Welcome back gamers to Top 10 Gaming, I'm your host Johnny Rogers.
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Plus leave us a comment down below with a video game mechanic you wish was real.
While you ponder that lets jump into today's list of the Top 10 Video Game Mechanics That
Wont Work In Real Life
#10 Getting Shot This first point is perhaps one of the most
overlooked, yet oh so prevalent video game mechanic that exists.
How many times have you played a game such as Call of Duty, or PubG where you've been
hit by bullets and not just dropped immediately.
Unless its a headshot the video game world is very forgiving when it comes to getting
tagged by bullets.
The shots taken are enough to warn you that you need to duck and take cover, heal up and
get back into the fight.
Yet in reality this would just never work.
Bullets are much more deadly than any video game will make them out to seem.
Even a 9mm pistol contains a muzzle energy of 580 foot-pounds and 5 rounds from that
would be enough to make a deer topple over.
#9 Waiting Your Turn To Fight A game mechanic well never understand is this
odd back and forth fighting where you attack your opponent and just stand perfectly still
while they counter.
Imagine getting into a fight with someone in the street and just having to get socked
in the face until its your turn.
Its a very gentleman like way of fighting sure and in video games this gives you enough
time to map out what you're going to do next.
However in reality if this were the case you would lose that thought immediately upon getting
thrashed on your opponents turn.
It reminds be so much of those classic duels you'd see in old western movies, but beyond
that it would certainly make fighting not just more dangerous, but boring as well.
#8 Climbing Towers To See Where You Are First and foremost God bless Google maps and
well just maps in general.
Could you imagine in order to figure out where you are you'll have to first climb that giant
tower.
This mechanic is often used in games such as Assassins Creed where a portion of the
map is hidden and the only way to reveal this is by scaling the highest point in the vicinity.
Thankfully in reality this isn't necessary although it may add a fresh perspective seeing
the whole city or area from those heights.
Everything would take so much longer though if this became a required element for navigating
the world.
#7 Carrying Things Video games such as Grand Theft Auto always
baffled me with the strange but necessary mechanic of being able to hold onto so many
things.
It would be a pretty useful mechanic in real life if this were true.
Imagine being able to carry an assortment of belongings past what your small pockets
could fill.
As I mentioned in games like GTA you carry quite a wide variety of weaponry and can whip
out whichever weapon youd like at a moments notice.
Some games have added a cap to what you can carry such as CODs Blackout mode where they
require you to also pick up a backpack just to carry more things.
This certainly adds more realism to this wishful thinking video game mechanic.
#6 Rolling Versus Running For whatever reason it has become a universally
accepted game mechanic that every character should be able to roll.
Not just somersault for fun though, no no, rolling is also a faster form of travel than
even running.
Many gamers swear by this technique of getting from point A to point B because not only do
you stay low to the ground, but in their opinion they actually believe its faster.
Imagine this same mechanic implemented into our own reality.
It would certainly make the sprinting events at the Olympics much more entertaining.
Now introducing the 100m roll.
It just wouldn't work at all, you'd be so dizzy by the time you reach your destination
that you'd forget why you rolled there in the first place.
The show Live PD would be pretty funny to watch though, just cops chasing after these
criminals rolling around.
I cant get a hold of him he keeps rolling around!
They're too fast.
I guess well have to roll too.
#5 Bodies Disappearing Unless you're Bill and Hillary Clinton you've
probably never seen a body disappear.
However in video games this is a strange phenomenon that occurs in almost every game where death
is present.
We dont know if its meant to keep things tidy for cleaner game walkthroughs but how weird
would it be if when you pass in this life you physically disappear.
Come to think of it when I say it out loud that sounds kind of magical.
Sounds like something Disney would do.
Although when it came down to convicting a murderer the judicial system would have a
much more difficult time prosecuting someone with literally no body for evidence.
On second thought lets just keep this mechanic in video games where it belongs, as strange
as it is.
#4 Looting Houses I'm sure we can all agree that video games
can instill poor behaviours in some people by simply normalizing them within the mechanics
of how that world operates.
One that's so normalized and makes zero sense is the ability to just loot peoples homes.
Imagine sitting at your dinner table with your family and out of nowhere some strangers
waltzes into your home chats with you about the weather and then immediately starts rummaging
through your cupboards for supplies.
You'd be a tad thrown off and probably would call the police right away.
In video games though the NPCs have almost no issue with this behaviour.
You can even enter a home in some games, never talk to the people who own the place and theyll
still smile as you steal their belongings.
Its safe to say this would never work in real life and nor should you ever attempt to try.
#3 Defying Gravity It would be pretty boring if the laws of gravitational
pull actually applied to video games and would actually render most games impossible to play.
In most games you can perform maneuvers such as double jumps where you actually gain a
boost in height for doing this.
This pretty staple mechanic though would never be able to work in reality unless you were
always on a trampoline.
Games such as Duke Nukem or Crash Bandicoot pull off these miraculous double jumps sometimes
without even touching the ground.
That means while in mid-air they wiggle in a certain way and actually launch themselves
higher.
Unless you have a jet pack strapped to your back the law of gravity would never allow
for something as ridiculous as this to happen.
#2 Doors We realize this is a pretty generic point
to go from but allow us to explain.
Nothing has changed the way that we view doors like video game mechanics.
Some doors are locked and tell you that you'll need a key to open them, but other doors never
give this prompt they're just jammed shut and as a result not even all the bullets in
the world could open it.
More ridiculous then trying to use your firepower to open a wooden door are the ones that don't
even budge from tossing a grenade at them.
This mechanic would certainly be an improvement for home security companies, but in reality
it could never work.
#1 Multiple Lives As far as we know the life were currently
living is the one and only one that we get.
Death is a scary thing to pontificate on, but many use this as motivation to achieve
great things in their time.
For video games though all of that logic goes out the window.
It gives gamers this care-free attitude to just take a leap of faith knowing that worst
comes to worst they can just restart at their last checkpoint.
Unless you believe in reincarnation, the game mechanic of multiple lives doesn't work in
real life and nor has it ever been proven to.
This mechanic just turns the entire idea of dying into a simple inconvenience which as
I said before is perhaps a terrible form of behaviour to train into people.
And that has been the Top 10 Video Game Mechanics That Wont Work In Real Life.
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From Top 10 Gaming, Im Johnny Rogers and until next time, take care.