Hello, my name is ColdBeer and yesterday Larian Studios gave us information about the race
and class options of the game.
So as Larian says, they will launch into Early Access with a total of 150 heads to pick from,
across the 16 races & subcraces and they did that by scanning 40 people of different ages
and ethnicity.
So, In Early Access you will be able to choose from 8 races, each with their own selection
of subraces.
More will be added later, but for now they are as follows:
Human
If you’re not some Ferengi reading this from your spaceship, then you probably know
a bit too well who humans are.
It’s the most common face to see in Faerûn, humans are known for their tenacity, creativity,
and endless capacity for growth.
They live fully in the present - making them well suited to the adventuring life.
They're also a jack of all trades because instead of favoring certain ability scores
or having special racial perks, humans simply get a small bonus to all of their ability
scores.
Githyanki
They are a race of warriors who originated from the Astral Plane, one of the many planes
of existence in the Forgotten Realms setting, known for their legendary silver blades and
red dragon mounts.
They seek the total destruction of mind flayers, whose ancient empire enslaved the githyanki
for millennia.
Those that escaped were often reduced to pillaging and raiding to survive, relying on their unparalleled
skill with weapons..
They have two racial features.
First is Decadent Mastery where you can learn an extra language and become proficient with
an extra set of tools.
And second is Martial Prodigy which allows you to be proficient with light and medium
armor, shortswords, longswords, and greatswords.
Elf
There are two subclasses.
First a High Elf Heirs of the mystical Feywild, high elves
value magic in all its forms, and even those who do not study spellcraft can manipulate
the Weave.
And second - Wood Elf Who spend their reclusive lives in Faerûn’s
forests.
Decades of training in archery and camouflage are enhanced by an otherworldly swiftness.
They have several Racial features:
Cantrip let’s you choose an extra level 0 spell.
Keen Senses allows you to be proficient with the Perception skill.
Fey Ancestry gives you advantage on saving throws against being charmed, magic can't
put you to sleep.
Elven Weapon Training makes you proficient with longswords, shortswords, shortbows, and
longbows.
and
Darkvision allows you to see in dim light within 60 feet, which is about 18 meters,
as if it were bright light and in darkness as if it were dim light, but you can't see
color.
Drow
Also has two subclasses.
First is Seldarine Drow who are the result of an ancient schism between
the elven deities Corellon Larethian and Lolth.
The latters’ treachery drove the drow into the Underdark, where they splintered into
warring factions.
Seldarine drow can be found seeking allies from all over Faerûn, aiming to settle their
conflict with Lolth - and each other - by any means necessary.
And second subrace Lolth-Sworn Drow Who are raised by Lolth’s cult in the city
of Menzoberranzan, these drow extol the virtues of their corrupt and merciless goddess.
Lolth marks her followers with bright red eyes so the Underdark will learn to fear drow
on sight.
Drow Racial Features consist of previously mentioned Darkvision and Cantrips, also Drow
Weapon Training which allows you to be proficient with rapiers, shortswords, and hand crossbows.
Half-Elf They are separated into three subclasses.
First is High Half-Elf A touch of the Feywild remains in half-elves
with this bloodline, and even those untrained in magic possess a hint of wild power.
Then Wood Half-Elf Like their wood elf parent, these half-elves
have a quickened stride and eye for stealth.
Yet many break away from isolation in Faerûn’s forests to explore the rest of the Realms.
And the last is Drow Half-Elf Most half-drow results from liaisons between
Seldarine drow and surfacers.
While half-drow inherit a few magical gifts, they aren’t usually raised in the Underdark.
Racial Features are previously mentioned Fey Ancestry and Darkvision
Halfling
There are two subraces consisting of Lightfoot Halfling
who are stealthy but social, travelling all over Faerûn to make names for themselves.
And Strongheart Halfling Legends say dwarven blood gave stronghearts
their hardiness.
Resistant to poison and wellsprings of endurance, these halflings easily hold their own.
They have four Racial Features.
First one is Lucky: If you roll 1 on for an attack, ability check, or saving throw you
can reroll once and must use the value of the second roll.
Second is Brave - it gives you advantage on saving throws against being frightened.
Mercurial Step increases your Base walking speed to 25 feet.
And Naturally Stealth makes you very proficient in the Stealth skill.
Dwarf
Two subraces.
First one is Gold dwarves - known for their confidence and keen intuition.
The culture of their Deep Kingdom values family, ritual, and fine craftsmanship.
Second - Shield Dwarves who survived a long fall from grace, surrendering
many of their ancient kingdoms in wars with goblins and orcs.
These losses have led to a cynical mindset, yet shield dwarves will endure anything to
restore their ancestral homelands.
Racial features consists of Dwarven Weapon Training which makes you proficient
with handaxes, battleaxes, light hammers, and warhammers.
Then Dwarven Resilience which gives you an advantage on saving throws against poison
and resistance to poison damage and Dwarven Toughness which increases your HP by 1 additional
point at every level.
And the last race available in Early Access will be Tiefling
with three subraces.
Asmodeus Tiefling is bound to Nessus, the deepest layer of the Hells, these tieflings
inherit the ability to wield fire and darkness from the archdevil Asmodeus’ infernal bloodline.
Mephistopheles Tiefling descended from the archdevil Mephistopheles, these tieflings
are gifted with a particular affinity for arcane magic.
And Zariel Tiefling is empowered with martial strength, and can channel searing flame to
punish their enemies.
AS Racial Features they have Darkvision and Hellish Resistance which renders them resistant
to fire damage.
And now, let’s talk about classes.
In Early Access you can choose from 6 different ones:
Cleric - They act as representatives of the gods they worship, wielding potent divine
magic for good or ill.
Clerics have three subclasses Life Domain, Light Domain and Trickery Domain.
Fighter - They have mastered the art of combat, wearing armour like a second skin and wielding
weapons with unmatched skill.
Fighter subclasses consists of Battle Master and Eldritch Knight
Ranger - They are unparalleled scouts and trackers, honing a deep connection to nature
in order to hunt their favoured prey.
You can choose from Hunter or Beast Master subclasses.
Rogue - Stealthy, skilled, and death-defying, a rogue's versatility lets them get the upper
hand in almost any situation.
Subclasses are Arcane Trickster and Thief
Warlock - Bound by their pact to an all-powerful patron, warlocks trade loyalty for supernatural
abilities and unique magic.
Warlock can be either of The Fiend or The Great One subclass.
Wizard - He is the master of the arcane by specializing in individual schools of magic
and honing ancient spells to modern heights.
You can choose to be Wizard of School of Evocation or a Wizard of School of Abjuration
So, that’s it for now.
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Have a nice day and I’ll see you next time