00:00:00:01 - 00:00:16:03 Speaker 1
We found a way to make catan like ten times better by making it more realistic, because
at the moment the game doesn't make any sense.
But don't worry, we've upgraded the rules and maxed out the theme to make gotten an
all around better game, and we'll be submitting this versions at the time table as an official
expansion.
00:00:16:15 - 00:00:24:14 Speaker 1
If it passes the you test So let's start where all settler starts in the middle of the ocean.
00:00:25:05 - 00:00:29:18 Speaker 2
There once was a group of settlers who went on the quest for better or.
00:00:29:18 - 00:00:31:13 Speaker 1
Worse, the ship hit the land and the.
00:00:31:13 - 00:00:44:18 Speaker 2
Story began on the island of the town.
Soon the resources will come, will build big homes.
It will drink good run.
The more coldness came.
That was time to play the game.
00:00:45:11 - 00:00:58:16 Speaker 1
As you arrive in the island, you are able to start your first settlement with the resources
you brought with you, giving you a better sense of your surroundings.
But the rest of the island is a dark and mysterious place, which you can only discover by venturing
further inland.
00:00:59:05 - 00:01:11:11 Speaker 3
Jimmy, this spot you picked out for a settlement better be good or I'll have you chopping wood
for a month.
Yes, Mother.
If this placement of yours causes us any trouble, you're really going to get it from me here.
00:01:11:20 - 00:01:14:03 Speaker 1
Mom, I said OK.
Gosh.
00:01:14:11 - 00:01:16:20 Speaker 3
Don't you use that foul language on me, you sheep.
00:01:17:23 - 00:01:38:07 Speaker 1
So you little colony starts getting comfortable collecting resources or whatever, but then
you'll start having babies, and then the in-laws move in and Uncle Jack starts eating lamb
chops.
For every meal, and soon you realize you need to expand.
It would be near impossible to put your second settlement in some random part of the island,
so it only makes sense if it was attached to your first settlements.
00:01:38:18 - 00:01:58:01 Speaker 1
After these two initial settlements, you find yourself with exactly one of each resource
remaining.
This is where the initial placements end and the game starts as you continue to expand
inland.
You realize that you aren't the only ones on the island as you make contact with another
colony.
Now you have a choice to make.
Do you engage in trade since you are now physically connected?
00:01:58:07 - 00:02:19:19 Speaker 1
Or do you aggressively seek to destroy them?
It's likely that one of you will choose the violent option here because we're going for
realism and you know humans.
And since this is to be expected, your ship came equipped with weapons, which is why every
player starts the game with a knife card.
If you are connected to another players, call me.
00:02:19:20 - 00:02:38:12 Speaker 1
All it takes to destroy an opponent's road.
A settlement on your turn is to play a knight card.
This would remove those pieces from the game.
However, they wouldn't go down without a fight.
Which is why they can also play the Knight card as a reaction to stop you from destroying
their ship.
This uses up both of your night cards and starts the countdown to largest army.
00:02:38:23 - 00:02:45:06 Speaker 1
You'll decide you've set enough blood and it's probably time for some peace and prosperity.
So now you start to buy development cards.
00:02:45:14 - 00:02:52:05 Speaker 3
Oh, Jimmy, you lazy.
Good for nothing.
Go fetch some oil from the quarry.
We need to build ourselves up a bit.
00:02:52:12 - 00:02:53:14 Speaker 1
But Mom, I.
00:02:53:14 - 00:03:03:12 Speaker 3
Chopped wood yesterday.
I didn't say nothing about wood.
Jimmy, you dumb in the head.
I said go get some.
And while you're at it, like, unsubscribe like your older brother.
00:03:03:17 - 00:03:31:01 Speaker 1
I'll like and subscribe to whoever I want.
Mom.
Once you call and he starts getting into development cards, the pace of the game increases dramatically
as technology should do.
Road building now works as a passive.
You've learned road building.
And as such, once per turn, whenever you build a road, you can place an extra road.
Your plenty is also a passive because it's a year of excess resources, which only makes
sense that you can build things more cheaply as such.
00:03:31:02 - 00:03:51:01 Speaker 1
Once a turn, whenever you build something, it costs one less resource to do so.
Monopoly, as the name suggests, should only allow you to get that particular resource,
and you do so by placing your Monopoly card on top of a resource from the bank.
This permits only you to draw that resource when it is rolled.
And finally, Victory Points in Normal Catan.
00:03:51:01 - 00:04:09:17 Speaker 1
If you got a Victory Point early, it kind of sucks but now these actually serve a purpose.
You can place a victory card under any settlement, and that protects it from ever getting destroyed.
Now that's a victorious feeling as the game starts ramping up, players will quickly achieve
some of the special victory points, like largest army and longest road.
00:04:10:03 - 00:04:29:19 Speaker 1
However, whoever is the owner of the largest army doesn't get any points, but instead gets
some buffs to their night cards.
Now, when attempting to destroy a settlement, it cannot be defended against because you
literally can't win against the largest army.
Note that cities and the three point settlements can't be destroyed.
Okay.
00:04:30:02 - 00:04:52:09 Speaker 3
What are you doing over there with that large army in front of our city?
Oh, we were going to try and attack it.
Attack it?
Are you out of your mind?
You would all be killed before you even saw Edge.
Are you seeing this, Roberts?
They are trying to break our rock walls with swords.
Yes.
I've never played rock paper a sword before.
00:04:52:16 - 00:05:18:01 Speaker 3
Maybe if they practiced a bit more by playing Catan Online with colonists video of free
to play version of Showtime.
That has everything you need to build some guitar games.
You can play with people online or play together with friends.
Why did you say the colonies thought IO has free online kitten?
Yeah, and they sponsored me too.
You hear that men retreat to your internet devices.
00:05:19:07 - 00:05:35:02 Speaker 1
As the longest road?
I was thinking about once per turn being able to reposition a road.
This would allow for some really interesting maneuvering to set up for an attack or defense.
It wouldn't give you two victory points, but it can really help you pull off some surprise
attacks.
Now, what about the robber?
How do they fit in?
00:05:35:08 - 00:05:53:01 Speaker 1
Well, for one, it was always weird that the robber and the knight were represented.
By the same token.
Someone had to call it out.
And since Knight's got a huge buff, I think knights wouldn't have the stealing mechanism
anymore.
That would be just for the robber.
Now, since the robber is an NPC type character on the island, it would make sense that they're
stealing wasn't biased.
00:05:53:04 - 00:06:09:11 Speaker 1
So when a player rolls a seven, that player rolls again until they roll a non seven number.
Then that player places the robber on the hex with the matching number and all players
with attached settlements must remove a resource from their hand and put it in the desert.
These resources are stolen and cannot be accessed for the rest of the game.
00:06:09:14 - 00:06:29:10 Speaker 1
This real version of Gotten is pretty neat and pretty on theme, but there still a few
questions we need to answer.
For example, what is the wind condition of this game?
Is a Sultan Victory points?
Will Jimmy like unsubscribe are settlements that are destroyed permanently destroyed?
What would you order remove from this game?
Once we come to an agreement in, the comments will make another video of us playing this
game.
00:06:29:10 - 00:06:37:05 Speaker 1
Well, you don't have to wait for that you can try this game out with just the base version
at the time.
And if you like finding different ways to play kitten, you should check out this video.
00:06:37:15 - 00:06:40:15 Speaker 3
Jimmy, get off that YouTube and start harvesting wheat.