Hey, what is up nation!
In this session that we're going to be making some jewelry in Sketchup.
Okay, so we're gonna do a few different things I don't know a ton about jewelry
but I'm gonna make a ring and then put it on a chain, so we're just gonna sort
of like deal with that and hopefully teach you some things about modeling in
Sketchup. Okay, so one of the things that's really important when you're
modeling in Sketchup is to recognize that Sketchup has been designed for
things in architecture. And I hesitate to say that because it can be used for so
many more things, but it's really true. The thing that Sketchup is best at is
doing architecture. Like when you start to get to curb things it's much harder,
so it's best for architecture. But with the same token when you start to get to
detail things, it starts to get sort of like out of alignment, and it's really
hard to model very small detailed things. So jewelry is one of those things that's
very small, so what you need to do because you'll run into issues if you
try to model the scales you need to scale up, whatever you're doing, so I'm
looking at a ring here, ring sizes in the United States looks like a size 4 ring, is
the inside diameter is 0.586 inches, so I'm just gonna do seven
eight five seven 586, it that's my radius, actually need half
of that, 586, so 293. Okay, so we're gonna use this as sort of
like our general, this is the size that we want.
I don't know how thick ring is, but we're just gonna sort of eyeball it there,
we're not even gonna use that line really, so like if I look at my ring now
there's a slight bevel on the edge, so I'm just gonna make a line that goes up,
that looks about right. And then copy this down, delete this top line and then
looks like there's a slight you use the arc here, so if I take my ring off really
quick, it's pretty flat on the inside and then there's a radius on the top and the
bottom, so if I choose a two point arc here,
and that's like too much, but we're just gonna fake this and for now and then
we'll adjust it.
Okay, so I want to make this a component for now, just copy this off to the side,
make this a component,
and the reason I'm doing this is because it's a symmetrical object, up along blue
and I just want to sort of like see what it looks like.
So if I want a little bevel on this side,
hit the right arrow, slightly.
So I have this slight curve, and there's a way to get this, you want to try to
minimize the kind of like sharp edges that you get, I'm just gonna push this
down a little bit and then I'm just gonna round this a little bit more.
So it's a little smoother, there's some reason I can't do..
because this line continued, and then do the same thing here and just copy this
over, flip it along the red.
For some reason I can't do that,
so I'm just gonna
this guy, right
and then just continue this up a little bit,
so this is like certainly isn't perfect, but Sketchup is, it's gonna kind of be
that way, it's hard to get things that are absolutely precise. So this kind of
looks like what my ring looks like this is like the profile of it, this is the
profile of it, so then after I have that, he's gonna bring this over, explode.
Put that on there, now the one thing that I kind of want to be careful of, is you
undo this, I wanted to do the same thing, but I want to add more sides, you can see
that you can see the facets the sides of the ring, currently and I just don't want
that to happen, I'm gonna draw a line here as a reference and delete this line.
So that'll be my radius, so I don't have to type that in again. Now I have a much
smoother line, and then draw another line here, just select all these guys,
right now I might want to delete that line, make this into a group, so it
doesn't stick, and then rotate, hit the plus arrow, so just lock to that axis, now
when I rotate I'm gonna go there and then just go 180 from there. Delete this
line, explode, select my path, tools, follow me,
select my shape, there you go. I have a pretty nice-looking ring, I'm just gonna
change the color for reference, my ring and I can hide these or delete them or
whatever.
It's fine, my ring is actually a brushed metal on the outside,
and then when it gets to the inside is actually a
gold, and of course you didn't delete this guy you don't need it,
I'm just pressing in a B for the paint bucket tool, you can see that.
So that's kind of what my ring looks like. I mean, if you want like if you
don't like these shapes, you can always change the style, so you don't see them,
you can also go around, this is a little bit tough because everything's
together, but you can click it and hit hide, and it'll get rid of it.
Alternatively, like if you're doing just a view, just two edges and turnoff edges,
if you don't want to see any of the edges, so there's a ring. Now the next
thing that we want to do is to do sort of like a necklace, so I'm gonna do
something super simple here, is I'm just gonna make our laws in just a lozenge shape.
And I'm just gonna show the first how to make like a chain-link necklace,
so if I come out, let's say, about here, I don't know anything about necklaces, so
you'll have to bear with me on this. Just say like here,
then come down, draw a circle at the midpoint,
and then just make sure on that green axis or whatever axis you're drawing in,
so I have this shape, now I'm gonna hit the right arrow, just up to the middle
here, so it's just a circle that I drew, select my path, which is this guy and you
can see there when I was selecting, I'm going from bottom right to top left, that
will select anything within the area, and then when I got over here I hit control
just to add, because if I would select anything in here when I would deselect
it by default when you select things I don't get rid of everything else you
have selected, so just hit control and you will also select that,
while you have controls like that if you hit the shift key it'll make a
minus selection, just like a tip, and then I follow me with the
just a little bit of lag, there I like if I want a gold necklace or something I
would do that, so obviously make this a component, call this link, and then you
know I'd like maybe I don't really like the shape of this, so I'm just gonna make
it a little bit smaller, but obviously you can see that when I do that it's
like kind of starts to get out of whack, so
just something to be aware of, as you start to modify things, it might just be
best for you to change your Lodge in shape.
Should it go like a darker color here, so
it looks okay.
Looks a little thin, but and then what I'm going to do is copy this off so I
hit M for move and then control a while I was moving, and I made a copy, I want to
rotate this, I wanna go 90 degrees, now it could be helpful to have some sort of like
reference point when I put this in.
I'm just holding the mouse keys here, and this isn't going to be perfect most likely,
should make sure there's not like a whole bunch of clipping,
it looks pretty good. So now I have that.
Make this a component, and links, now if I have the distance here, just measure this
really quickly.
So I want to move this to, let's say here, say 39 feet, so if I type in, make sure
you're in that direction, the red, so I'm just gonna hit the right arrow key and
lock to the red axis, type 39 feet, it's not enough, type 42 feet.
And that's kind of like a neat trick that you can do when you're
working in something like this. I saw I like that, now if I hit times 8 it'll
make a bunch of those links, yeah. I could do more than that if I wanted, so let's say 20.
Coming here down a little bit.
Now if you remember, we scaled everything up by a bunch, so we're just sort of
doing this very visually, so if I select all of these things I'm just gonna hit
ctrl+a to select on a PC, I'm on a Mac go to beat command+a, and then go to the
tape measure tool and select my diameter, because I know what the diameter should
be, and click, and it makes a line and then I'm going to type what I want it to
be, so I know 1.586 inches, do you want to resize model I
guess you can see everything kind of disappears, and zoom in, and now
everything is to scale, but we have we still have that detail that we want, like
if I was to come in here originally and try to do like a radius, we'll
probably able to see that I won't be able to do that, tiny radius.
It's just hard, it's trying to lock on to things and I can't get a good small
radius and it says too large for the given radius, so if I change it to
something else then I don't have the fidelity that I want, so why you need to
model bigger than scale down, then the last thing you might want to do in here
is to make the necklace or in a necklace shape right now, it's very stiff and
rigid, so if I select from bottom right to top left, and then hold the plus key,
you know, maybe you want to come in here press Q for rotate the plus arrow or the
up arrow, to lock to the blue axis and then just rotate these, if I hit escape
and the selection tool again, do you select that guy, Q for rotate again,
you know maybe this
just give it a little bit more organic feel to the chain, so you're just trying
to select the inside here, it doesn't need to be perfect.
And we'll just come back in a little bit and I'll show you sort of what this looks like.
Alright, so there you go! I think typically there's a little ring
that goes on whatever charm the necklace is and the links connect to that, but
this gives a pretty good indication of if you want a model jewelry how you can do it.
So if this video helped you, please don't forget to like, subscribe and share
this video with your friends. And as always, happy hacking!
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