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(Wes Bunn) Hey again everybody. So in the last video, we did some geometry layout. We
kind of blocked out our general office here. In this video, we are going to add some windows
and some doors to kind of open it up a little bit because it is kind of closed off here.
Let's get started adding some doors and some windows. Because we did these modular pieces
like this, adding doors and windows is going to be pretty easy. We will show you how to
do that. We are going to add a door in this section over here. Then, we will add two windows
on this side. Let's get started with the door first. Let's go ahead and click on this face
here. Let's hold Alt and drag out a copy.
Now for the door we know that our thickness
needs to be 20, which is already set for us. We don't exactly know what we want the width
and height to be, so we are just going to punch in some values to see what we get here.
Let's set the Y to 150 and the Z to 250, for example. That kind of looks like a door opening
to me. Let's go ahead and press End on our keyboard to snap it down to the floor. For
the Brush Type, make sure that we set it to Subtractive so that creates an opening once
we drag it back into our wall like this. There is an opening; that looks decent enough as
an opening for our doorway. We do have some starter content that we enabled. Inside of
it if we go down to the Content Browser here, click on Starter Content and Props. You can
see we have a door frame (SM_DoorFrame), so we are actually going to place this door frame
in here. If we mouse over this, we can actually see it has an Approximate Size value; it is
25x114x212. We are actually going to use that value to kind of better guesstimate how big
our door opening should be. So we are going to make some adjustments to our X, Y, and
Z based on our door frame size. So for the X, we will leave that at 20 because it is
the thickness of our wall here. We will make some changes to the Y and Z. For the Y, we
will set this to 110 and for the Z, we will set that to 210. Let's bring this down so
it is back on the floor here. It looks like it kind of creates a lip there. We may need
to go up to the Grid Snapping; let's set that to 5 temporarily. Move it up, so there; it
looks like it is flush with our floor now. Let's actually drag in the SM_Door Frame and
see if it fits now. There it is. So we are just going to drag and drop that in, like
so. It doesn't have to be perfect because we are going to position it as we see fit
here. So let's fly around to the other side and pull it out a little bit. Let's see; is
that too much? Yeah. Let's bump it over one more this way. That looks good. There is a
little bit of a lip on each side, and there we go. There is our door frame with our opening
and it is leading to our death currently as we walk outside of it because there is no
floor out here. (Laughter) So let's actually really quickly select this floor piece, go
ahead and hold Alt, create a copy by dragging it out, and snap it up against it like so.
So there we go; now we have a little bit of a landing area to walk out onto when we go
outside of our door. So that looks good. Let's do the windows. Windows are pretty much going
to be the same process here. Let's select this face and this face by holding Ctrl. I
am going to hold Alt and drag out some copies. For these values, you can see we have the
SM_WindowFrame here. Again, there is our Approximate Size value of 25x94x144. So let's make some
adjustments to our Brush Settings for these. First of all, let's make sure they are Subtractive.
For the X, let's go ahead and set that to 90. Let's set the Y to 20 which is the thickness
for our walls, and set the Z to 140. Okay with those in place, let's grab the green
arrow and push it back so that they are flush with our walls. There we go; there are our
openings for windows. So let's drag in the SM_WindowFrame now the same way that we did
the door: just click, drag and drop. I am going to place it somewhere like this and then
move it up, like so. Then I am going to press E to go into Rotation mode, and grab this
blue arc here and just rotate it 90° like so. Press W to go into Move mode to make sure
it is lined up. Let's move it this way just a little bit. That looks good; something like
that. Let's actually hold Alt and start to drag it out. While holding Alt, go ahead and
hold Shift and move the camera with you. There you go. Place the other one, like so. So that
was easy enough. We have two windows now, a door, and some cool little shadowing effects
over here. (Laughter) Don't worry about those for now; that is just because we haven't rebuilt
our lighting like we did in the previous video. Let's add a skylight here before we finish
up this video. So we are going to add a skylight up in this pane up here. So go ahead and select
it. Then hold Alt, and drag the blue arrow down just a little bit. For the Brush Type,
let's go ahead and make that Subtractive. For the X, Y, and Z, you can set these to
whatever size you want. We are going to set ours to 300x200, I guess. That looks like
a good size of a skylight. Let's go ahead and drag this up into the ceiling so that
it is flush, and create an opening. So there we go; we have a big opening there. Let's
use the SM_WindowFrame up here. So we are going to drag the SM_WindowFrame in. Do you
see how that window frame kind of pops into position there as you are holding it? So we
are dragging it and then we drag it to this lip, it kind of pops in there. Go ahead and
drag it in there so it pops like this; it just makes it a little bit easier. So let's
drag it up a little bit and then drag it toward the middle a little bit so that it is in the center kind
of. Then we are going to press E to go into Rotation mode, grab this green arc and rotate
it this way 90° like so. Let's press R to go into Scale mode. Now, we are going to grab
this box in the middle and just scale it up a little bit like so. Then press W, and click
the blue arrow and drag it down. It looks like it needs to come to the left a little
bit, so grab the green arrow and push it over. We might need to scale it up a little bit
more. It looks like I do. So I am going to press R one more time, grab this box and scale
it up. That should definitely fit. (Laughter) That is a little bit bigger than I wanted.
How is it looking up here? That looks fine. Let's grab this red arrow on Scale and just
squish it a little bit; something like that. Then press W and pull it up. That looks pretty
good; good enough for our purposes as long as there are no holes or no seams.
Okay, that is good enough.
So that is that. We have our skylight, our door, and our two windows. We will add some
glass in it later, but for now I think this is good. We are going to actually stop here.
In the next video, we will start applying some Materials so we can get rid of this checkerboard
pattern and start to see our level come together a little bit better. I hope to see you guys
in the next video.
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