what's up I'm Jonathan and welcome to maker tales where I'm sharing my maker
journey to help you go further in yours so don't forget subscribe and hit
that little bell icon to never miss the opportunity to keep making in this video
I wanna show you how you can design vases like this less than three to five
minutes so in this tutorial I want to show you a very easy and quick way on
how to create a basic vase setup now from this basic vase setup
I'm also going to show you how to make vases out of curves and then show you
how easy it is to use modifiers to create unlimited possibility of vases and
then a very basic mesh clean up and prep for 3d printing so let's start with the
very basics using our starter cube but let's get into edit mode select
everything and merge this down into one vertex this vertex is our primary center
point where we're going to be extruding out put at maybe a good 5 centimetres
out which means we now have this here and then let's just use this as a very
simple vase example so let's just go a little bit out this way and then up
there so this here already gives us the profile of a very simple vase now the
main modifier we're going to be using to make this work is the screw modifier
using this screw modifier turning off smooth shaving, shading and merging
all vertex this now gives us a nice simple little shape here and you can change the
steps right here so if you want you can make it really smooth or not so smooth
so you can play around there I'm gonna go for something i don't know
eight and then from this point here you can almost already turn this into
something that can be 3d printed so in fact you could apply this then let's go
back into the edit mode select that top edge hit F and this is already 3d
printable in vase mode so you could select this
a 3d print using the 3d print tool box and export this out for 3d printing that
there is the very basic setup of vase creation and blender however I would
like to show you how to make a lot more complicated and organic looking vases
really easily using curves and modifiers so let's jump straight into that so
working with our basic mesh vase let's go and explore curves so I'm just going
to turn off this screw modifier so we get an understanding that this here
is just a vertex to a vertex so it's a vertex line so selecting this we can
convert this into a curve what this lets us do that in edit mode we can now
select what we're wanting and change the spline type to a Bezier this now lets us
literally curve our vase so if we go and add our screw modifier right now you can
see that we have a live edit of what we're creating here now you can see that
it's quite segmented which might be what what you're looking for but if it isn't
you have to go into your curve modifier data here which lets you increase the
resolution to create a very smooth if you want now once you have something
that you quite like the look of you're going to have to turn it back into a
mesh to be able to 3d print it so up here you can see that this is a little
line that means that it's curved so when we're back in object mode having the
curve selected you can convert this curve object back into a mesh see now
it's a triangle so using that exact same thing let's select that top layer
fill it up and that is now 3d printable in vast mode now on to the unlimited
possibilities that is modifiers I'm gonna try and keep this quite concise
but I'll do my best because there's a lot to cover here so modifiers let you
do a lot once you have something like this one of the most favorite ones is
probably subdivision this lets you really smooth out things using this
viewport subdivide as you see you get quite a nasty base but I'll show you how
to deal with that later on if you're not too happy with how that's looking up top
you can do this subdivision curve while the top is still open
and then applying the subdivision will give you that very nice smooth surface
as well now another one that's quite fun to play around with is the decimate one
this is one of my favorite because it gives you this low poly feel so once you
get close here you get this really interesting shapes forming up another
modifier that's quite interesting is triangulate now triangulate won't do
much on its own because what you see here is once you apply a triangulation
in the edit mode you have all these new lines now this changes the calculation
of many of the modifiers so if we go and undo that triangulate and then we apply
that decimate as well because we have this triangulation beforehand you'll see
how different the shape is so I'm going to turn off this triangulate you can see
we have quite a change there so that's one of the ones that I use to just
change the the regular shape into something a little bit more irregular
now working with this there's another one that works very nicely in
conjunction once you have something quite low poly so I'm just going to
apply this down for now is wireframe so wireframe gives you this feel
of a framing like this now you can see we have an open surface up at the top
here which will give us quite a bit of problems later on so let's just quickly
in edit mode add and close this up and that closes up the wireframe here so
this technically is 3d printable from right this point point here just by
applying it and lastly one more that's pretty decent on its own is solidify
so if you're wanting to really create a sturdy vase out of this you know that
vase mode isn't really going to cut it unless you have a very thick nozzle on
your 3d printer so let's go ahead and figure out how to use the solidify
command to give you something really usable so if you hit solidify this
increases the thickness of the wall as you've seen that expanded it outwards
when it was minus one so that means that currently our normals of flips so let's
just quickly select everything do here and do recalculate normals that flips it
now inwards because it is on a minus one here so if you're wanting this to offset
from the surface using both going 0.5 one way and 0.5 the other way
I mean 1.5 because we're doing three millimeters so this here dictates the
thickness so let's go for something crazy like five if you're wanting this
to be inwards you go - if you want this to be outwards you go + okay lastly I
want to just touch that you can really play about adding these two together so
for instance going back to that wireframe if we go and close this object
up once again so that our wireframe works nice and friendly with us we're
gonna add a wireframe let's give this five millimeters but if
you want to get something crazy you add a subdivision after that
wireframe and look how easy it is to get something that would be incredibly
difficult to model right here almost ready to print from this point now one
last example is subdivision so let's go ahead and open this back up so we
already have a decimate placed on this mesh so if we just go and subdivide this
mesh right now this gives us a completely different look to our vase now
working from here lastly 3d printers really do like having some clean
geometry to work with so let's first start by cleaning up this geometry the
first thing I look at is I go into the item properties and make sure that the
scale is all set to one as well as the size and dimensions that I like so then
I make sure that I'm exporting a file that's going to work for my needs that
I'm going to need on my 3d printer once I've done that I usually go ahead and
I'm gonna close this top now but before I close this top you're gonna have to
see that sometimes closing the top would not be the best idea because we still
have this subdivision so this can change from different outcome to outcome so I'm
gonna apply this modifier now to then close my lid here because my plan is to
print this out in vase mode so now with that closed there we still have the
issue of our bottom this is not a lot of surface area so lastly let's go and make
sure that this is 3d printable and make sure that it is flat so
I'm first go ahead and sort out the flatness
there's two ways of going about this my favorite way is going into edit mode
selecting the faces that I want to be the bottom so let's select a good
variety here and then I'm going to scale this but instead of scaling like that
I'm gonna restrict it to the z-axis and just hit zero and right there we get a
really nice clean flat surface to work with alternatively you can go ahead and
do something called a bool cut so let's create a cube to work with here so let's
create this cube a nice big cube let's go for a nice ten centimeters there open
this up now because we just scale that up we've got to apply the transforms
well I did this in edit mode so excuse me for that let's go out of edit mode to
make sure we're making this as an individual object and then scale it up a
bit let's apply all the transforms to this now just looking at it from the
front let's move this down to let's say we wanted to cut it right there actually
no let's go right up here somewhere let's say we only wanted that top part
so to do this I use there's this bull tool in the plugins so I'm going to
select this and then I'm going to select my vase then I'm gonna use my Edit bull
tool Union difference and that straight away it gives me a nice flat bottom to
work with now lastly to check that this is 3d printable I go into edit mode I'm
just gonna select everything and I'm gonna use the 3d print toolbox again
this is another add-on I let check it all out you see what we've got going on
here so we've got some non flat faces so the reason why we have non flat faces is
because there's too many this is not a quad it's a five point so what we're
going to do is select every or instead of selecting everything which
selects just the non flat faces going to clean up we're going to distort it and
that there when we do check all again has removed that now it's saying that
there's overhanging faces but there isn't really because what it's telling
us is that the base here is overhanging but we know that that's the base so
working with this here we can now export it out and that there is a 3d printed
vase or might not be a 3d printed vase it's a sculpture of some sort but you
can get really creative so I'm going to show you a couple of examples of things
that I have both 3d printed and already modeled out to 3d in the future
and now you know the incredible power of blender and vase creation a big thank
you to my patreon supporters over there they're gonna get these files of forever
for free and if you're interested in this these files will be free down in
the description for the next three months of when this video comes out so
one thing I want to mention just before we go forward and out of this video is
that when you're creating these don't be stuck in the 2d front view like I was if
you go out of that front view before you do your screw you can create some
incredible shapes anyway thanks for watching keep making and let the quest continue