- Is that the house, Grace?
- [Grace Sharer] Yep. That's the house.
- [Stephen Sharer] Oh, we're here.
- [Grace] We're definitely here.
- Oh yeah. Hey sharers, what's going on?
So last fall, you saw that we were
at Legoland in California. But what we didn't notice is
when they gave us these name tag pins,
on the back of these pins
was actually an address,
and the address led us to this house, right here,
all the way in Florida.
- Yeah, sharers, and all that ninja spy training
we've been doing, I think it's preparing us
for whatever's in that house.
And, the weird part is, Rebecca Zamolo is already here,
and she called us and gave us the passcode,
but we don't know if it's her or not,
so Stephen, do we go inside or what?
- Yeah, what was the passcode she texted you, Grace?
- [Grace] Five. - Five.
- [Grace] Four. - Four.
- [Grace] Three. - Three.
- [Grace] Seven. - Seven.
(buzzer)
- No. That was not right.
- [Grace] . Huh.
- Check your phone again.
I don't think that's the right number.
- [Grace] Okay, hold on, let me check.
Ready?
- Yeah.
- [Grace] Five. - Five.
- [Grace] Seven. - Seven.
- [Grace] Three. - Three.
- [Grace] Four. - Four.
- I think that's what we did last time.
(high-pitched beep)
Oh. - [Grace] Oh.
- That's weird, it worked now.
- [Grace] Whoa, that was weird.
- Okay, gate's open.
Let's go check this place out.
- [Grace] Yeah.
- Look at this, "Game On!"
What game is on?
Grace this is...
Are you sure Rebecca texted us?
- [Grace] Yeah, I'm not sure if it was her or not.
- Think about it.
Game On. Game Master.
Something's not right here.
- I'm kind of thinking the Game Master might have
hacked Rebecca's phone.
- Look.
- [Grace] What?
- [Stephen] Please don't anger the birds.
(birds cawing)
Hang on.
- [Grace] Where are we? - Where are we?
Careful, there could be (gasp).
- [Grace] Whoa.
- What's that?
- [Grace] Who is that?
- [Stephen] Who is that?
- [Grace] (gasp)
- [Stephen] Who is that, Grace?
- [Grace] I don't know.
- Look (gasp), let's get going.
Inside. The quicker we get inside.
We gotta figure out, hopefully, I really hope
Rebecca's inside, Grace.
I don't know what truck that is, but let's keep going.
There's like, fruit in the trees.
Look at this.
What is this place - look.
Is this an orange tree?
- [Grace] Whoa. What is that?
- Sharers, comment down below if you know what this is.
Where did that truck go?
- I don't know, but let's keep going.
Steve, there's no time to snack. Hurry!
- I really hope Rebecca's inside, c'mon.
What is this place, Grace?
This is so weird.
- I don't know, Steve.
It's kinda creep...whoa!
Check this out.
- [Stephen] What is this? (gasps)
- [Grace] (gasps) There's someone!
- [Stephen] Did you see that person?
- [Grace] Yeah.
(foreboding music)
- [Stephen] The door just closed. That's so weird.
Who is that?
- [Grace] Do we go in?
- Was that Rebecca?
- [Grace] I don't think so.
- Grace, look, there's like, a Monopoly person
on top of the house.
- [Grace] (gasps) Whoa.
- [Stephen] This is, like, not a normal house.
- [Grace] No.
- This is really weird.
Wait, look, you can see a shadow.
Look, look at the doors, someone's inside.
Tell me that was Rebecca.
- [Grace] I don't know who that was.
- [Stephen] That definitely looks like
someone's in the house.
Doesn't that look like a shadow of somebody, Grace?
- Yeah, it does.
It looks like they're going like that and staring at us.
- And there's two cars in the driveway.
But the address on this Lego pin said to come here.
This is definitely the house.
So the question is, is this the Game Master's house,
or is it Rebecca?
Look, there's definitely people in there.
- [Grace] People!
- [Stephen] There's two people.
Look at that.
You think that's real people?
Or is, like, a fake shadow thing?
- [Grace] I think it's real people.
- [Stephen] They're definitely moving.
They're definitely moving.
Okay. Let's just go inside, and let's see what's going on.
- This is weird.
- This has gotta be our next clue in the training session.
But, I don't know what's going on.
Let's go in.
(tense music)
- [Grace] Whoa.
Okay, let's knock on the door.
Let's see what's going on.
- [Grace] Wait Steve, look!
- What?
- [Grace] There's a map.
- [Stephen] A map?
- It says we're here.
- [Stephen] Lake Wash, where's that?
- I don't know, this is so weird.
- [Stephen] Look at this.
A Jenga dock?
Human bowling?
What does all this mean?
- I have no idea.
Marshmallow games?
- Marshmallow games?
Is this some kind of game mansion or something, Grace?
- I don't know.
- Either Rebecca's inside and she invited us to come here,
or this is the Game Master's training facility.
- Yeah, and he hacked Rebecca's phone.
I don't know.
- Okay, well there's only one way to find out.
Let's just knock on the door and let's see who answers.
- Yeah, I guess so.
- Here we go.
Three, two, one.
(knocks)
(dog barks)
- Was that a dog barking?
- Uh, no one answered.
Wait, code.
Try the code, the same gate code.
- [Grace] Oh, uh.
- [Stephen] What was that?
- [Grace and Stephen together] Five, seven, three, four.
(beeps)
- [Stephen] (gasps) - [Grace] (gasps)
- Whoa, it worked.
- [Stephen] Okay, open it. Go.
(door creaks)
- [Grace] Whoa.
- [Stephen] Hello?
- [Grace] What is this place?
- [Stephen] Hello?
(ominous music)
- [Grace] Anyone here?
- [Stephen] Hello?
- [Woman] Hey Grace!
- Rebecca?
It is Rebecca's voice, right?
- I think so.
- Rebecca?
(piano notes play)
- (gasp) Whoa.
- [Grace] Whoa, be careful.
- It's a big piano?
What is this place?
Rebecca?
- Rebecca?
- You guys, don't come in here! - [Stephen] What?
- This is the Game Master's escape room house, we're trapped
(loud noise) - [Stephen] (gasps)
- [Stephen] What was that?
- Why did it close?
- We're trapped in here, you guys.
Chad Wild Clay, Vy, and Matt are stuck in a room.
I can't get them out.
[Loud clunks]
- What's that noise?
- Another room just opened up.
It wasn't open before.
And the light just turned on.
- [Stephen] What? What, do we go down there?
- I don't know, should we look what's in the room?
- This is weird.
I wonder if the lights are leading us to something.
- Wait, maybe we can get to them through here.
Chad!
- [Chad] Yeah!
- [Rebecca] Hey! - [Stephen] Can you hear us?
- [Chad] I can hear you!
- [Stephen] Are you guys locked?
- [Chad] We're locked in here.
- [Woman] We're locked in here.
- [Stephen] Okay, that other door.
Rebecca said a door opened.
- Right next to here.
I'm gonna see if that room will lead into yours.
- [Chad] See if you can get in here. We're trapped!
- [Rebecca] Okay.
- Sharers, Chad Wild Clay, Vy, and Matt
are all stuck in that room.
What is this room?
What is this?
It's like a Clue escape room?
- Does it lead to their room?
(door creaks) (slam)
- [Stephen] The door just closed, guys.
The door just closed.
- It's locked! We're locked in here!
- We're gonna have to figure out how to open this door
to get out, it looks like.
Oh my gosh, they're in here. - [Stephen] Chad?
- Hi guys.
(knocks)
- [Stephen] It's locked.
- [Rebecca] It's locked.
- [Stephen] It's locked.
- [Chad] There's a lot of locks and clues
and stuff in our room.
- Oh my gosh, we're locked in here now, too.
So maybe if we find some clues,
it'll help us get to you guys.
- [Chad] Yeah. Maybe if we solve all the clues we can meet
through this doorway right here.
- Okay.
- Okay, we'll look around.
- Clues? Okay, clues, clues, clues.
How are we supposed to find clues?
- [Grace] The word, "Clue."
- Clue. "Welcome to the Clue Me In Escape Room"
Okay, we gotta find clues somewhere.
Wait, look at this.
Locks, locks, locks. - [Grace] There's a lock.
- [Stephen] Grace, Rebecca.
You've gotten that lock from the Game Master before.
This directional-type lock.
- [Rebecca] Yes. You know how to use these things.
- Yes, you have to go up, down, or whatever,
but there needs to be a clue to show directions.
- [Stephen] Some sort of directions, directions, arrows.
What could be arrows?
- [Rebecca] There's all these things on the ceiling.
Like there's some rope, a candlestick,
- [Stephen] A candlestick, a tool, a spy gadget thing.
- [Rebecca] Oh my gosh.
- [Stephen] Okay, arrows, though.
We need some things with arrows.
What looks like an arrow?
- [Grace] Yeah. - [Rebecca] Yeah.
- What could be an arrow?
- [Stephen] Think smart, arrows.
- Wait look, an arrow, see look!
- [Stephen] You think that's an arrow?
- I don't know.
- [Stephen] An arrow?
- Wait, look at all the clocks up there!
- [Grace] Those aren't arrows.
- [Rebecca] But they're pointing in different directions.
- [Stephen] They're all pointing in different directions?
- Wait, it's a directional lock.
There's four clocks.
What if we use, like, the long hand and go up,
and then the second one is down,
what if we try that?
- [Stephen] Okay.
- Oh yeah, up, down, left, right.
- [Rebecca] Right.
- [Stephen] Okay. - [Rebecca] Should I try it?
- [Stephen] Yeah let's try it.
- [Grace] Yeah let's try it.
- Okay, you do it, Grace.
- [Stephen] Do you know how to do it, Grace?
Yeah, do you remember from the Game Master training?
- [Grace] Yeah, when you were training me.
You click it twice.
- [Stephen] Okay.
Push it in to reset it.
- Yeah.
- [Stephen] And then it's supposed to be up,
- [Rebecca] Up
- [Grace] Up
- [Stephen] Down. - [Grace] Down.
- [Stephen] Left. - [Rebecca] Left.
- [Grace] Left.
- [Stephen] Right.
- [Grace] Right.
Oh no, it's not working.
- [Stephen] (sighs) Hang on, what could we have done wrong?
Wait a second, sharers, this might be interesting, but
what if it's three up, two down, two left, and one right?
- (gasp)
- [Grace] Oh!
- [Stephen] We use the hour hand, and the minute hand
and put that all into the combination lock.
- Okay.
- Okay, let's try it.
- [Stephen] Okay, so reset it again, Grace.
- So two clicks, one, two.
- [Stephen] One, two, okay.
- And then,
- [Stephen] Three up.
- Three up. One, two, three. - [Stephen] One, two, three.
Two down.
- One, two.
- [Stephen] Two left.
- One, two.
- [Stephen] And one right.
- One. (gasps)
- [Stephen] What is it, what is it?
- We got it open!
- [Stephen] What is it?
- Whoa.
Please read fine print.
Fine print.
Whoa.
(gasps)
- [Stephen] What does that mean, fine print?
What does that mean? - Oh my gosh, it's so tiny.
- It's so small.
- [Stephen] Oh, there's something on there?
- Yeah, right there.
- [Stephen] Oh my gosh, it's so small,
I can't even read that.
- [Grace] I can't read that, either.
- It's like we need glasses or something.
Or something to, like, make it bigger.
- Grace, did you bring that magnifying glass
you always carry around with us?
- No, we're locked in, and I can't get it.
- Okay, magnifying, we need like a magnifying glass,
telescope, microscope, anything that could be big.
- [Grace] It's so tiny.
- [Stephen] Look, look, look, look, look.
- Look, this person's looking through a magnifying glass.
- [Stephen] No, Rebecca, look above.
- [Grace] Oh my gosh! - Oh my gosh!
That's it!
- [Stephen] Oh. Try that, try that.
Read it, read it, what does it say, what does it say?
- It says, "There are lots of clues in this room,
read a book for more good news."
- Wait, are those books right there?
- [Rebecca] Yeah, mini books!
- Mini books.
Wait, they're fake.
- [Grace] They're fake?
- It's not real books.
- [Grace] Oh.
- Wait.
(clatters)
- [Rebecca] Did you hear that?
- [Grace] Is there something inside?
- They're like drawers.
There could be clues.
(gasps) A number.
- [Rebecca] (gasps) Oh!
- A number one, what does that mean?
- [Grace] One? Okay.
- A number six.
- [Grace] (gasps) Six!
- There's numbers in here.
- [Rebecca] We should save 'em just in case.
Maybe there's more numbers around here.
- Okay, are there more books around here?
Wait, there's more books on that shelf there.
- [Rebecca] I see.
- [Grace] Oh, right there!
- [Stephen] Look, check that out.
What do they say, Grace, what do they say?
- They're fake, too.
Um, there's nothing.
(gasps) Oh wait, a four.
- [Stephen] Four? Okay.
Any more books?
- Here, but these are different.
- [Stephen] Those are big.
That's fake, too!
- They're all fake.
- [Stephen] These are all fake books.
- And look, just like the fake book we found
in the abandoned prison.
- Wait, Steve, (gasps)
- [Stephen] (gasps)
- There's a three!
- [Stephen] Three?
- Three.
We have four numbers.
What could this be?
- I have no idea.
- And then how do you know if it is a code,
what number goes first?
- [Stephen] Four digits, are there any more books?
Any more books?
No more books.
Four-digit code.
- Wait, four-digit code!
- [Rebecca] Okay.
- [Stephen] Four. - Four.
- [Stephen] Four digits.
- Yeah but how do we know the order?
- [Stephen] Okay, Grace, remember in the training
that we did.
- Yeah.
- [Stephen] Remember that you looked for some sort of
pattern or numerical order.
- Well yeah, for a four-digit code.
- So let's try putting these numbers in, like,
biggest to smallest or something.
- Okay - Okay
- [Stephen] Biggest to smallest.
- So, six, four, three, one. - Six, four, three, one.
- [Stephen] Try that, Grace.
Six, four, three, one.
- Six. Four. Three. One.
- [Stephen] Please work.
- No.
- [Stephen] No, Nothing.
- Okay, what if we try the other way?
- [Stephen] Smallest to largest?
- Yeah, what if we go one, three, four, six.
- [Stephen] One, three, four, six.
- Okay.
- We gotta look for some sort of pattern.
Sharers, remember the Game Master is very tricky,
but he always has some sort of common theme.
So we're thinking some sort of pattern or numerical order
can work just perfect.
One, three, four, six, Gracie.
- Oh!
- [Stephen] It worked!
It worked, it worked, it worked, it worked.
Okay, what's inside?
- Oh! - [Stephen] Ew.
- Whoa, wait.
- Ew.
- Isn't that one of your guys's socks?
- [Stephen] That's a share the love sock
from the swag store.
- Wait, what?
- Sharers, has the Game Master been going to
stephensharer.com and getting swag?
That's really weird, Grace.
- [Grace] Why did the Game Master only have one sock?
- (sniffs) Ew, it kind of smells bad!
- Does the Game Master wear your guys's merch?
- [Stephen] I don't know. Ugh.
- What could the sock mean?
What type of clue is this?
- Yeah, a sock.
What does a sock mean?
- [Grace] A sock.
- Is that a clue?
- [Grace] I don't know.
Something smelly, something green.
- Green.
What's something that smells?
- [Rebecca] Smells? Like a...
- Smells, think smells.
- [Rebecca] Smell in here, is there like a
- [Grace] This is a hard clue.
- Something that smells?
- Yeah.
- Sock.
- Wait.
- Sock.
- [Grace] Hello?
- S-O-C-K. Sock is a four-letter word.
- That first clue was four directions.
Up, down, left, and right.
That lock was a four number lock.
- [Grace] (gasps)
- [Stephen] That lock right here, Grace.
- [Grace] Oh, another lock!
- [Stephen] Hang on.
- [Rebecca] Wait, are there letters on it?
- Yes, there are.
- [Rebecca] And a four-letter word.
- It's four, it's four.
- [Rebecca] We need a four-letter word.
- Okay, sock.
- [Rebecca] Do you think it's sock?
- S. Let's do it. S-O-C-K.
Oh, it worked.
- [Grace] (gasps) - [Rebecca] (gasps)
- What could be inside?
- [Grace] I don't know.
(gasps)
- What? - [Grace] What?
- [Rebecca] Whoa.
- "Magnifying Glass Has Replaced The Mini Telescope"
- [Grace] Another magnifying glass.
- [Rebecca] Now we have two.
- That makes no sense.
Why would there be a magnifying glass?
- [Grace] I have no idea. - Another one?
We needed this to look at that first clue.
Why would we need another magnifying glass?
- Something else that's really small that we need to see?
- Wait, Steve, remember when I was training you
in the Game Master detective challenge?
- Yeah, what about it?
- And the first skill I taught you
with the magnifying glass?
- Yeah, it was to search high, search low,
search far, search near.
And that the Game Master was always one step ahead.
One step ahead.
Just like you said in that last vlog.
- [Grace] Wait, but what does that mean?
- One step ahead, Grace, think about it?
- [Grace] (gasps) - [Rebecca] (gasps) Oh my gosh
- Look, there's a clue! - [Grace] There's a clue!
- And it says something.
It says, "TICK"
"Tick Tock Knock Knock Use This On The Door To Unlock"
What?
So let's use this on the door to unlock it.
- [Grace] Okay.
- [Rebecca] Try swiping it?
(beeps)
Oh, it's beeping red.
- We definitely need some sort of card to unlock this thing.
This isn't a card, though.
This is a piece of paper.
- Wait, so the Game Master likes to play games with us.
What if that's a clue for them?
What if they have something for us, like something to swipe?
(camera beeps)
- [Grace] Stephen, the camera's dying!
Sharers, tell Chad we have the clue, "TICK" so he can see
if he can use it to unlock something.
- And let us know if they have something that
we can swipe over here.
Maybe we can like, put it under the door or something.
- Chad, Vy, do you have something?
- Anything?
- Sharers, do you know if Chad and Vy and Matt
have anything for us?
- [Grace] Oh no! Oh no! - Chad, Vy, Chad, Vy.
- Chad. - Chad, Vy, Chad, Vy.
- [Grace] Oh no, the camera's dying!