Battlefront 2 is on the way and there is a lot to be excited about.
Many things have changed since the previous game and a huge number of improvements have
been made.
This is James for Curse, and i'm here to tell you about the crucial differences between
Battlefront 1 & 2.
First lets address the big one, Battlefront 2 will have a single player campaign that
is not only a fully fleshed out story, but it will also be entirely canon to the Star
Wars universe!
The story itself will take place during the 30 years between the events on Endor at the
end of Return of the Jedi and where the story picked back up in The Force Awakens.
You’ll take up the role as Iden, the leader of the elite stormtrooper squadron “The
Inferno Squad” as you take on a very different perspective on the destruction of the Death
star and the fall of the empire.
However not everything will be shown through Iden’s eyes and much like in the movies
you will see other perspectives and get to play as iconic characters such as Luke Skywalker.
Another exciting change is that Battlefront 2s multiplayer will span more films than the
previous game, this time covering all 3 era’s.
You’ll be able to take control of everybody from Darth Maul to Luke Skywalker, as well
as new heroes like Rey and Kylo Ren.
Of course the maps will also span all 3 era’s meaning you’ll likely end up fighting on
iconic planets from the movies like Tatooine, Naboo, Jakku and Hoth.
Another huge change is the amount of progression and customisation options that will be available
to you.
Battlefront 2’s creative director called the new system “a troopers career” and
stated that during your progression through the system you will be able to customise your
weapons and gear to fit your prefered playstyle within each class.
Which brings us onto the classes themselves.
Unlike the previous game Battlefront 2 will have 4 classes of infantry to choose from,
the Assault, the Heavy, the Specialist and the Officer, each with their own type of weapon
and abilities.
You’ll be able to customise each class and this customisation will be applied to the
trooper you play as on each map, so while you might be a rebel soldier in one game and
a stormtrooper in the next, your classes customisation choices will persist.
Heroes have also seen some major changes in the new game.
In the previous version you would be able to collect pickups during a match which would
then allow you to become a hero, however these will be gone in Battlefront 2.
Now you will spawn as a character, be it a trooper or a hero, and stay as them until
you die.
Very few details on how this will work have been revealed but it appears to be based on
some kind of resource system.
How heroes play has also been drastically improved.
They will be more responsive and less clunky, lightsabers in particular have seen many improvements.
Multiple heroes on the battlefield will be a common sight but they will no longer be
the indestructible machines they were in the previous game.
They have been toned down to allow groups of troopers to have a chance of defeating
them, but still allowing the heroes to feel strong.
Some cross era play will be possible in certain modes, so while infantry appearance will be
tied to the map you're on heroes can come from multiple era’s allowing for a showdown
between Yoda and Kylo Ren for example.
Each hero will also have its own unique and upgradable abilities to ensure they bring
their distinctive powers into battle but also allow for some progression and customisation.
Just like the Infantry you’ll be able to customise your favorite hero to really match
your playstyle.
Space battles have been redesigned from the ground up and have drastically grown in size.
They will now contain 64 ships!
24 controlled by players and a further 40 controlled by the AI.
Ships will be customisable with handling and weapon upgrades and come in various classes
much like infantry.
You’ll also be able to pilot iconic ships like the Millennium Falcon and Luke’s X-wing.
The controls have been improved and feel much tighter offering you a greatly improved dog
fighting experience as you blast your enemies out of the sky.
Overall one of the biggest changes to Battlefront 2 is the sheer amount of content.
With added progression, classes, more era’s to play in and heroes to play as, the developers
have stated that Battlefront 2 will contain more than 3 times the content that was in
the previous game giving the player way more to do and see.
The fleshed out progression mode is set to keep you engaged and wanting to come back
for more as you enhance your infantry, heroes and ships with new cosmetic and gameplay options.
One of the most requested features for the previous game was an offline skirmish mode
and it was eventually added into the game.
This time around though it will be a part of the base game offering various modes and
difficulty settings, on console it will also offer a split screen option.
You’ll be able to earn rewards and customize your troopers and heroes to take on the mode
challenging difficulties or take those upgrades into battle in the online modes.
Not everything will be available to offline play so dont expect to do all your progression
there and jump into multiplayer with everything already unlocked
Which of the new features are you most excited about in Battlefront 2 and are there any new
features you would like to see in the game?
Let me know in the comments below.
As always this is James for Curse saying thanks for watching, and enjoy the game!