Welcome to our YouTube channel!
This is the second episode of Rico/Chet!
The best warship show in the world!
Here, guns test armor for durability...
Torpedoes test anti-torpedo defenses...
Besides that, in our show, we set up incredible experiments
to find out which ship is cooler.
My dear colleague, I've already told you many times that they all are good.
It's the players' skills that matter!
All of them are good? Let's see if that's true right now!
Rico/Chet kicks off!
Our heroes today are two Tier VIII cruisers!
The first one is Charles Martel...
Nine 203 mm guns! Firing range: 17.6 kilometers.
Maximum armor-piercing shell damage: 4,900.
Which means that the French ship can deal a total of 44,100 damage per salvo.
Charles Martel's citadel is protected by 100 mm of armor,
while the citadel armor itself is 40 mm thick.
The French ship is going to confront a Dutch one, Haarlem.
Here, we also have nine 203 mm guns,
and the maximum armor-piercing shell damage is 4,800...
The Dutch ship can deal a total of 43,200 damage per salvo!
The cruiser is protected...
With 27 mm of plating, plus a 200 mm-thick armor belt! Hah! How do you like her?
Oh yeah! That's impressive! But that's not all!
The bow end of the Dutch cruiser is protected with a 40 mm armor belt.
In battle, such armor allows the ship to take hits even from battleships.
The ships are here! The viewers are here!
It's time to find out who is stronger!
Ladies and gentlemen! Sirs and Ma'ams!
In the previous episode, you made a choice between
Italian Dasha and British Dasha...
Italian Dasha has won! Grazie mille, amici!
In today's vote, we have Fräulein Dasha from Germany
and Ms. Dasha from the United States!
For those who made the winning votes, we've prepared...
Perfect Shot
Let's start with the Perfect Shot...
Hey wait! Let's explain the Perfect Shot rules for our viewers.
In this test, we align the ships parallel to each other.
Charles Martel will be the first to fire,
with three Haarlems as targets positioned 5, 10, and 15 kilometers away.
The French ship will fire a single experimental armor-piercing shell.
It is exactly the same as a standard shell,
with the only difference being that
the dispersion mechanics do not apply to it.
We only use it in Rico/Chet to achieve the desired results.
These shells fly exactly to the point the shooter is aiming at.
And the shooter is aiming at the citadel!
Yes, exactly.
The aiming point is the center of the ship's hull at the waterline level.
In the second test, the ships will reverse their roles:
Haarlem will fire at three Charles Martels.
The ship that scores the most citadel hits will be declared the winner!
Let's get started! First shot!
The distance is 5 kilometers.
1,600 damage. Haarlem's armor withstood it!
Let's see what happens at 10 kilometers!
The shell hits the torpedo protection. Zero damage!
Unexpected. A salvo at 15 kilometers...
Same as the first shot—1,617 damage...
Oh, well... No citadel hits scored.
Which means that Haarlem has a great chance to take the lead in our show!
The targets are ready! Haarlem is ready too. Salvo!
Overpenetration. And 1/10 of the full damage...
Okay, okay! A salvo from 10 kilometers...
Well done! It's a citadel hit!
Before congratulating Haarlem on her victory,
let's see her fire from 15 kilometers. Just to be sure!
1,584 damage. Quite decent.
Okay, it's 1:0 for the Dutch cruiser!
Exactly! Haarlem's armor withstood the shells from Charles Martel.
But we still have more tests!
It's time to move on to Combat Salvo.
But first, a commercial!
Ladies and gentlemen, our company welcomes you. Fly our airlines.
Travel on our liners.
Take a romantic underwater cruise and see the most picturesque spots of our game.
We're also making preparations for the first intergalactic journey!
After crossing hundreds of thousands of light-years, you will find yourself...
You will find yourself on the POLYGON!!!
Go on a safari to hunt down the most dangerous sea beasts
from the far reaches of space!
Combat Salvo
In this test, the targets and distances are the same.
Only this time, the ships will fire a full salvo with AP shells,
just like in a regular battle.
The shooter will fire only one salvo at each target!
The ship that scores a citadel hit wins.
If neither ship scores a citadel hit, the one that deals more damage wins!
Who is starting?
Charles Martel, which lost in the first test.
A salvo from 5 kilometers.
One overpenetration, three penetrations, and 5,300 damage!
10 kilometers!
Two! Two! Two! Two overpenetrations, two penetrations,
and two non-penetrations. 4,214 damage.
Hey, are you sure Martel can hit citadels?
Wait, we still have a target at 15 kilometers!
Three overpenetrations and three penetrations. Damage: 6,321.
Charles Martel's result is almost 16,000 damage,
no citadel hits. It's Haarlem's turn.
The first salvo is from 5 kilometers.
Seven overpenetrations and one torpedo protection hit.
The result is predictable— a little more than 3,000.
10 kilometers. Nine shells are in the air.
Citadel hit! 6,700 damage!
Four overpenetrations and one penetration!
But it was a good one! Okay! 15 kilometers!
6,864 damage, and a citadel hit again!
It means 2:0 for Haarlem, right?
Exactly! Two tests and two victories! Excellent!
This may be excellent, but Charles Martel has a chance
to catch up to the Dutch ship in the next test.
Survive If You Can!
Our heroes will both act as targets.
First, three Charles Martels will be positioned at the familiar distances,
then three Haarlems will replace them.
Battleship Amagi, a ship with one
of the largest calibers at Tier VIII, will fire at our cruisers.
Ten 410 mm guns.
The maximum damage from an armor-piercing salvo is 126,000.
The Japanese battleship will aim at the center
of the ship's hull at the waterline level.
She will fire one full salvo from all of her guns at each ship.
A few words about the rules.
In this test, victory will be scored for the cruiser...
cruisers, to be more exact, that lose the fewest hit points.
Basically, the victory will go to the cruiser
that receives the lowest damage from Amagi!
Amagi is ready to fire! Off we go!
The first target! 5,000 damage.
The second target!
13,860! And a citadel hit!
The third target!
Yippee!!! This is a one-shot! Amagi's salvo destroyed the third Charles Martel!
With three salvos fired at the French cruisers, Amagi inflicted 49,700 damage.
The Haarlems are up next. Firing distance—no changes. Off we go!
5 kilometers!
Oh! Incredible! An intact Haarlem is sent to the Port right off the bat!
10 kilometers!
Ooh! That was close! 28,000 damage!
And finally, 15 kilometers!
Just one more time! Almost 30,500!
Amagi is a true nightmare for Haarlem.
Amagi caused 95,000 damage on the second try.
I told you that Martel had every chance to catch up to Haarlem.
And this is it! The score is 2:1, still for Haarlem!
But this is just the result of our show.
In a regular battle, Amagi can easily destroy both
three Charles Martels and three Haarlems.
Blah, blah, blah... 2:1, that's it!
We have a secondary gun test ahead.
But first, a short commercial break...
The only battleship with powerful guns
and almost impenetrable armor at her tier!
Her secondary battery is capable of firing over distances
equivalent to almost 40 football fields!
A legend that still exists in metal!
The one and only Mikasa! Call now...
Under Secondary Battery Fire
Well, in this test, it's the secondary battery
that will act as the main firepower.
But since the secondary guns of our two cruisers are far from the strongest,
we've decided to see how long the cruisers will survive
under fire from two Großer Kurfürsts.
By the way, the Kurfürsts will have fully upgraded secondary batteries.
Consequently, the cruisers will have a tough time!
The cruiser that survives the German shells
for the longest time will be declared the winner.
Both Germans will be at a distance of 5 kilometers from the cruiser
on the left and right sides.
Now, let's do this!
Charles Martel survived 52 seconds under the secondary battery fire.
It's Haarlem's turn now!
47 seconds—and the Dutch cruiser gets a ticket back to the Port!
Can you explain why Charles Martel, with her worse armor,
survived longer than Haarlem?
It's not a matter of armor.
If you noticed, both cruisers were set on fire during the gunfire.
So, Haarlem has a longer fire-extinguishing time
than that of her French counterpart.
Oh, I see. Everything is clear now.
It's also clear that the score in today's Rico/Chet is now 2:2!
Have you tried our water yet?
Dark water! Light water!
Transparent water!
Hot water!
Salt water!
Nice water!
Refreshing water!
Frosty water!
Water in World of Warships! You can sail on it!
Fight on it! Drown enemies!
You can sink in it! You can dive into it!
You can fly over it!
Bomb it! Torpedo it!
Launch rockets! It's the best water in the world!
Water in World of Warships... Try it, and you'll love it too!
We're back!
You're still watching the Rico/Chet show,
where two ships sort out which of them is cooler.
In our show, we also test ships to demonstrate what they are capable of.
Today's participants are Tier VIII cruisers Charles Martel and Haarlem,
which represent France and the Netherlands, respectively.
Let's announce a new test...
Let's try out torpedoes?!
But Haarlem has no torpedoes!
No big deal, she'll use Airstrike instead.
Our cruisers will employ this armament against
a really huge and formidable enemy!
The one that has the biggest HP pool!
How about battleship Kremlin?
She'll do! She has 46% anti-torpedo protection,
her deck armor is 60 mm thick, and she boasts 108,300 HP.
The cruiser that sinks Kremlin with fewer attacks with auxiliary weapons wins.
The battleship, like the cruisers, will remain stationary.
For this reason, Charles Martel can only use one side.
This test might be not so fair and square...
But it will be fun! Off we go!
Again, Charles Martel starts first.
Three drops, nine torpedoes, and Kremlin is back in Port. Well, not bad.
Don't forget that in addition to the main damage caused by torpedoes,
Kremlin also lost hit points from flooding twice.
Yes, that's right... but Haarlem will also inflict damage
by causing fire in addition to the direct damage from her bombs...
By the way, here's our Dutch cruiser!
It took Haarlem three airstrikes... and forty-two bomb hits.
Yes, three as well, but there's something to point out here.
The thing is that Airstrike bombs cover a large area.
Yes, I noticed that not all the bombs hit Kremlin.
Exactly! But those that did hit the target caused fire on the battleship's deck.
At one point, there were four fires on Kremlin.
Perhaps Kremlin took more damage from the fires than from the bombs...
It doesn't matter.
It took both ships three attempts to sink a Tier X battleship
with their secondary armament.
We have a draw in this test.
So the total score so far is also a draw—3:3!
But we have one more test left!
The Ocean Race
We decided to find out how far the cruiser can travel
from the border of the map while being attacked by three Midway aircraft carriers.
No maneuvering; movement only along a straight course at full speed.
The aircraft are under the control of artificial intelligence,
so the cruisers will both have a fair chance to go as far as possible.
For the first attempt, the cruisers will be without
any upgrades or Commander skills.
In the second race, we'll fully reinforce their AA defenses.
Also, a priority AA sector and the Defensive AA Fire consumable
will be activated regularly.
The winner will be the cruiser that travels farthest along a straight course
than the other one over two races.
In her first attempt, Charles Martel managed to travel
almost four squares, judging by the Minimap.
Haarlem was sunk as soon as she reached the third square.
The second race... But first, another commercial break!
Got a fever from four fires?
Citadel hurts from being hit?
Started taking in water quickly?
Hit points fading fast?
Not a problem! Take advantage of our marvelous medicines!
The Warships Pharmaceuticals company
is happy to present innovative treatments for fires,
drowning, and issues related to the loss of hit points:
Damage Control Party and Repair Party.
These are the best remedies for fighting ships' troubles!
And also... We have a novelty product— Specialized Repair Teams!
It restores your HP pool much more efficiently!
It's the perfect choice for British battleships.
This is not an anti-fire solution. Check with your ship Commander before use.
We're back again!
This is the Rico/Chet show, and we're about to conduct the Ocean Race test...
As we've already mentioned, our cruisers will have
Commander skills mastered and upgrades equipped in the final race.
All of them improve air defense.
And here we have almost even results—
both ships were destroyed after passing four squares.
Well, we can announce the result!
In the Ocean Race, Charles Martel wins by a narrow margin.
Which means that a French ship has won in two shows in a row!
The score is 4:3 for Charles Martel!
Despite the fact that Charles Martel prevailed,
I think both cruisers are good!
In fact, the main thing in our game is to command your ship wisely!
To keep her strengths and weaknesses in mind!
And not to expose your sides to Amagi's salvos!
This was the second episode of Rico/Chet—
a show where we pit two ships against each other!
We test their durability in the most extreme tests!
Tell us in the comments what two ships you would like to see
face off against each other in our next episode.
Remember to hit the "Like" button under the video
and subscribe to our channel!
See you!