Hello everyone. Welcome back to PJ Chen Design we're gonna have something really
fun today. Inspired by Dali melting clock, I make
this clock here, and it's having dripping and the same way you can useful like
water if you are making the honey dripping from something else. Are you
ready! Let's get started!
so that's starting with this water dripping thing.
and then we'll go to the clock. First of all, let's has this block over there, and
giving a little bit fillet edge. and for the things to dripping from the
top of it, the way I'm using the dripping for the water is I'm going to have the
sphere first, we're coming over to the top view, and let's place a sphere over
there, and holding the SHIFT like that, so this is the sphere that we have.
Let's take a look on other view. We want to move it to the top of whatever the
position is going to be, then we're gonna use the Gumball. Let's make it squished a
little bit, so it's a flat end a little bit.
Okay, so there's not much of a point that I can edit, so I'm going to use a Rebuild,
and let's change U and V to 12 and 12 or you can have more if you need a lot more
points, so let's say we want to do 16 and 16 and we can preview it, and then if we
like that, we're gonna click OK. Alright, so the button of the water is supposed
to be flat. You shouldn't cutting into the table
we're going to turn on the control points here. You're gonna select everybody from
the bottom, and we're gonna use the command set point, SETPT, okay let's set up
with the z-axis, because we want to move up and down, and align to the wall, and
then we click OK, and then you can see from the front view. Let me enlarge this front view.
All the point on the button is going to follow my mouse, so I want to snap
into the table there, so now we have this shape right there. We are going to try
with the bend tool. Let's go ahead to use the Bend, and
we're gonna pick up all the curve like over the bottom half, and then we start
axis as close to the bottom here, and if we want to bend it over like this.
And then you might need to adjust it a little bit by pulling this
back a little bit, or you can moving the whole things back. and I'm moving the
whole object back a little bit, so that is giving you a little bit like
smoother part, and then you can keep bending if that is not satisfied, so
let's use the bend tool one more time. And we can bend it a little bit, so the
water is kind of coming back there alright.
so with this now, it is a lot of a control point, and it's hard for us to edit at
this point, so we can rebuild this one more time, and have it back to 16 and 16.
So now it becomes simple form one more time, and you can bend it again
until that you like the shape. I'm just going to stop here and continued for
shaping here. We are going to turn on the control point, and this time I want
to drag all of this down something like this, and then have those parts,
because the gravity, it is gonna come down like this, and those part it's gonna
come in down like this. It doesn't have to be symmetrical. It's better not to be
symmetrical, because it's more like a water. Okay so the one that we have on
the top, we're going to have something like maybe like those. It's gonna be
the side a little bit, and those is gonna pull it out a little bit like
this. So it's kind of tweaking into the shape that you like. So this is
the first one and again I have this corner it's look like it's talking into
it. You may want to spend a little bit more
time to find what is the best angle to fill it in there. Here's a demonstration
show you how to do this organic form. So this is the first one.
It looks like a water, honey, any type of the surface look like that, you can use
this way to manipulate it. The second one we wanted to do is a clock, so we are
going to build a clock really quick on the side, we are going to draw a curve
about how big that clock is going to be. And with this curve, we are going to make
a surface right there, so this surface, let's bring up to the top. Okay and then
we are going to rebuild this curve. Let's go ahead to rebuild it like 16 and 16.
and click OK. And we're gonna turn on the control
point now. With this control point, instead of using the bend tool, I'm simply
just going to use the rotate tool, and that set it up here roughly here for our
Center and we can bend a 90-degree over here. Okay, so now you can see the
surface is attached to that surface there. Okay with this surface, I'm going
to turn on my control point one more time, and this time we wanna kind of
dragging some of a point down like what we have done on the other piece. Alright,
so this is like a melting part, so we're gonna tracking all of this coming down a
little bit, and a little bit here. so something like this. Okay, alright, the
second things we're going to do instead of create UV curve we know this is
original curve, and I'm gonna use that to create a clock there. So first things we
are going to build the outline. So the outline is going to be simple something
look like this. Smart Track is on, snapping into the
center and coming up. so that will be our profile, as you can
see something like this on our perspective, and we are going to use the
command is called "revolve". This will be revolve, this will be our axis, and then we
got that 360 degree, and don't forget to cap it. So this is the outer
part of the clock. Let's go ahead to to use the text object, and I'm going to
type it one, two....
and Arial Black, we're going to have the thickness is one and three millimeter
high so we got something like this. okay and it might be too big there. So I'm
gonna scale them down. Alright and we need to place them individually to the
place on the clock. how do I know exactly place I'm going to
have I'm going to have one here as a reference point, and use that reference
point with the polar array, and snapping into the end point. I wanted to have 12
of them and 360 degree, so that's how I get those and simply I'm just going to
place those numbers using that as a reference point, and gonna place over
there.
okay so another things we wanted to do we also need to have the hand, so I'm
going to have one of them. It's here about this high, and this one is going to
be placed over here. We're gonna make a copy and the other one's going to be
longer, and then so that's rotated this one to 10 the clock. I want to make it a
little bit shorter and let's moving out there, so it's not hitting the number and
we want to move this as a center and move it to minute to the 10, so you got
something about 10, 10. So now we have everything done let's go ahead
and select everybody and let's go ahead to align them to the top on the right
view. Okay so now the numbers and everything is there, let's select the
number again let's make sure that we move it down to the bottom and that is
the point you can Boolean. If you want to and if you wanted to have other colors
full of rendering you probably don't want the boolean okay.
So let me change this into the black color. So now we have everything,
we also have this original curve we had, so let's making into the surface,
and then we can do flow along the surface, you're gonna pick up this and
pick up the surface underneath it, and we're gonna pick up the target over here.
So you can have this clock look like melting on the table alright. I hope you
enjoy the video today. Please subscribe it and click the little bell so you will
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