See you around like a donut, Carl.
Ah ***, here we go again.
Worst place in the world.
Welcome to Escape the Backrooms
an exploration game with eight
highly realistic levels
designed to trigger the liminal feeling in your brain.
And these are the entities I made for my game...
they're uh, kind of bad.
So I'm going to remake every single one of these entities be highly realistic
Add even more scary
entities to my game and add brand new levels and mechanics
so that way my game won't suck anymore.
So the first level I'm going to add is level 3
also known as the electrical station which is a class 4 danger.
Level filled with brick
hallways and electrical machinery
with pipes lining the walls and ceilings of the level.
So I sketched out a map of the level with all the different sections and started
blocking out the level in Unreal Engine.
Then I slowly added models
props, textures, and decals to decorate the first hallway.
And again
I'm not an environment artist so it might look a little rough around the edges
but I think it's a pretty good start.
Then I decided to decorate every single room in the level
which took a really long time and made it so that the further you go
into the level,
the more danger there is lurking around so be sure to check every
corner and make a run for the nearest door.
if you get chased by something,
And it should be common sense
but don't step into puddles with electricity radiating through them.
But open wires
aren't your only danger
since level 3 contains.
entities called hounds which are humanoid entities with unkempt
black hair and large mouths filled with sharp teeth that walk
on all fours
like a dog.
They are extremely dangerous and become agitated whenever they see
someone wandering around.
So I ended up using a reference image from the wiki and modeling out this
entity which actually ended up looking really cursed.
Now once a Hound spots
you the only way to escape it
is to shine a flashlight directly in its face to blind it and make
a run for your life.
So make sure to be quick to react
as soon as you hear one or you'll be dog food,
The next level I'm going to add is level 4
also known as the abandoned office
which is a class one safe level
which resembles an empty office building but it's almost completely
devoid of furniture.
Level 4 is also the only level to have different seasons
but don't get too excited because it rains like 99%
of the time
anyways,
So I modeled out a ton of different rooms that added interactable
office equipment
and props that you need to use in order to get from room to room.
I also added this Dynamic lightning system
which really adds to the atmosphere
the level. Now in real life,
offices are extremely boring and drain the life and soul
out of You by having,
you sit there for hours on end while constantly being reminded
of how much of an idiot you are.
But in my game...
it's really not that much different.
But the good part about level 4
is that it's filled with almond water
and other items to help restore your sanity.
So
if you ever need to stockpile for the more dangerous levels
you can always come back here once you find the exit.
So the next entity I'm going to add your skin stealers, which are tall
pale
humanoids
with sunken white eyes that can wear the skin of their victims
as a disguise and mimic human voices.
So I modeled out this designed for a skin stealer and added a mechanic
for them to steal people's skin whenever they kill someone.
I also made them echo your teammates' voices when they talk from far away
so be careful when you think you see your teammate out in the distance because
it might just be the last person you ever see.
Now we need to add a way to identify other teammates because it would get
kind of annoying
if you kept confusing them for skin stealers and got killed every time.
So a lot of people were suggesting for me to add name tags
and different colored suits for players,
but I think seeing floating name tags and RGB colored suits
would kind of kill the immersion of the game.
So instead,
I added a system where you can whip out your ID card in game to show
other players who you are,
So be sure to ask everyone for their ID before trusting
them if you're in a level with skin stealers.
Oh well
hey there Mr. Stealer,
I don't remember you in the lobby.
So before adding even more entities and levels,
I decided to make some changes to the old ones to make them even better.
The first thing I change to the pitfalls because it was way too easy to
jump across them all
s o I made the walkways narrower and made it
so you have to balance yourself as you walk across and if one of your teammates
falls down,
you need to use a rope to pull them back up.
And if your whole team falls down
then you better be prepared for what you'll find down there.
I also added seven more floors to the habitable zone with an elevator
to move between them,
Multiple exits in pipe dreams. Objects to
distract the entity in the end,
Lighter water in the pool rooms. Notes
scattered around with hints. A new VHS filter. And better jump scares.
Now the one level that everyone has been saying is an absolute masterpiece
Is level fun which I personally think is way too easy
and should honestly be more challenging
So my goal with level fun was to cause this much psychological pain
and suffering as humanly possible by combining the infinite
repetition of nursery music.
Micro movements that make you restart the entire level time and time again.
And intentional
tricks to make you question my coding ability. And I think
I accomplished my goal.
But I now realize that not everyone is a pro gamer like me who
enjoys a challenge filled with trial and error with their friends.
So
I'm gonna add some balancing changes to appeal
to the average gamer who doesn't enjoy level fun.
So I changed up the map layout a bit to make it more apparent that you need to
use teamwork to get through the level
and not just try and outrun all the monsters.
I also added balloons around in the tricky parts that you can pop to make the
entities turn around
so you won't have to risk your life to pass the rooms.
Now before I add the next level,
which is probably the most important level in the entire game,
be sure to hit the like button and
subscribe or you'll no clip in your sleep. And while you're at it
join my Discord
since I'm always looking for suggestions and feedback to add to my game
and I actually set up a forum in the Discord.
so you can vote on suggestions...
The next level
I'm going to add to
my game is the Hub,
which is a giant tunnel that contains an entrance to every single level.
So I modeled out this underground highway tunnel and added an abandoned
M.E.G. base that has computers filled with useful Intel on different
levels and entities
as well as storage for your items.
I also added these doors to access different levels,
but before you can actually use the doors,
you need to find the level key inside each level and unlock the door from the other side.
So it's so it's a good idea to spend some extra time in each level to unlock it
so you won't have to start all the way back at level 1 to get to a specific level.
So when I released my game,
everyone was complaining about how it's a walking simulator and telling me to make
it a puzzle game,
But it always seemed kind of silly to me to have a bunch of grown men with families
to feed sitting around solving puzzles
while getting paid ten dollars an hour by some random corporation.
So instead, I'm gonna make it more of a survival game.
So I added an inventory system
where you can store a limited amount of items you'll need in games such as a flashlight
which lets you light up dark areas,
Almond water
which restores your sanity. Energy bars which give you a
stamina boost. Juice which gives you a speed boost.
A crowbar
which lets you access vents and other hidden areas. And liquid pain,
which causes a lot of pain...
So when it comes to the old entity models,
I change the scratcher to look more realistic since it should be
a lot more intimidating.
Changed the partygoer to not look like a three year
old's art class drawing. And by popular request from the comments
on my last video, changed
Mr. Kitty from this detailed model to a stickman.
Now I know a lot of people still want me to make the smilers body transparent
but I think that it's fine as it is now since you're never
really going to see it outside of darkness
and if you do then you'll still look pretty intimidating since...
oh I forgot about you.
Well I really didn't want to have to do this
but... "Have you ever had a dreams that...
that... you..." Well
that takes care of that... oh no no..
So now that players have flashlights, it will be pretty easy to expose
what's hiding behind the darkness.
So I made the smilers body invisible and also made them different sizes,
which was a suggestion from my Discord
which you should definitely
join with the link in the description.
Now I know it's been a while since I last updated the game
and the reason for that is because I've been working on this update.
So originally
I was planning on releasing the new levels one at a time
but I don't want players who've already finished the game to get like 20
more minutes of playtime
and then have to wait until the next update all over again.
And I've already made a ton of progress on the new levels
and I'm going to be adding seven brand new levels and five
brand new entities along with a bunch of other insane mechanics.
So if you're as excited as I am,
be sure to subscribe and hit the bell notification icon
so you don't miss my next video where I add them...