What’s up guys it’s me Jeremy!
I decided to take a little bit of a spin on the previous idea, so here’s a list of 10
items you probably never knew that once existed in League of Legends.
It’s possible that you might know a few of these, but I gotta say I really dug deep
and I would be impressed if anyone knew more than just a few of these.
Also, please keep in mind that these items come from the Alpha stage of league of legends,
and because of that, in game footage of them just doesn’t exist, since the earliest recorded
video only came out a few months into the closed beta.
If you enjoy the video don’t forget to hit that like button, and if you don’t enjoy
the video please click the dislike, and if this video hits, let’s shoot big and say
20,000 ratings I will make another one of these Anyways, let’s get started.
The first item shows off a bit of a theme that will recur throughout a few other items
on this list.
In one of the very early versions of league, summoner spells were not actually in the game,
and the effects were instead contained in the active abilities of different items, similar
to what eventually happened to promote and clairvoyance.
The first example of this was Scroll of Teleportation, which was a consumable item with the active
to Teleport to target allied structure.
Max: 3 stacks. 2 Minute cooldown.
The item originally came from Defense of the Ancients, but was scrapped upon initial design
as Riot actively searched for better ways to make League of Legends different from DOTA.
The second item is called Runegorger, and by building out of hexdrinker, it alludes
to some of the original design concepts for what eventually became Maw of Malmortius.
Giving +50 attack damage, +40 magic resistance, +16% life steal, Unique Passive: After taking
magic damage you gain attack damage and magic resistance for 8 seconds.
Bonus stacks up to 50 Attack Damage and 50 Magic Resistance after taking 800 magic damage.
At 3300 gold, it certainly wasn’t a cheap item, but it’s not hard to see that it was
pretty decent, just from the incredible amount of raw stats it could give you.
It was removed from the game, along with Hexdrinker that was later readded back into the game
in early season 1.
Runegorger would go on to be reworked into Maw of Malmortius, and then finally added
in once again.
The third item was kind of just a joke, and it’s bag of tea.
Click to consume, restores 400 health and 200 mana over 10 seconds.
It can only be used after scoring a killing blow on a champion.
The item was somewhat of a joke reference to tea bagging, with the effect supposedly
adding insult to injury after a kill, but although there wasn’t an official cost for
the item, I think we can assume that it probably wasn’t very good.
It was removed on the may 15th, 2009 patch.
The fourth item is my personal favorite item on the list, just because I think it’s so
interesting, although I can’t really say that it’s good design.
And it’s Oracle’s Hood. +25% critical strike chance, +500 mana, Unique Passive:
Your magic damage has a chance (based on critical chance) to deal 25% extra True Damage.
It provided a pretty unique and game-changing aspect to mages, by giving them essentially
crit chance on spells, in the form of a chance to proc true damage based on your crit chance.
It cost 2255 gold, so looking back on it, it doesn’t actually seem that good since
the pseudo-crits only deal 25% extra damage, and although yeah it was true damage, the
Oracle’s Hood provided completely useless stats for the most part, but opening crit
chance as a viable stat for casters is something that could have been interesting to see become
a part of item builds.
The fifth item is another example of an item that was eventually reworked into a summoner
spell, and it’s Breathstealer: +95 ability power, +70 armor, Unique Passive: 15% cooldown
reduction, Unique Active: Reduces target enemy champion's ability power and attack damage
by 70% for 4 seconds (600 range).
90 second cooldown.
As I’m sure you can tell, this item was the inspiration for the Exhaust Summoner spell,
and even though it cost a mighty 3600 gold, with a 90 second cooldown on the active, there’s
no doubt this item was overpowered as heck, and it was removed when summoner spells were
added to the design of the game.
The sixth item brings us a bit back to the scroll of teleportation, and it’s the ancient
pocket watch.
For 1500 gold you get +5% movement speed, Unique Active: Teleports your champion to
a target location.
120 seconds cooldown.
But unlike the scroll of teleportation, it was a literal point and click teleport to
the location, rather than having to target a structure.
Although the stat of 5% movement speed wasn’t too exciting, at 1500 gold and just a 2 minute
cooldown this item would have a lot of potential to be really powerful.
But like the scroll of teleportation, it was removed and replaced by the teleport summoner
spell.
The seventh item is called the Rose’s Pride, and it gave +52 ability power +64 armor, Unique
Active: Shields your champion, absorbing 200 damage + 150% of your ability power; expires
after 4 seconds.
45 second cooldown.
It cost somewhere around 3600 gold, but what’s interesting is that the concept that the item
shows is something that potentially led to the creation of Seraphs embrance, in being
a caster based shield item.
Although this item is very different to seraphs embrace, the shield active concept is there,
although if it did actually cost 3600 gold, it might not have been that good, or maybe
it was balanced, as the shield active is much more potent than seraphs currently is, although
the raw stats are much less gold efficient.
The eighth item is another summoner spell based item called the Yordle stompers, which
was a version of tier two boots, that gave Enhanced Movement 2, Unique Active: Flashes
your champion to the targeted location.
240 second cooldown.
It cost 1400 gold total, but I’m sure we’re all aware about how good flash as a summoner
spell is, so imagine that contained into a 1400 gold item.
I’d imagine it was pretty much a must buy on everyone, and it was later replaced by
the Flash summoner spell when summoners were introduced a bit later on.
The ninth item is Marksman’s Rifle.
With +35 attack damage, +20% critical strike chance, Passive: 25% chance on attack to reveal
the target to your team, prevent them from dodging, and reduce armor by 20 for 4 seconds.
It’s hard to see an item on summoner’s rift that took inspiration from this design,
but The Lightbringer, which is an item available on maps other than summoner’s rift is cited
as an item that took inspiration, or potentially was the rework resulting from Marksman’s
rifle.
The rifle has a cool effect, but was probably a bit too RNG based to be powerful unless
it had a really cheap cost, but with the reveal aspect it potentially could have been used
as a counterpick item to stealth champions at the time, who had much more potent and
longer lasting versions of stealth, making it much harder to chase them if they could
get their stealth off, and so I can see at least a tiny bit of potential in this item
at the time.
The tenth item is the one that I think is the most overpowered out of all of the items
on this list, and it went by the name of Wizard’s Regalia.
It gave +25 ability power, +54 armor, Unique Passive: +25 ability power + 60 armor, Unique
passive: On being hit by a spell or attack, reduce spell cooldowns by 0.4 sec and restore
20 mana (does not occur more than once a second).
Seems pretty good right?
That passive seems insane, no doubt about that, but get this, the item cost 1735 gold.
Would you believe that?
This is item is truly insane, I mean it could probably cost 4000 gold and still be really
good, but at less than half of that?
Man this item was crazy!
And of course, it was removed for being way too overpowered.
And that’s just about it.
Here are some of my favorite comments from a previous video, where I asked what your
favorite change in patch 6.1 was.
For a chance to be featured in a future video, leave a comment about what your favorite item
in league of legends is.
Thanks for watching, and I’ll see you guys next time!