looking for a 3d model because most 3d models
are all textured onto the model itself so to explain that in more detail it's really important
that we find a high detail model where every single kind of silky bendy cloth type line lines
so the thing is that all the the wrap around the moonlight the mummification effect should be
modeled and it shouldn't be textured and in most models it comes with a normal map bump map to make
it look like it's mimificated magnified to make it look like it's modified but that's not what
we want we need it to be models so we can extract each different element and bend them individually
to make it look like it's actually wrapping around my face so now i'm going to import my face into
cinema 4d so i'm just going to import my footage into cinema 4d and here i'm going to place a 3d
character model onto my face just roughly the same model as me to catch my shadow so this is going to
be my shadow catcher and around that i want to add the moon knight so for this moon knight i searched
a lot but i couldn't find the detailed model that i wanted so i tried to make my own but i quickly
realized it's going to take a hell of a lot of time so um i kept on searching and on youtube
i found a channel that already sculpted the moon knight and actually gave this to his
patreon supporters for free so that's really nice and that's what i did i joined his patreon page
and downloaded this moon knight models and if you want to go and check out the artist go and say hi
for me the link is in the description all right so thanks caesar for this 3d model all i've done with
this 3d model is exported from blender in cinema and then i detailed it a little bit more to my
likings for my specific needs i also took it into the sculpting tools and added even more detail
subdivided the model a little bit and sculpted a little bit more detail on all the silky parts to
make it look more organic and more detailed once i have my model i also started texturing using
redshift render engine which comes with maxon 1 and then once you have your model it's time to
start with the animation so now i place this model onto my face and i just isolated every single
silky part from my face in a different layer and now for this animation all we need to make it do
is to make it bend outwards and grow back inwards so to do that i used a bent deformer
on every single object so i just split it each silk part and i added a band deformer on that
you can also play with the jiggle deformer to have a little bit of delay and that's also the exact
same way i have done for the hood effect so for the hood it's all separate layers so i basically
deconstructed the whole model and have every part be separate then i also animated the position
and rotation for the hood and also added a band deformer with a jiggle deformer to have a little
bit of bounce when it's animated on alright so now we have this animation of all these silky
parts coming back together onto my face there is just one more problem left and that's that you can
see the whole thing at all times so what i wanted to do is actually to have it grow the silk while
it's deforming and bending inwards and to do that we basically need to animate the opacity in the
material node and the best way that i found to do this is using vertex maps or weight maps which you
are going to be manipulating with fields in cinema 4d cinema 4d is extremely powerful when it comes
to playing with fields you have so much control and basically this allows you to create a growing
effect onto your objects and you can see right here everything that is red shouldn't be visible
everything that is yellow is going to be visible so all i'm doing here is making an animation
of this growing effect and for this i used a field sphere which basically creates something like this
it's a lot of detail to go into this now but you already grasped the basic concept all right so
now we have this animated vertex map and what you can do is actually link this vertex map into your
opacity layer for your material so i created a material for every single silk part so you have
one until 10 i think i had 10 different ones and then in each opacity layer i imported a different
vertex map for each different object alright so this is basically just for the face and then all
i've done is export everything individually you can use the multi passes in redshift which are
really powerful for compositing so i just export each scene separately so i have full control
in after effects then in after effects i imported all these separate layers and composited them back
together and then playing around a little bit with everything compositing everything nicely together
graphitizing your footage and making it blend together you get something like this
all right so that's quite a lot i know this is more of an oversight video but it's just too much
detail hopefully you learned a thing or two from this process and then also what we've done is the
animation on the moon knight and for this we use the rokuko suit the rococo suit is really awesome
and allows you to capture your entire motion and transform that onto a 3d character and now we also
have the rokiko smart gloves available which are really awesome because they can actually
follow your every single finger movement and that makes the entire 3d model so much more detailed
so we record our motion and then we get back into cinema i already have my moon knight
textured i exported this as an fbx model and imported this on mixamo.com in miximo i just
used their auto rigger and then exported my model in its original pose back to cinema so to
this character with the original pose i didn't add any animation to it i just wanted it to be rigged
and now in cinema you have this really cool feature that retargets your character animation
so when you have your pose on one character and you have your rococo animation which has the
same kind of skeleton structure as the other one you can just retarget them and it will just copy
the animation from one rig to the other and now my moon knight is animated after all of this if this
wasn't enough we also added some cloth dynamics they are completely revamped and they go a lot
faster than ever before so i wanted to experiment with them as well i added a little bit of wind and
turbulence to make it feel like you're in the desert with a lot of wind then i exported this
into cinema and added the star field scene exactly like we've done in the previous video here i just
added this into a 3d scene and also parented this to a treaty now that i exported from cinema you
can do this using the composite pack and actually export a null with the 3d data from cinema to
adobe after effects and yeah so now we have all of this i also retweeted a little bit of the previous
shots that we have done in the previous video such as this shot i turned it into this shot i added
a little bit of a fake rim light around myself just because we didn't record it perfectly on set
and this because we have a pretty small green screen room and then i also added some fake
lighting flashes so it actually looks like the scene is interacting with the light from the sky
while it's spinning around and yeah it's just giving a little bit more of a realistic vibe
also adding screen shake and stuff like that brings us to the final result enjoy
all right and that's it for this video i hope you enjoyed it if you did give this video a like
also be sure to subscribe to the channel for more and hit the notification bell to stay notified
when i upload new videos apart from that i'm going to leave you with the last video which you
can see right here and apart from that i hope to see you in the next one create a big video