- We're punchin' players and sussin' out Skrulls.
That's right, it's Captain Marvel: Secret Skrulls
from USAopoly.
(upbeat musical jingle)
This foe-finding, fist-flinging, secret identity game
pits four to seven players against one another
in a race to reveal the truth.
Who's a Skrull, who's a defector,
and who is just an expendable side character?
Set up begins with the alliance cards.
Depending on the number of players in the game,
set up the alliance cards with the appropriate roles.
We're setting up for a five player game,
so we'll need Captain Marvel, one ally,
two Skrulls, and one Skrull Defector.
The objective of the game depends on your role.
Captain Marvel and her allies
are attempting to defeat all the Skrull,
including the Skrull Defector, to win the game.
The Skrull must defeat Captain Marvel.
The Skrull Defector must kill everyone
and be the last Skrull standing.
Shuffle the alliance cards
and deal one face down to each player.
This is their hidden identity for the game.
Except for Captain Marvel, she reveals herself
and takes the Captain Marvel player card.
Each other player takes a player card as well.
Shuffle the identity cards and deal one to each player,
except Captain Marvel, who may choose a side
of her player board to play during the game.
Each player should now read their identity
and their associated ability.
Next, each player takes health tokens
equal to the symbols on their character identity card
and places them on their player card.
Shuffle the playing cards and deal
a number of face down cards to each player
equal to their starting health.
This is their starting hand, and throughout the game,
a player's health also equals the hand limit
they have at the end of their turn.
Place the remaining playing cards
in the center for a draw pile.
Gameplay occurs in turns, starting with Captain Marvel.
On a turn, the active player proceeds through three phases:
draw two cards, play cards, discard.
In the draw two cards step,
the active player draws two cards.
If the draw deck is ever depleted,
shuffle the discard pile to create a new draw deck.
In the play cards step, the active player may
play cards from their hand to attack other players
or provide themselves with equipment or healing.
There are two types of cards, red cards,
which have an immediate effect
and then go straight to the discard,
and blue cards, which stay in play
until removed by a game effect.
A player can play any number of cards
but must obey the following limitations.
Only one attack card per turn.
Some other cards break this rule,
but generally you may only play a single attack in a turn.
This doesn't apply to other cards that cause damage.
Only one copy of each card may be
in play per player, no duplicates.
And only one weapon per player 'cause two, you just,
you lose balance and you fall down, in my experience.
There's a variety of card options, including weapons,
attacks, heals, equipment, ships, and Goose.
(chuckles) Yeah.
The rule book has a clear description for each,
but one mechanic is worth explaining, range.
Range is the distance between two players
and determines which weapons are usable on certain players
relative to the active player's location.
In this example from a six player game,
player A can use cards with a range of one
on players B and F, cards with a range of two or more
on players C and E, and they need a weapon
with range three to reach player D.
After playing their cards and enacting their effects,
the active player proceeds to the discard phase,
where they discard any cards from their hand that exceed
their hand size, which is equal to their current health.
After their turn, play continues around the table clockwise.
As players duke it out, eventually
someone will lose all their health.
When they do, they are eliminated
and reveal their alliance card
and discard their hand into the discard pile.
Though they are out of the game,
they can still technically win if their allies
manage to complete their objective.
When a character is eliminated,
the player who dealt the killing blow
receives a penalty or reward depending on the character.
If any player eliminates a Skrull, they draw three cards.
If Captain Marvel eliminates an ally,
she must discard her hand and all her cards in play.
Play continues until a team or a player
completes their objective.
Skrull must destroy Captain Marvel and the defector.
The defector must be the only player remaining,
and Captain Marvel and her allies
must destroy all Skrull in the game.
Whoever completes their objective wins.
And that's Captain Marvel: Secret Skrulls.
I'm Becca Scott, and when I suspect someone of lying,
I generally just punch the truth out of them,
so I think I'm gonna win this one.
You can watch me and my friends punch each other
in this game and other awesome games
on Game the Game, right here on Geek and Sundry.
We'll punch you there.
(upbeat musical jingle)
(upbeat music)