This episode, be careful.
Because you'll shoot an eye out!
This episode of "Scam School" is the science project gone awry
from Go Daddy and Gamefly.
Welcome to the show that takes your childhood dreams
and perverts them into adult nightmares.
"Scam School," the only show dedicated to social engineering
at the bar and on the street.
And I don't know about you, but ever since I was a kid,
I wanted to throw Chinese throwing stars.
I wanted to be to throw cards like Gambit.
And so today, that's exactly what
we learned-- how to throw cards.
What is going on, Ron Richards?
All right, fanboy.
How have you been?
Good to see you.
Awesome.
And Marcy, it was good to meet you for the first.
Welcome to Revision3.
All right, now we're going to play a little bit of Gambit.
Oh, nice.
Yeah.
So I say Gambit, you immediately think of--
Blowing up bad guys.
No, throwing cards.
[INTERPOSING VOICES]
Didn't you always want to be able to do that?
Just like, pew!
Throw them off like a bullet?
Ever since I first saw him do it.
Now, I don't claim to be, like, the best
card-thrower in the world.
There's some super talented one.
Rick Smith can throw them practically a football field.
Ricky J wrote the book Cards As Weapons.
But I want to teach you guys the basic principles
of card throwing.
And there's a couple things we're going to go for.
One is the distance and the other is penetrating power.
And both of them rely most heavily on one thing,
and that's getting the most spin possible.
In this case, we actually had to pick this up
from the hardware store.
It's actually insulation sheeting
that's actually coated the aluminum foil.
I assume it's aluminum foil.
But with just a regular playing card,
you can get enough spin that it will actually
pierce right through that-- embed itself
an inch deep in a foam board.
Jesus.
And you guys are going to learn how to do that.
Sound good?
Sure.
Awesome.
All right.
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Now usually, that point is to insult one of your friends.
But sometimes it's to insult the man.
For example, Shawn [? McLain ?] sent me this gem.
He registered www.therealtonightshow.com
and forwarded it to Conan O'Brien's live tour.
Freaking epic.
It's beautiful!
Now, if you want to create your own domain smack, head on over
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You've got that money sitting in your couch cushions right now.
And the best part is they will forward it
anywhere you want absolutely free.
Next stop, tell me what you came up with.
Be clever, be hilarious, be mean, it doesn't matter.
Send them to me at brian@revision3.com
and we'll feature them right here on the show.
Get your piece of the internet at godaddy.com.
We're going to start with baby steps here, OK?
First thing we're going to do this I
just want to try just to get the card over there
to actually hit that back wall.
Because that's more than most people
are able to do right off the top.
So you're good.
You take a few card.
You take a few cards.
Let me see what you guys would do
if yo just had to throw a card.
Just reach the wall is all you have to do.
That's--
Oh, yeah.
Oh, OK.
I like the overhand.
No, keep going.
This is good.
This overhand is-- Well, there you go.
--handle.
That one hit the curtain almost.
Jesus, this is embarrassing.
OK, stop.
Just do one of those and see where it can go.
First lesson-- it's all about the spin.
Now, you guys just sort of just hurled it every way.
And a lot of people develop their own technique
to how they position their arms.
But to me, the core of it is getting the card
to whip itself out of your hand.
And the way I do it is by pinching
just the corner of the card as lightly as I said.
And then I kind of swing my hand forward
and just-- I don't even quite let
go because that would be too difficult on timing.
Instead, what I do is I hold it lightly enough that just
the action of swinging my hand forward, it depart.
It rips itself out from between those fingers, right?
So you'll notice I'm not whipping my arm really fast.
You're not even flicking your wrist.
I'm not-- exactly.
It's like I'm bringing my arm.
There's a little bit of wrist spin from here to here.
But it's very relaxed.
And the idea is just to pinch it as loosely as you can
and just-- look at that.
Just with the lazy maneuver, you're
able to get enough that the card will well actually penetrate
the fold.
like that.
So try it again.
This time, again, just practice holding it really, really lose.
And here's what we're going to do is on three,
you're going to pull your wrist open
while your arm goes forward and just
hold it so loose that it just lets itself go out.
OK
All right.
Oh, damn.
All ready an improvement.
We can see the spin in it.
There you go.
Don't put it on accuracy for right now.
We're just on the first one.
You just want maximum spin.
Already much faster.
Much better.
There you go.
I've got a curve going on.
There you go.
Now you're getting it direct.
Yeah, there we go.
You can totally see the difference.
If you get it before I do, I suck.
Now remember.
Right now, we're working on distance.
I just want to see you guys being able to--
Hey!
All right.
Wait, did you-- did you stick?
You got it?
Marcy already got it!
We already have a winner!
I can't believe it!
Now, how did it feel?
Did it just feel right?
It did.
It, like, sucked it up
Yeah, exactly.
It whipped itself out of your fingers.
So just, you pinch it light enough.
And then now, the tough thing is consistency at some point.
Because obviously, right now, you've done it,
already Marcy. but the trick is to get it consistent.
All right, so let's try this.
Something different to try.
Let me just see you hold this in your hand.
Yeah, see, you've got too much corner.
You want to barely pinch that corner very light.
Even lighter than that.
All right?
And it should flop up and down like this is how much of it--
Marcy's got it.
There you go.
When you've got it kind of bobbing up and down,
that means you've got it at the right tightness.
And just the slightest bit-- just do that.
There you go.
And instead-- I could tell that you're releasing it
because it's flying off to the side.
You want it to release itself.
You want it to have enough-- look at that!
That was beautiful.
You've got it.
Marcy's-- star pupil right here.
I
Can't--
You're in remedial mutant killing right now, Mr. Fanboy!
If you try to do it as a backhand Frisbee thing,
then it becomes a timing thing and you
have to release your fingers at the right moment.
I'm no good at that.
So instead, I try to make it a side arm launcher where
it starts back here, it propulses forward.
Everything I do with the card is moving forward.
And that way, it yanks itself out
of the grip between the two fingers.
All right, Marcy.
I tell you what.
I think you've got the goods.
I'm going to give you three tries.
Oh?
I want to see you pierce it.
In fact, we'll even move up.
We'll move up to the test line.
At this point, you're a failure.
Oh!
You disappointed your father, son.
That's a-- Marcy is my star student!
OK.
All right, here's what I you to do.
I want to see you get enough force that it actually
pieces that foam backing.
I want to make you proud.
All right.
Nice!
First try!
Marcy passes!
But don't work, Ron.
Look, I've got a remedial course for you.
After we come back from the break,
you're going to learn how anybody can actually
pierce the board.
Even with a hurl like that
I throw like a girl.
I was just going to--
Dude, I love video games.
But just last week, no lie, I paid full price for one,
brought it home, and it absolutely sucked.
I should have rented from Gamefly.
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which offers you a choice for over 6,000
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They've got plans starting at $15.95 a month.
Members can get one to four games at a time
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If you fall in love with a game, simply
click Keep It on the Gamefly website,
and the game is yours at a discounted price.
Best part-- "Scam School" fans get a free two week trial when
they head on over to www.gamefly.com/scamschool.
Don't make my mistake.
Head on over to gamefly.com/scamschool
and never buy a bad game again.
OK, now the truth is, when it comes
to learning how to throw cards, you've
got to figure out what works best for you.
Just remember one thing-- spin is all that matters.
And you were able to get spin with more of a backhand Frisbee
motion.
You weren't able to get spin at all.
Whereas I did it more with the kind of frontward side arm
launcher.
But in this case, there is a way that everybody, no matter how
talented or talentless, can actually
throw a card hard enough to punch through the board.
And all you need is one of these these.
Here, I'll give you a couple here.
Couple of rubber bands.
I got the smaller, thinner rubber bands
because those tend to work better for me.
And let me explain what you're going to do.
All right, everybody follow along with me.
You're going to take this rubber band.
You're going to put it between your thumb and forefinger
on your left hand.
Are you left-handed or right-handed?
Right-handed.
Right-handed?
Right-handed.
Awesome.
So here's what you're going to do.
You're going to put it up like this.
You're going to snag the card just like so and pinch it.
So you've got it about 1/3 of the way in and pinch.
And you're going to pull it back.
And when you let go, there we go.
Wow.
Hey, I'll tell you what works, actually,
is when you pull it back, you want to pinch it.
I actually pull apart the rubber bands.
So I'm actually pinching the two of these side by side.
Pull it back.
That's it.
Oh!
That's the secret right there.
Because otherwise, they [? link ?] on themselves.
So let's do it.
Let's take it again from the-- oh, look at that!
You're about to get it.
I can feel it!
He's got the Gambit fever!
Gambit with a rubber band.
The rubber band Gambit.
You're like the handy Gambit.
You can be Gambit, but you need some equipment to help you out.
So again, you want to separate the two rubber bands like this,
pinch it, pull it back, and then you've
got to let go of both rubber bands at the same time.
And when you do, it'll go straightforward.
Or you'll hit your face like I did.
Oh!
I thought you were going to do it!
So close.
This is it.
We've got to get the moment.
All right, we're going to do this.
Now up to the testing range.
You've got the distance.
Now you're at the testing range.
That's a nice--
Mark's-- Mark's is already past.
You've got three tries.
All right, three tries?
Three tries.
Oh, the pressure.
You want it closer.
There you go.
Farther in there.
There you go.
Oh, there's one.
So close.
I know.
It's so close.
Special.
Do you earn your place?
We're not going to count that one.
All right, first try down.
Second try.
Ah, you got it on the second try!
Very good job, Mr. Richards!
Congratulations.
All right, guys.
You guys were frigging fantastic.
Congratulations.
You're all honorary graduates of Xavier's School
of Card Throwing.
Sort of.
Brian Xavier is what the name is.
Well, that was great.
Thanks.
Yeah, no problem.
First and foremost, a safety note.
Remember, you can poke an eye out.
So make sure you pick the right place and the right time
to do your practicing.
Second of all, keep in mind that the more you use the cards,
the more warped they're going to get
and the less chance they have of flying straight.
And third of all, I want to see some kick-ass video
from you guys of exactly how far and how deep you're
able to throw your cards.
So post them at the boards at scamschool.tv
where you can see all of our episodes
right back to episode one.
I also want to hear what you want
to see in future episode of "Scam School."
So hit me up at brian@revision3.com.
If you're doing the Twitter thing,
you can follow the show at twitter.com/scamschool or find
out when I am in your hometown posted spontaneous "Scam
School" meet-ups by following me at twitter.com/shwood.
Next episode, I have a feeling that we're
going to be learning what the most fashionable way is
to wear eye patches.
But until then, it's time to get to the bar.
Oh, that was right in the eye.
I'm so sorry, dude!
Just have it punched between your thumb and fore-- hey!
What, did you just hit me in the back of the head?
Make one joke about your poor sportsmanship.
Ow!
And you're going to pull it back.
And when you let go-- well, not that time.
Where did I hit you?
Exactly in my eye.
That sucked balls.
Don't hurt [INAUDIBLE].
No!