hey guys in this video I'm gonna show you how to insert an image into SolidWorks and the reason
that this can be important is that if you've been using CAD software you know that everything begins
in the 2d environment where you have to start out with a sketch before you can even convert it into
a solid body or surface if you think about it an image gives you a starting point or a reference so
that you can more accurate trace a line or curve against in the real world most consumer products
you see most likely start up with the sketch image this sketch image is normally created by
an industrial designer where he or she primarily focuses on the ideation stage which can involve
proof of concept aesthetics the function and the manufacture ability of the product once a design
is chosen then sketch images of the front right top views are then drawn out to be used downstream
to be 3d model where more requirement can be done my goal today will be to show you where
you can find these images to sketch and how to insert and scale them correctly okay if you like
to follow along with the tutorial head over to my website Roth its agenda com /downloads to
get your project files I also leave a link in the description below now with that out of the
way let's get into it okay if you head over to my website under the headings it's like learn here I
have a bunch of different free tutorials links and articles but for now we're just gonna focus
on the links for 2d sketches for 3d modeling one popular players I use is drawing database here
you can grab a bunch of different things such as cars aircrafts watercraft weapons so for example
this BMW 6-series we have all the views needed to start your 3d modeling you know the bright
top rear and the front another place is Instagram I follow somebody called Industrial sketches and
there's a bunch of different sketches here that you can use to kind of start your 3d modeling
unfortunately sometimes you won't be able to find all views they'll give you like an isometric view
and top view but they won't give you like a right or front views so you're gonna have to
do some interpretation to get your sketches laid out correctly to make your model another place I
use is Pinterest I'll normally just type in car blueprints 3d modeling and you'll find a bunch
of different blueprints readily available that are free some side you can type in industrial design
sketches and you'll be able to find a few sketches that ways as well and another one but it's called
it's paid that's called d blueprints comm they have a bunch of different things to model out
check them out it is paid so just keep that in mind so for this example I've actually found a
sketch image of a Predator drone and I've already cropped into the correct size I kind of show you
a preview kind of how I do that that's kind of a video in itself but I'll name look but
I'll normally go and sell Photoshop I'll open up the picture and I'll go to crop and then I will
I assume up on this real quick and I normally drag it and then you see that the pixel shows
up and I'll drag it to the very top of the sketch and then to the very right and very left so that
is so that it's crop perfectly the same with the bottom so everything's kind of touching the part
so everything is kind of touching the the sketch imaged itself and I'll save that out and then I'll
do that for the other views and you can see that I crop these perfectly where this one's 30 31 2 to 3
by 6 5 2 and the other one is 17 23 by 65 2 so the right image is 17 23 pixels to the width as far as
the width and as far as how tall it is it's 652 pixels tall same with the top so now that I have
these crop to the correct size you'll see why I did that on purpose so let's hop into SolidWorks
cut a noon hit new part hit OK because I use pixels for some reason if I use millimeters it
converts the pixels into millimeters so I don't know how that all works but it it does it does
a pretty good job let me show you real quick so hover over to right hit sketch go to tools sketch
tools sketch picture and let's grab the right view since we're dealing with the right point hit OK
and when you're importing images depending on the size they may take a while so just just hang on
you can see based off the sketch image is snapped to the corner and if you look at it that is the
very bottom part of the actual drone and the very nose of the drone itself and right now if you look
over to the left where it says properties you have 1723 you have 650 - for some reason it does the it
doesn't conversion and and that is what I like and so one way to scale it right now I like it
scaled the way it is because it image came in with the same pixel count to match millimeters
hopefully that makes sense and then now but if you didn't do like that let's say you grab the
random image I'll actually use the make sure your enable scale tool is on it'll just grab it to the
front nose of the drone and this is more of a you know rough approximation scaling method and then
you go over to the right and you'll go to the very back and then you let go and then you can type in
what you need so you can see 17 20 2.9 millimeters very close to 17 23 but it's not 100% close and I
actually wanted it to be spot-on so I'm not going to use the enable scale tool method so just hit
exit out I like it where it's at so I'm just gonna hit but before I hit OK I'm actually gonna go to
full image and change the transparency to 0.5 the reason why I do it do that is because when
I sketch I want to be able to make sure that I can see my sketch through the image itself so
it's not blocking anything okay I like that hit okay now I actually want to go to the front view
actually hit OK and I want to go to the front view pit sketch same thing go to tools sketch tools
sketch picture and let's look for the front okay okay it might take a minute so just be patient
deactivate DNA was killed too you can see that it came in thirty one two three six five to go back
to our window you see that thirty one two three five six five two so I like that but the only
thing is if I was I wrote it over it's not in the center I actually want this to be in the center
do that this is in the XY direction so I wanna and I know the width of this guy is thirty one
two three so I'll take thirty one to 3/2 you can see it shifted over the wrong half but no worries
select in front of it and hit negative and that will bring you the center and then if I look at
it and zoom up you can see the right view and the front view intersect at the nose and it's pretty
accurate this way so same thing go to full image transparency 0.5 okay okay now we have our front
locked in and her right locked in now is to do the top so I'll hover over to your top plane right
click uproot it okay / - you're right hit sketch tools sketch tools sketch image or sketch picture
let's go to the top hit okay and we wait okay now that the top image has appeared let's deactivate
the scale tool you can see it came in as 31 23 5 1723 but you can see it's off to the right so
we're gonna do the same thing again so it's in the x-direction 31 to 3/2 and then we'll put a
negative in front to ship it over to the left and if I hit space hit top face here you can see that
it is right in the middle of my sketch then we go to a full image transparency point 5 hit OK hit
the check mark and there you guys have it you can look at the alignment it looks pretty spot-on so
if you look at this line here in this line you can see that they are pretty close in alignment and
then to take this another step further I actually like to name my sketch images so that I don't get
confused instead of things sketch 100 since I know sketch 1 is the right I'll just double
click that and say drone right and then this is double-click it your own front your own top okay
the next thing I like to do now is to actually put all these sketches in one folder so what how
you do that is select the first sketch over to the last sketch hold down shift and click then
right click add new folder and we're going to name this your own layout sketches so that when we draw
all our other sketches this will be in separate folder and we won't get confused and mixed up and
we won't absorb any of these sketches as we sketch along so that is pretty much it ok so here we have
a nice super clean sketch of a johnboat that I'm actually working on right now this is a nice clean
blueprint but let's say we don't have something like this let's say we have a bunch of different
reference images like this here you can see where I would have tackle this is I would go off of the
table view because just it's the most flat view but you have to take into consideration that this
was actually taken by a camera where it actually introduces perspective and for shortening so that
makes you the sketch layout but it will get you close so one way I actually use this top view is
Miha penis hogs were quick so here is some of the surface modeling that I've done using the top view
so if I go into top view hit show you can see and I hit edit so you can see I actually drew a
construction box for the top view of the johnboat and because I know some nominal dimensions I was
able to size that construction box accordingly and then scale the picture to get pretty close
you can see I actually kind of had an angle a little bit and kind of figure out okay where is
the end of the boat and where is the very front of the boat so I got pretty close so that's one
way doing is make a construction box around it and then scale accordingly based off of nominal
dimensions you have hopefully you guys learned a few things today sketch images can be used as
a powerful approach when creating high-quality 3d models however if you could also do the freestyle
approach where you just jump right into CAD and start sketching as you please however I prefer
starting with the analog approach where I started with a sketch image or a high-quality half sketch
of all the necessary views that defined it in InDesign then use CAD to convert it into a 3d
model where the final details can be incorporated if you liked this video don't forget to give it
a thumbs up and subscribe for the next video or I have to take these sketches and convert
them into a 3d model using some event surface techniques if you want to see more of the behind
the scenes stuff that is not on my youtube channel follow me on Instagram and rotted
agenda and as always thank you for watching I'll see you guys at the next one and later