Hello and welcome to the eleventh episode of my Call of Duty Ghosts Weapon Guide.
In this episode: the MSBS - a modular Polish assault rifle design capable of filling a
wide range of roles.
The MSBS's damage is the highest within the assault rifle class, and is the only such
weapon capable of killing with two shots to the body at a close range.
One burst kills are the norm out to a middle range, where damage quickly drops to a much
less appealing 5 shot kill, for a minimum of two bursts.
As a burst fire weapon, your overall sustained rate of fire will be lower than that of an
automatic: your maximum possible output equates to around 450 rounds per minute.
Within the burst, cyclic rate is very high, however: close to 900 rounds per minute.
Paired with the high damage up close, hipfire can sometime prove very effective as a last-ditch
defence.
However, it is worth noting that the MSBS's hipfire spread is slightly worse than a typical
assault rifle - so you may want to equip steady aim, or ensure you're at a point blank range
before firing.
Recoil is quite high, deflecting rapidly upwards: although the burst fire mode does much to
ensure good fire control.
Nevertheless, the latter portion of your burst may miss your intended mark at a distance,
and as such you may often find you'll need multiple bursts to ensure a reliable kill.
Aim time is standard for the assault rifle class, at 300 milliseconds: and movement speed
is standard too, at 90 percent of the base speed.
Magazine capacity is the usual 30 rounds for an assault rifle, or 45 with extended mags:
given that the burst fire mode of the MSBS will help moderate your consumption, reloads
are seldom a problem.
In any case, resupplies are relatively quick - taking 2.63 seconds to complete.
Burst lethality should be your paramount concern when building an MSBS class - if you don't
kill with a single burst, your time to kill will lag behind the other assault rifles.
Ensuring accuracy is important - and for that reason an optical attachment can be a worthy
selection.
The Holographic sight is a good mid-range option, with a little extra zoom when compared
to the red dot: this will allow you to place your bursts squarely on target.
The foregrip is another useful choice, as it will tighten up your burst grouping for
more effective use at a distance: potentially securing a critical one-burst kill.
Alternatively, the Muzzle Brake will extend your 2-shot kill range slightly, improving
performance at a middle range.
For your perks, Focus is an important choice, as it reduces both idle sway and the flinch
from incoming fire: each potentially fouling the lethality of your burst.
Worth considering is Deadeye: an expensive option but one that can prove invaluable:
with your shots gaining a random damage buff, with increased probability the longer your
streak gets.
It can work very well as part of a specialist strike package, kicking in once you've found
your stride.
With Deadeye active, your bursts will be very potent indeed - killing with just a single
headshot at close range, and with far greater reliability at longer distances.
This means your weapon is less likely to let you down, and the MSBS is the perfect weapon
with which to aim for the higher streaks.
Hardline is another option which can assist on this front, making the top assault streaks
slightly more obtainable, and helping you gain the deadliest support available.
The MSBS is a deadly 3-shot burst weapon, capable of quenching your enemy's hopes faster
than they can react.
It deals the highest per-shot damage in its class, and is the only assault rifle capable
of killing in two shots to the body by default.
This lethal damage is meted out in a precise package, with the 3 rounds dispensed very
quickly - and normally securing a kill.
However, the moderately high recoil and damage drop may conspire to deny you a one-burst
despatch, and it's here where the weapon suffers.
A mandatory burst delay means your next burst isn't immediate, requiring a small pause and
another pull of the trigger.
During this time, an automatic weapon may have the chance to tackle you, knocking you
off target or dealing lethal damage.
Still, with careful aim you can minimise the number of bursts required - and for the accurate
player the weapon will perform ably.
Truly, the rapid volley of the MS will deceive your opponent...
...and that is no BS.
Thank you very much for watching, and join me next time - when I'll be covering the MTAR-X.
Until then, farewell.