Hey guys!
My name's Rajeev, and I'm at our Wargaming Prague office
where we just moved from Paris office.
I'd like to show you our office and would like to introduce you to my team.
This is the main office for World of Warships Publishing Team in Europe.
That means we do here: customer support, community management, content,
live operations, as well as marketing. And now you will see the team.
Hello! My name is Christian,
I'm the senior community manager for World of Warships in Europe
and you might actually know me by my nickname Crysantos.
In my role, I'm basically responsible
for all community related activities we're running here in Europe,
and I'm leading a team of five regional community managers.
We're taking care of the languages:
English, German, French, Polish, and Czech.
Now, community work, it's a pretty wide field, but first it boils down
to being the link between development and the players.
And it means for us, we spend most of our time
communicating and engaging with the audience.
As you can imagine, we collect a lot of feedback,
we compile it, we provide it to the developers, and on the other hand,
we're always trying to make sure that you as a player
understand what is happening from the development point of view.
So, we try to give you a good idea
of what we're doing and why we're doing that.
When you're working in the gaming industry,
people have usually that romantic idea of hey, you know,
everyday we just spend the entire day just playing.
It's not the case. We have a very diverse day of what we do.
But the best guys to actually tell you what we're doing everyday is my team.
Hi guys! My name's Luke, you'll know me as MrConway.
I'm the English community manager
and you've probably already seen me around on forums, on reddit,
maybe on Facebook, and for sure on our Twitch live streams.
That's one of my big passion projects.
I put a lot of time into our stream efforts,
and we've recently completed our stream room,
and now, once again, live every Thursday on Twitch.tv/worldofwarships.
Please do come by and say hello.
The other thing I work a lot on are our competitive tournaments.
We've recently completed our Poseidon Clan Cup which was really successful,
and I hope you guys enjoyed it,
and we're already working hard on King of the Sea 7.
So, if you haven't yet, come follow us on Twitch,
check out the tournaments, and I'll see you there.
Hi guys! I'm Tanatoy, French-speaking community manager.
I'm taking care of my community on forums, on social media,
and also on streams.
I also like to take care of community events:
when we meet you and greet you directly in bars, in naval museums, or in ships.
Don't worry, there will be plenty of them more.
And thanks all of you guys for the really great moments
we shared with you during those events.
Hello guys! My name's Jan,
and you probably know me as Sehales on forums, on social media, on streams.
I'm the German community manager,
and for me, personally, it’s always a highlight to meet you
at events like Gamescom that we had just a few weeks ago
and other offline events.
In general, us, community managers, we're working with you guys
but also a lot with our contributors,
helping them with creating awesome content for you guys,
giveaways, contests, and nice entertainment videos.
I hope you all enjoy it. Well, see you on social media.
Hello guys! I'm Michal Jastrzebski, and I'm Polish community manager.
Today I'm gonna talk to you about contests.
Contests are the essential part of the community life.
We organize them on regular basis from Funtage contest,
through Camo contest, through contest organized in game.
I need to tell you our community is very creative, and all the contests
bring to the surface all talented people that we have among our players.
I'm always impressed by the quality of the work.
Funtage contest brought amazing videos,
Camo contest brought amazing projects that we've implemented into the game.
Hey guys! I'm Olly, I'm the EU content manager here, at World of Warships.
And I'm Greg, I'm the editor and writer.
So, we produce the content on the portal.
Hope that you guys are finding it interesting.
So, we produce such publications as…
As Close Quarters series, the recent one was Naval Underdogs.
So, what we have to do with this is to engage you guys and entertain you.
Each region has its own… different needs, I'd say.
I guess people don't really see the hard effort that goes into the content.
We look after English language, German, Italian, Polish, and Czech (and French).
The process is long and complicated before we actually publish a publication,
so it starts with ideation, research, then it goes into writing, localization,
and then we put it on the portal.
Yeah. We love what we do, and we hope that you love what we do, too.
Cool. So, we'll see in the comments section. Stay tuned.
Stay tuned.
Hello! My name is Karolina Vosatkova.
I'm the World of Warships project manager. I'm quite new to the team.
I've been working here only for 2 months, but I'm not new to Wargaming.
I have been working for Wargaming more than 4 years now.
So, I know the team very well, so we go really well along.
Part of my job is actually to make sure
that they're reaching their deadlines and they're doing their job.
My current job is to learn how to play World of Warships properly.
So, we'll see you in a battle.
Hello! My name is Marek. You might know me from the forums,
from the reddit, from the streams as Tuccy.
I work here, in Wargaming Prague
as associate publishing producer for World of Warships.
Plenty of people ask me what does that mean.
It's very hard to describe it with one simple sentence.
So, let's just say, most of the work means
juggling everything, juggling all our teams.
So that we can cover our game the most effectively.
If we encounter some problem in Europe,
we have to escalate it to the Global team and even to the developers.
In the end, it means that we're trying our best
to keep all the balls floating up in the air
and making sure none fall on the ground.
Now that you have met the team and seen what we do,
I hope it gives a better understanding of what it takes to deliver a great game.
Action stations!