hey this is Kevin with blender binge back with another tutorial for you this
time you're going to be making this cool skull art trippy animated effect and if
you stick around you're gonna learn some really cool tricks that you might not
know or you might but either way you'll be able to do this too
ready let's go so the first thing I need to do is grab a skull in which case I
found one here on CAD navcom 3d models blah blah I'll put this in the
description for you if you want this and it's licensed here free personal and
commercial so I can use this for this video and I should be fine and it's an
obj so it'll work in blender good wonderful hit download and extract it
it's a zip file or a rar file you just extract it to your computer wherever
you'll have different computers so I don't know exactly where you're gonna be
doing that but somehow get it on your desktop or wherever and import it so do
that a go file import I choose obj cuz that's what it is see obj find it import
it there it is and it's gigantic so the first thing we do is we can call
up this window so you can just hit N on the keyboard if it's not showing select
it and for scale I'm just gonna click here hold my mouse down drag down over
three of these and say 0.00 or 0.01 0.01 let's see what that does
oh now it's about the size of the camera and it is perfect right I like that I
dig that I'm gonna keep that now we want to zero this all out so to do that I'm
going to go to object I'm gonna say apply and I'm going to say all
transforms now we're gonna be using this again so you might as well use this
trick right click and say assign shortcut and I did that already so I
have it mapped out so when you hit Q it says all transforms you want that and it
just flattens everything out so now this get the skull is now one meter or one
blender unit in size so second thing take a look at it skull is all faceted
right so we all know you could just go to like object and hit shade smooth
oh gosh doesn't work what do we do right I know
sucks like a look at that it's still faceted here's how you fix it
check this out hit tab okay and you see it's like glowing with this cool pattern
right that just means there's sharp edges so all you have to do being that
it's all selected is just go to edge and say clear sharp and now when you hit tab
again it's nice and smooth you just cleared off all the sharp edges
that's all we just did okay now we need to make an array of these right because
we had a few of these going around and you saw the tunnel effect and that's how
we're gonna do it here's what we do we select our skull and we hit tab and
everything selected and if not you just hit hey a couple times or whatever and
just select everything and we're gonna pull him up okay and I'm just gonna say
on the Z I'll say about two that looks pretty good hit tab and you can see that
my skull is still here and it's still centered right here that's what we want
so now I'm gonna make an array of five of these so to do that I'm going to go
to over modifier I'm gonna say array and oh look at that that a not cool we don't
want that right so I'm gonna hit relative offset get rid of that now we
need to spin it around but how do we do that
oh no we could keep playing with this and well try to make that work but oh no
no it's not gonna totally not gonna work just gonna waste your time here's what
we do go add empty plain axis you don't need a plain access could be anything I
know you can alright comments going well can I use a cube yeah you can use
anything okay doesn't matter but you want an empty something that doesn't
render that's this now check this out I'm gonna go here I'm gonna say object
offset I'm going to say empty and I'll say I want about count I'm gonna say
five right so I select the empty now watch this when I rotate around the X
and this this X line right anyway I want I get a nice circular array but yeah
you'd be playing here all day trying to make this exact here's a quick little
shortcut for you it's to get an exact arrey we have that say it's like right
here circle is 360 degrees 360 type that in and then divide a little slash and we
have one two three four five so I'm gonna hit five I'm going to enter boom
instant perfect distribution okay just little math in there just perfect
distribution okay so right that is it right that it write
that down now I I'm gonna commit to this okay I know I know
commitment is hard I'm just gonna commit okay I swear I'm just just gonna do it
and pull the trigger here so what I'll do is I'll select this and I'm just
gonna say apply all right boom I just committed that's not my life so it's all
over there's native commitment right so check that out right cool
this guy doesn't do anything anymore so I can just I can either keep him or get
rid of them and I can go add and I'll just make a new one okay you could have
kept that one it doesn't matter but I'm gonna make this different for this one
so I'll just add this and it goes in at zero zero zero perfect right great now
we're gonna make that cool extruded effect so to do that I'm gonna select
this guy when do the same thing add modifier array and we see uh-oh
relative offset again so what we're gonna do is just to be on the safe side
we're gonna select this I'm gonna hit Q again okay because that's where I put
this all transforms if that's not working for you just go ahead perhaps
sorry just go to object apply all transforms hit that just centers
everything out again so now I know it's just all gonna work I'm gonna hit object
offset I'm gonna choose my empty and I'm going to say like maybe 25 to start with
and now all I have to do is take my cube and move him down the y-axis I'm sorry
the x-axis my dad moving down the x-axis and so I'm about
comfortable and that's pretty cool so now let's just take our camera and have
it look down the center really quickly for that select it you don't have to
select it well yeah I'd select it and just hit alt our zeros out the rotation
can alt G okay perfect and now we just need to
kind of spin him down here so to do that I'm gonna say 90 degrees and oh look
he's looking down that way so we could either do this we can do 90 there and
oops we can do 90 on the Z and now he's staring straight down the x-axis you can
you know you can choose either axis doesn't really matter so if I hit 0 on
the keyboard now I'm looking at all my skulls so now all I have to do is this I
grab my empty and watch this I rotate and here's where the magic happens
ah skulls Oh skulls oh there we go right nice and he would
be a good time to save it so I'm gonna pause the video and save it okay
so there I say that skull art tutorial so now we'll do is we will do the
lighting and that's what makes it really cool so I'm gonna go up here to render
and I'm gonna use evey for this I'm gonna make the world black dark no light
and then I'm going to give these guys a shader so to do that I'm just gonna I'm
gonna grab a pull up a window from here alright I'm gonna go to shader editor
and you see that my skulls already have a principal be SDF shader perfect but I
want it to be metallic so I'm gonna whack up the metallic and I'll leave the
roughness as it is for now and now I'll have to do is add in a light add light
and I'll just use for this I'll just each point light and there's a point
light but we don't see anything we see nothing right so let's just make this
point late a lot petal a lot more powerful so I just go it select the
light point go to this little light bulb thing and I'll just say like I don't
know thirty five hundred watts oh look man it's like it's like it's
like Skynet something's cool I dig it so here's my
point light and what can I do with this Wow let's see where it is so I only turn
on this just for a second and I'll go back here and here's my point light so I
move my point light it goes through and that's what I want to do so here's what
I do I'm going to figure out how many frames I want this to happen on so I say
I want this light will travel down in a matter of two seconds right so I'll go
I'm at 24 frames a second so what's that 48 frames right so if I go here and let
me see here's where it is right I can get 0 and figure out where I want it to
be when it starts I think I want it to be kind of like maybe like here when it
starts so it's illuminating them so I'm just gonna hit insert single keyframe
here and then I'm gonna go to 48 and I'm gonna push it down the Y there it goes
doing that cool effect right and it's at the end and I say insert single keyframe
and there we go so now I could take this shader area here this is another reason
I didn't go up here and use all this stuff I'm just gonna change this to
graph editor I'm gonna hit the little period button on the numeric keypad and
that shows everything I'm gonna hit a to select all these guys and now I'm just
gonna make it cycle so to do that I'm gonna go to channel extrapolation mode
and I'm gonna say make cyclic and there at cyclic now if yours is like doing
this Bezier thing that is like slope down you could select these and just go
go up here to key go to interpolation mode and change it to linear and that'll
give you this nice straight line so now you can see as this animation plays this
thing loops but it's not going to loop perfectly because we have 250 frames
here so we kind of got to make a decision on like where we want that to
stop but we can do that later so now what I'll do is I'll play with the
shading a little bit so go over here to Evie all right and I'll
just say I'll turn on bloom why not it's free it doesn't really do
anything maybe I'll turn you intensity down a little bit and I can go back here
to shader select my skulls and I can play with the roughness a little bit and
then in here I could also turn on screen space reflections and yeah it's kind of
too much I think I kind of want this somewhere around there that looks that's
probably pretty cool right there okay that's probably pretty cool so now I
have this I have this going and it's looping so now I guess we could figure
out how much how much we want right so I guess we could go out to like 189 and
that's probably good so I'll go end 189 and now let's see I hit this I get a
perfect loop wonderful all right so now all I have to do is do another one
coming back the other way because I just made that kind of cool and I want it to
happen the other way so what I'll do is I will duplicate this control D and now
I say you at frame 1 start way at the end okay
I hit 0 to see it alright so there it is so I want you to start there at frame 1
so right click say replace single keyframe now being that we already have
this animated all I have to do is just move this because there's already an
animated property on it and it's ready set to loop and I just pull it to where
I want it like right there that's fine replay single keyframe and now it all
loops one goes in one goes out so now we have fun now we change the lights now
it's gonna look better so what do we do I've got a point one and I change the
color so the color here for point one I'll change that to like a cool cool
blue and then point two I'll change to warm kind of yellow orangish thing and
there we go Wow and that's trivia and all its left
now is to animate the camera so for that I go to camera and let me see here I
rotate around the y so I'm gonna right click say insert single keyframe here
then I'm gonna go to 190 and I'm gonna say I don't know 358 degrees maybe that
might work pretty well insert single keyframe and let's take a look
yep seamless loop and now you can leave it like that and leave it really trippy
or you can go ahead and add a light up front and let's see here save it I'm
gonna add a light up front so that you can always see the skull so for that
I'll just you add and we're keeping this pretty harsh so I'll just add in a point
light hit 0 find like a dark dark spot here's a dark spot and now I can turn
this up and see what I want 1500 or maybe 2500 and I can kind of see my
sculpt now and you can play with this and make it whatever you want but you'll
still see this effect and it'll still look really cool and it'll look kind of
metallic and like sci-fi or I don't know transformer ish or whatever and there
you go okay we can render this out now and see what it looks like so for that
I'm simply just gonna go to output over here they say my temp directory is fine
okay I made a folder called skull art tutorial the type in skull art tutorial
dot mp4 I'm gonna hit accept okay now you can do like PNG file sequence or
whatever but for this tutorial I'm just gonna change this - ffmpeg video I'm
gonna change encoding to h.264 in mp4 and I'm gonna look so I have high res
high def all this stuff looks good I think that's fine I'm gonna render it
and then we're gonna come back to it and watch it okay so here we are and it's
rendered and it's looking pretty cool so uh yeah go ahead have fun and and create
your own stuff you don't have to use skulls I mean you can use like anything
you want I just chose skulls cuz it's skulls Hey so to recap here's what
we did we and I'll show you we took ask we imported a skull that we grabbed off
CAD nav and we spun it around and we applied all transforms and then we spun
it around again and twisted it out with an with a an empty we gave it a shader
we animated two lights one going down one coming up turned on some glow and
animated the camera and then we got our animation so hopefully you got something
on this video if you did hit like subscribe definitely hit that little
Bell notification because I seem to be getting a little more time to make more
videos these days I'm hoping so you'll want to be the first to see them when
they come out and yeah cool go go go have fun
it'll be awesome see you next video thanks