>>My name's Edgar Serrano and I'm director and co-founder of the
studio Lienzo.
We're the studio behind Mulaka, the action adventure game based on
the Tarahumara tribe.
When I was in junior high my dad passed away and it
was really a hard time for us. It was like a blow to the face
that suddenly had like no money. Games really helped me
pull me through that particularly Dark Souls
because it's a game that beats you to the ground and imbuing
you that the only way to get through life is just getting up
and doing it better. It was a shift in my view
of the world that you know what if you struggle, that's OK
because through adversity you grow it's up to you to fight
through that and get even better. If you can then help
people around you do that. I really believe that it's my
responsibility to do something about my surrounding and
I had to do something in Chihuahua to help Chihuahua Mexico to grow
so the only option was to create our own studio.
I had a lot of friends that talk about Chihuahua as this like
two ass town or donkey town and they don't really see what
you have and it and I believe it's just a matter of looking
at things through the right lens to get inspired to do stuff.
Camping really gave me the right perspective
to be convinced that this whole
culture is worth telling.
I really saw the beauty of the state of Chihuahua. You can't
appreciate that through videos or photos or even driving by.
it's not the same when you sleep on the actual Sierra
and you see the stars and you wake up to the rising sun on the Sierra
that really gets you convinced that this is not
only a sacred place but a perfect set to telling like
an epic adventure.
Getting inspired by your surroundings is actually a
viable option.
There are a lot of studios think they have to emulate
an American studio, or Canadian studio, or a Europeans studio
in order to succeed, but we should also have the space for
things done with that level of quality but inspired in
our cultures.
not only the you blatantly show your pride flag as a
Latin American but you also present something new for the
outside world that they haven't seen before.
The only way you're going to get to cultural quality games is to
just keep making cultural games and eventually something good
will pop out and that will be the example to lead.
I think it's kind of your responsibility to try to at least
look at your surrounds to get inspired when you're going to create
something because it may be the answer, it was for us.
I would love for nothing more
and to keep looking at ourselves for inspiration,
I'm not saying that we're going to keep making cultural games
for indigenous games, but Mexican games always and
looking at Mexico as an inspiration.
I believe that there's a bunch of stories that have not been
told from the Latin America universe that need to be told
in the best way possible and the best view possible
and in the best medium possible which is video games.