What’s happening ladies and gentlemen,
this is Minh from Architecture Inspirations.
Today I’m going to show you 3 Tips
to increase Photo-Realism
in Your Renderings using Vray 3.6 for Sketchup.
Let’s get started.
If you look at the objects in the real world,
you can see that their surfaces always have some types
of imperfections like dirt,
scratches, or even fingerprints.
So when the objects in your renderings look too clean
or too perfect,
it will look a little unrealistic.
That’s why it’s good to add some surface imperfections
to the materials in your model.
So how do you add surface imperfections to a material?
First you need a special texture map
called a surface imperfections map,
which is a black and white map
that represents imperfections
like stains, scratches, fingerprints, etc.
You can find these maps on Poliigon.com,
which is a premium website for textures
but there are some free textures as well.
David Gruwier also has a collection of maps
with free samples that you can find on his website,
I will link all of these sites in the description box below
so you can download them.
Once you’ve downloaded the maps,
let’s start Sketchup and open up the Asset editor.
Go to the material tab
and click here to Create a Material.
Next, I’ll set the diffuse color to white.
Now I’m going to create a 25’ by 25’ square
and apply this material to the surface
and start the interactive render.
Here you will see that it’s all white
so let’s go down to Opacity,
and add the surface imperfections map.
For this, I will use one of David Gruwier’s free samples.
You can see that nothing is happening,
that’s because the material is too small
and the camera is too far away
so let’s zoom in a little closer.
It’s still hard to see
because we don’t know how much to zoom in.
So click this button here,
There you go!
now we can see the texture in the viewport
and we can know what it looks like when we zoom in.
As you can see,
since we are using the texture as the opacity map.
Anything that’s white is visible,
and everything that’s black is invisible.
Now let’s overlay this on top of another material.
Before we do that,
I’m going to rename the material
we just created as “Overlay”
Now I’m going to choose a material
from the library to use.
I’m going to use this Laminate wood material here.
Next, let’s create a blend material
and set the base as the Laminate wood
I’m going to apply this blend material
and see how it looks
As you can see, the material is a little too small,
so I’m going to increase the sizing
from 10 inches to 4 feet.
There we go, that’s better.
Now let’s add a coat to the blend material,
and set that as our Overlay.
There it is, you can now see some scratches
on our flooring material.
To make it more visible,
drag this slider all the way to the right,
and if you want to make it less visible
then drag it to the left.
You can always add another layer
by using this button here.
But before we do that,
I’m going to repeat the first steps
and create a generic material.
Set the diffuse color to white,
then add the opacity texture.
Next, I’ll name this Overlay2
Now go to the Blend material and add a coat,
set it to the new overlay we just created.
There we go,
you can see that it added some smudges here.
You can also turn each of these layers
on and off like so.
As you can see, with surface imperfections,
our wood flooring looks less repetitive
and more realistic.
2. Use Round Edges
Like I’ve mentioned before,
in the real world,
there is no perfectly clean surface;
in the same way,
there is also no perfect 90 degree edge in the real world.
If you take a look at some objects with sharp corners,
and zoom in closer,
you can see that there is still a curvature,
smoothness to that corner.
However, in computer graphics,
we get the straight lines and sharp edges by default.
So to counter that,
I recommend beveling or rounding the corners
of your objects when necessary.
For example
this corner here looks fine when it’s far away,
but when I zoom in closer,
you can see that sharp edge that I was talking about.
To fix this,
you’ll need an extension called Round Corner
I’ll leave the link in the description box below
so you can download the extension.
Now to use this extension,
first, select the edge or edges
that you want to make round or bevel
and click on one of these buttons
to bevel the edge.
I’ll use this first button for a round corner.
Next you will see this interface pop up
where you can make adjustments.
In this case,
I’ll just click here to change the offset dimension
to 2 inches and press Okay.
Now left click on the outside of the object
to execute the command.
There we go,
that’s how you use the extension.
Also note that all of these buttons
bevel your corner a different way.
The first one gives you round corner,
the second one is for sharp corners,
and the third one simply bevels it.
Now let’s apply this to our model.
First we have to select the edge we want to bevel
so I’m going to double click the object
until I have the group open.
Now let’s zoom in closer,
select the edge
and click on the Round Corner button.
Here I can adjust the offset value
but I will leave it as 1/2 an inch.
Press okay,
and click on the outside of the object to execute it.
There we go,
but if you look closely,
rounding the corner messes up our texture.
To fix this,
make sure these geometries are in a group,
then right click the group,
and go down to Vray UV Tools
Tri-planar-projection (world).
There you go, that fixes the texture.
Now let’s compare the before and after.
As you can see,
with the round corner, the render looks more realistic.
3. Use Ambient Occlusion
What is Ambient Occlusion?
Ambient occlusion (or AO) is a shading technique
that lets you create soft shadows in the
cracks and crevices of your 3D objects
when indirect lighting is cast out onto your scene.
Here is a comparison between two renderings
with and without AO (ambient occlusion).
As you can see,
Ambient Occlusion can give more depth
and definition to the geometry
and add more realism into your scene.
So how do you add AO to your renderings?
There are two ways,
one is simple and the other is more advanced
The first one
is to use vray’s built-in Ambient Occlusion setting
To do that,
go to the Settings Tab,
click this arrow for more options,
under the Global Illumination roll-out.
Go down and turn on Ambient Occlusion
Here you can adjust the radius,
which determines the amount of area
where Ambient Occlusion effect is produced.
And the other setting is the occlusion amount,
which multiplies the effect of Ambient occlusion.
There it is, now just hit render and you’re good to go.
The second method
is to create an Ambient Occlusion Pass
which you can use later
to overlay on top of your Render in Photoshop.
To do that, first, go to the Render Elements roll-out.
Now add an “ExtraTex” render element
then click here and add a dirt texture map.
You can use these parameters here to adjust the effect,
there’s a lot that you can do here
but I will make some simple adjustments
and show you more settings in another video.
After you render,
you can access this render element
in the Vray Frame Buffer window.
Just click this drop down box here and choose ExtraTex.
Now what you need to do is save this render element
along with your original render.
Then open up Photoshop
and put this layer on top of the original,
and set the blend mode to multiply.
There you go,
you can now lessen or strengthen the effect
by adjusting the opacity
or even hide parts of the ambient occlusion
that you do not want by using layer mask.
As you can see,
the second method gives you more control
over how you want Ambient Occlusion
to affect your rendering.
And those are 3 ways to make
your renders look more realistic!
They are not that noticeable in your renderings
but they can help take your photo-realism
to the next level.
If you want to get this model
or want to get bonus content from me,
then check out my Patreon!
So what is Patreon?
Patreon is a membership platform
where you can support creators, like me!
And in return you will get cool rewards
like my Raw renders,
Final Rendered Images,
Photoshop files,
Sketchup files,
Vray materials and settings, etc.
For more details,
check out my Patreon via this link here!
I’ll leave it in the description box below as well.
And that is all for today guys,
leave a like if you enjoy the video,
comment below if you have any questions,
stay inspired guys
and I will see you,
next time.