yes folks changes are coming to elite dangerous and as anticipated mining is going to get its
first hit so how lucrative is mining going to be after next week's balancing changes what other
changes are due is this really gonna nerf one of the most lucrative things in the game well
an email pounced into my inbox earlier on this afternoon and as a result we're gonna check it out
so the announcement has come in directly from frontier the announcement reads as such greetings
commanders game balance has been at the heart of many discussions around elite dangerous for
a long time and rightly so at its core elite dangerous is about blazing your own trail
and we want all commanders to feel fairly rewarded for whichever path they choose
to this end we have taken a close look at the current state of the game and where we would
like to be using our data combined with your feedback the community we have created a plan
of incremental changes we hope will bring the key gameplay mechanics more in line with each other
now we've heard this it's been alluded to they're gonna balance the game now what's that mean well
you know what they're gonna unlock mining on the head straight away they're going to level that out
it's probably still going to be worth many but you know it's not as much money because it's stupid
money at the moment right what you can make but how else are you going to fund your fleet carrier
so what's changing they write elite dangerous has seen a lot of changes since its release in 2014
amongst many other aspects of the game these changes have affected the core gameplay
elements and how players earn credits credits is what it's all about the more money you have
the more ships you have the better ship you have the better weapons you have
blah blah blah blah blah blah blah it just means you're not flying around in a sidewinder
over that time while we have made some balancing adjustments these elements have inevitably grown
out of sync in response to your feedback wonder whose feedback that was uh we will bring a set
series of balancing adjustments to the rate at which credits are earned in each core gameplay
mechanic those mechanics being mining trading combat and exploration our goal that's frontiers
is to have rewards better match the level of skill effort and risk each method requires
this means we'll see increased credit rates in some activities and reductions in others so what's
this meaning well again mining the most lucrative way of getting credit in the game will go down
and combat is gonna go up right no doubt crucially this rebalancing will be an ongoing process where
we spend time observing how the changes affect the game and how you the community respond both
in game with your feedback this may mean several adjustments are needed for each type of gameplay
before settling on final values and let's face it nothing stopping them changing again after that
giving each method attention in isolation will allow us to more accurately see the results and
tweak accordingly hence the step-by-step approach but ultimately they all need to work in the
context of each other odyssey is coming out and they want to get things in order mining and combat
it says stand out from your feedback as needing the most attention with regards to balancing
as such we will begin with mining to bring the top range down to a point where we see as far
and look at which aspects of mining should offer the greatest rewards based on the skill required
so hmm interesting aspects of mining so laser mining you rock up laser rocks limpets go out and
collect stuff right exactly what i'm doing now um to get some money core mining which i think
is perhaps more intricate if you've got to find them really should be worth more shouldn't they
anyway we'll see after this we intend to look at increasing bounties and also solo combat missions
in the weeks that follow to meet expected levels from there we can turn to the still important but
less pressing elements which as other mission types and exploration these changes will be
woven into elite dangerous law and introduced through the narrative the first can be expected
early next week in the form of a gal net article right so everyone watch for gal net next week
mining and trade mining has been the most lucrative role within elite dangerous for a
long time i think i just said that um while this makes perfect sense as pilots find
extracting transport huge quantities of precious metals um the gap has become disproportional
this has allowed even brand new commanders to become quickly wealthy enough to buy the highest
performing ships very quickly well duh right you know i mean come on right that's crazy stuff
right they continue for the health and longevity of the game elite dangerous we
are going to considerably reduce the payout of this activity so that remains lucrative
but players won't feel compelled to head out to the latest triple hotspot whenever they
need credits okay the following changes will be implemented early next week as a starting point
these approximate maximum prices offered by markets for the following commodities
well look at that pay night down to 600 000 credits at 10 which is still quite good um
but typically that's 300 000 less than what it is now low temperature diamonds are down to 700 000
void opals 1.3 million per ton so to recognize and reward the extra effort and skill needed for coal
mining the majority of minerals extracted this way will see an increase in price borrowing void opals
mentioned above several mining commodities which can be bought will have the range of their prices
increased resulting in a higher number of goods with strong profit margins when the commodity
markets are in suitable states to benefit trade we'll also be bringing in the following
changes commodity markets will offer the average price rather than the minimum price when selling
in bulk this will affect all commodities and the base prices of a number of general salvage items
will be increased let's just recap that to benefit trade will be bringing in the following changes
commodity markets will offer the average price rather than the minimum price when selling in bulk
and base prices of a number of general salvage items will be increased okay what's next as
above these first changes will happen early next week we'll spend time observing their effects
and listen to your feedback blah blah blah blah blah blah blah blah so there you have it pay night
600 000 credits low temperature diamonds 700 000 credits and void on opals 1.3 million
also for trade commodity markets will offer the average price rather than the minimum
and as you can see they've also mentioned this up here for void opals um are going to
be excluded from deep core mining price increases so there you have it it's all a bit i don't know
you could say draconian couldn't you i mean let's just just just look what i'm doing now i'm in a
night hotspot and i am mining it i'm mining it to hell and back that's what i'm doing because
still need more money baby anyway i've been ricardo thanks very much for watching
and listening to the new changes that are coming in regarding balance from frontier
developments to elite dangerous next week stay tuned and check out more videos on the channel
like and subscribe if you haven't already done so see you soon and stay safe
you