- Welcome guys to a brand new season 5 guide, featuring Jinx. In this guide I will teach
you all the core gameplay aspects to get you rolling with Jinx. I hope you enjoy
the video.
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- Alright so first of all let me list exactly what you can expect in this guide. First off
I will show you all of my champion select settings, like runes, masteries, skill
order and so on. Then I will show you the item build that I prefer to use on Jinx.
- Next up I will show you what Jinx her abilities exactly do, and what they should be used for.
This will give you a clear understanding of the champion itself.
- And with that information settled, it is time to get in-game with tips about how to
play the laning phase, and how to act in teamfights. Please enjoy.
- These are the general settings all put together that I use for Jinx. You can simply pause
the video right here, copy all these settings and use them for your games as well.
- Next up, the item build that I prefer. Keep in mind that the defensive item is situational,
depending on the game you are in. You can also skip the defensive item to enhance
your late-game power even more, but you must be excellent at positioning if you choose
to go this way.
- Alright so with that information it is of course important to know what Jinx can do
with her abilities, and how you should be using them. Let me give you a basic understanding.
- Jinx her passive, Get Excited, gives Jinx a huge movement speed buff whenever you get
an assist, a kill or when you destroy a turret near you. This movement speed is what Jinx
is based on in teamfights, because of the huge
mobility boost.
- Her Q, switcheroo, cycles between Jinx her two guns. You can select a powerful, long
range rocketlauncher that deals area of effect damage, or you can choose to shoot with
her minigun, which shoots faster and therefor has more single-target damage. Do mind, her
rockets cost mana on each shot while her minigun does not.
- Her W, Zapp, shoots a projectile towards a direction with reasonably large range. On
hit, it deals single-target damage and slows the opponent for 2 seconds. Additionally,
you gain vision over your hit enemy.
- Her E, Flame Chompers, tosses out 3 mines that explode on contact AFTER 0.7 seconds.
They do not immediately explode. The enemies struck are rooted for 1.5 seconds, which
makes this skill her protection tool to keep unwanted enemies away. Position them carefully.
- Her ultimate, Super Mega Death Rocket, shoots out a rocket that explodes upon contact with
an enemy champion. This rocket can be sent around the entire map, and the more
distance it travels, the more damage it will deal. The maximum damage is dealt at 1500
units away, which is 200%. This explosion deals area of effect damage.
- Now off to the part you've been waiting for, how to play Jinx during the laning phase
and the teamfighting phase.
- Jinx is a late-game hyper carry. This means that she needs time to build up her strength,
and her first powerspike comes quite late into the game, only at 2 items. Before
this point, Jinx is quite weak and should not get into too many straight-up fights,
unless you can catch somebody out of position.
- This means that the laning phase is important, because if you lose the lane your powerspike
will be delayed even more, making it almost impossible to carry the game unless
you can stall out the game long enough.
- This is what you should be doing on lane: You have to farm as much as you can. Do NOT
try to get into straight-up fights with the enemy champions, because Jinx is not an
early game champion. As Jinx, your focus is on farming and building up that 2 item power
spike.
- As you are farming, it is important to keep pressure on lane. This is commonly done by
pushing the minion wave in right from the start. If you have more minions, you have
more pressure because the enemy cannot win fights in a huge minion wave. Focus on pushing
the wave in and cashing in that gold from the minions.
- At the same time, Jinx is excellent at punishing your enemies when they are farming. Use your
rockets to have additional range, and attack the enemy champions when they
try to last-hit their minions. Like I said before, don't get too close because you don't
want to fight. All you want to do is poke your enemy to low health, and get an
advantage by having pressure on lane.
- If your support has any form of CC and chooses to engage onto your enemies, a nice trick
is to DIRECTLY throw down your flame chompers below the enemy champion, while he
is stunned. This will chain your CC with your support, which makes it very hard to counterplay
for the enemy champion. Hit your W after that to slow your enemies and keep
poking away at him with your rockets. There is almost no counterplay possible this way.
But keep in mind, stay on long range. You never want to be caught by their CC, since
there is no real way of escaping with Jinx when that happens.
- Alright so you push down the enemy turret, farm away and once you get to your 2 item
spike, which is infinity edge phantom dancer, you are ready to group up and force
objectives with your team. Jinx is incredibly strong at this point, because of the area
of effect damage the rockets can deal. Let's get into teamfighting now.
- Jinx is an absolute beast in teamfights because of her hyper-carry potential. These
rockets burn away entire teams simultaniously, which can carry fights into your favour
in no time.
- The most important part here is your positioning. I will release a guide next week about positioning
with AD carries, so I won't go into to great detail in this guide.
However, I will teach you how to make it easier for you as Jinx.
- Once the teamfight is started, you do not want to be in a risky position. Stay very
far back and try to kill your enemies with your Zapp or your Super Mega Death Rocket,
and try getting some rockets in there, as long
as you stay safe. You NEED an assist or a kill to get rolling in teamfights, because
your passive makes Jinx one of the best teamfighters.
- Once you have an assist or a kill, you can turn on Rampage mode. With this I don't want
you to run into the enemy backline and die horribly, but I do want you to come closer
and consistently hit your rockets onto your enemies. Use your Flame Chompers close to
you so you have something to kite around, and keep hitting them auto attacks. If they
choose to go for you, you can use the insane speed boost from your passive to run all the
way to the backlines, and this will let your team deal free damage onto them.
- Keep using your rockets in teamfights. The minigun can be used if a single tank is chasing
you and you want him dead, but ideally you can stay out of danger with the range
of your rockets, while dealing damage to multiple enemies.
- If you haven't used your ultimate yet, it is also great to chain your ultimate with
any sort of engage your team has. For instance, an Orianna ultimate or a Malphite ultimate
can knock up multiple targets at the same time, which gives you a free shot to hit multiple
enemies with your ultimate. Don't only use it to secure kills, it's great to use
as an opener for fights too, if you can hit multiple targets at once.
- Alright so let me sum it up for you to make it all clear.
- On lane, play an aggressive poke style, where you push the wave constantly, apply
pressure by poking and try to out-poke your enemy. At all cost, try to stay out of fights.
- After your infinity edge phantom dancer power spike, get into teamfights. Stay on
long range and use your abilities to try and get the first kill/assist that will trigger
your passive, and then try to deal as much damage as you can with that insane movement
speed buff. Stay on range, but keep auto attacking.
- Use rockets only in teamfights, unless you need to focus a tank who is alone with you.
- You can also use your ultimate together with the engage of your team. If you can hit
multiple targets with it, do it, even if you don't directly kill anyone with it.
- And as last I will give you this tip, please do not try and hit people across the map with
your ultimate. Yes, it can work, but the chances are low and it takes off pressure
from the enemy if they know your ultimate is on cooldown. Keep it for the important
fights.
- Now it is your time to practice your Jinx skills. Use these tips and I know it will
be much easier to learn her, and stay tuned for my guide on AD carry positioning coming
out next week. That guide will be important if
you are planning on playing more AD carry. Alright guys, goodluck in your games and if
you have any questions, ask me in the comment section below. Oh and yeah, don't forget to
like and subscribe for more season 5 guides. See you guys soon!
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