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TOM ROCKHILL: Hello.
My name is Tom Rockhill.
I'm Chief Commercial Officer here at Disguise.
Thank you for joining our session at the Unreal Build:
Broadcast and Live Events webinars.
I'm very pleased to be a part of these
and very pleased to be a partner of Epic Games and Unreal
Engine.
So Disguise, we're a UK-based company.
We're based in London.
I'm in our London virtual production XR stage
here in our office.
But we have a global presence.
And I'm going to talk you a little bit
through this technology, and we'll
show you some of the amazing event production
and broadcast spaces that you can create using these tools.
But first, let me show you some of the events and shows
that we've been involved in over the past years.
So at Disguise, we make the hardware and software products
that combine to enable people like you--
workflow specialists, technologists, creatives--
to imagine, create, and deliver the world's
most spectacular experiences, shows, installations,
and production environments.
So we've been working with the concert touring
industry for 15 to 20 years, working with the likes of U2,
20 years ago, to start integrating video as part
of their on-stage performances.
And over that time, we've now become
a mainstay of production, live broadcast, live events,
experiential installations, big fixed installations
like the Burj Khalifa being entirely pixel
mapped inside of our products, museums, theme parks,
attractions, building projections--
anywhere where somebody is trying
to tell a story using video in a physical space.
Disguise sits at the heart of that technology stack.
And very prominently in theater and opera,
where if you've been to see some of the major stage
shows on Broadway or in the West End,
you will have seen Disguise products in action.
So we have a very strong pedigree in the live event
space-- live shows, live concerts, live events,
corporate events--
and we've been doing that for a very long time.
We've been working with Unreal Engine for about two years.
And in the last year in particular,
we have formed a really close partnership
with Epic Games and the Unreal Engine platform
to be able to integrate our products to create
immersive attractions, immersive installations, but also
immersive virtual production spaces And XR performance
spaces and event spaces, which has been particularly prominent
during the last year of COVID-19 and coronavirus restrictions.
Here are some examples of Disguise and Unreal
Engine being used to spectacular effect in the last year.
Moment Factory worked with artist Billie Eilish
to deliver her Where Do We Go--
The Livestream, a virtually immersive concert experience.
Moment Factory were asked to oversee the creative
and show direction for an exclusive, hour-long, 13-song
digital performance on an LED XR stage.
Moment Factory enlisted the help of creative and workflow
masters XR Studios to deliver the mixed-reality environments
using Unreal Engine and Disguise XR.
What resulted was something spectacular and unique.
XR Studios and Silent Partner Studios
used the Disguise XR platform to deliver multiple performances
during the 2020 MTV VMA awards.
Having to rethink the usually lavish event attended
by thousands, XR Studios delivered a vision
of an entirely virtual show, with performers
interacting and performing in blended real and virtual
worlds.
Unreal Engine was used to create the environments
for Lady Gaga and Ariana Grande, as well as DaBaby, seen here.
At this time, this was the largest and most ambitious
XR show in history, but with the expert teams
and best in class tools used, the show
was delivered in spectacular fashion.
DMDS7UDIOS with screens and XR producer
on America's Got Talent in 2020, produced
for NBC and FremantleMedia.
At that time, DMD were truly pioneers in the world of XR,
showing everyone what was possible creatively with Unreal
Engine.
Two performances every week used Disguise XR and Unreal Engine
to great effect, as you can see from the examples here.
Disguise XR combined with Unreal Engine
gave a different angle to the show
and enabled the audience to have a new way of experiencing
the performances.
Netflix's runaway animated success Over the Moon
needed an XR music video to showcase one
of the film's main songs.
Different to the film, they wanted
to feature Cathy Ang, the voice of the main character,
Fei Fei, as a real person set within the animated
world of the film.
Boum Creative, Savages Studio, and FRAY Studio
came together to recreate some of the film's key locations
in Unreal Engine.
This included this detailed dock for the performer, Cathy Ang,
to stand upon.
All of this was created in Unreal Engine
and delivered on the Disguise platform in XR
on an LED stage on which the performer stood.
Our friends at MagicPlus studio in Turkey
have been experimenting with Unreal Engine using
the Disguise platform to power their LED volume.
They've been testing different assets and environments
to create XR performances, corporate environments,
and virtual production sets.
In this example, our partners have
been combining Unreal Engine and the Disguise platform
to create an XR LED environment to make
remote and virtual events and corporate communications
during travel restrictions in COVID-19.
Our partners Stealth, Varya, and Locomotion Sensor
have also been experimenting with the Disguise XR
platform and Unreal Engine.
In this example, OnAir Studio managed
to create an environment for the NABA fashion show
to take place remotely, creating a brand new and innovative
experience for their customers.
Thank you, everyone, for listening.
Thanks to Epic Games for hosting us.
We hope you enjoyed our presentation.
And please visit www.disguise.one
to see more information on Disguise XR
and Unreal Engine combined.
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