I had so much fun at PAX East, man.
I got to see a bunch of my friends,
[camera clicks]
I saw a big-ass turtle,
I got to ride a monster truck,
I got to play a bunch of games,
I got to meet a lot of fans,
I feel like I've been sucked into a tsunami of good-ass games,
I just got done beating Dark Souls 3
and the new Ratchet and Clank;
Both of which, were incredible.
Now I'm playing the new Star Fox,
right around the corner you got Overwatch,
May 10, Uncharted 4,
Not to mention the three hundred games I saw at PAX last week.
Of course, we're still waitin' on Yooka-Laylee,
No Man's Sky,
Wattam,
Zelda,
Horizon: Zero Dawn,
Last Guardian.
But now there's a whole lot more to look forward to.
First we got, Flinthook.
In a crowd of 20 other rogue-likes,
this one really stood out to me because it does not feature permadeath.
I understand that adds a lot of longevity and tension to these games,
but FUCK YOU permadeath, go in the garbage.
I hope the game can still maintain that intensity
and challenge you expect from the genre,
while disposing of the repetitive playing the same levels
and bosses over and over again.
The mechanics look very tight and satisfying,
The grapple hook,
the bullet time,
the shooting,
the sprites,
this game is right up my alley.
Then, we got another interesting rogue-like with Necropolis.
It's a 4-player, co-op, Dark Souls-type game.
If all 4 people die, I think it's game over BUT,
the interesting part is you can pick each other up if you die,
and there's also friendly fire,
so it becomes a lot harder to focus down,
and cheese one NPC as a team.
It also becomes a very hilarious comedy game,
for ME.
I'm, uh, really looking forward to ruining this game for all my friends.
Do you ever just sit at your desk,
looking at the wall,
eating Cheetos,
and you think to yourself,
"They should make another Power Stone."
THEY'RE MAKING ANOTHER POWER STONE BABY
[loud laughter]
I mean, technically, this game is called Last Fight,
BUT LOOK AT THIS SHIT IT'S JUST POWER STONE BABY
[loud laughter]
IT'S JUST POWER--
Unfortunately, this game does not have online play at the time,
BUT IT'S JUST POWER STONE
[laughter]
Also look at this game,
IT'S POWER STONE WITH ROBOTS
HOW YOU GONNA HAVE POWER STONE BUT WITH ROBOTS?
[laughter]
Hob!
Paulie, bring up the gameplay for Hob.
No,
Paulie?
That's not right.
Cha--
GODDAMN IT PAULIE!
Hob is a culmination of a lot of great titles,
with a very emotive, isometric aesthetic of its own.
There's no dialogue, no annoyances so far,
you're just platforming, fighting monsters,
and exploring the game's world.
And, there's a grapple hook.
So you already know it's gonna be good.
[in-game intro music]
Manual Samuel reminds me of Octodad,
except this game has a much stronger focus
on telling a story.
It looks like a very sophisticated game,
it looks like a game that takes itself very seriously.
So don't you ever laugh at this.
Because this, is art.
And art, is not, funny.
[in-game music]
Run-&-gun shooters are brutal.
They are soul-crushingly difficult.
I love these beautiful, hand-animated graphics,
and the variety and creativity I'm seeing with the bosses,
but I hope the developers of Cuphead can manage
that insane level of difficulty,
into something actually beatable.
If they can strike that balance,
this could be one of the best games of the year.
[in-game music]
Psyonix,
why aren't you guys making a Twisted Metal game right now?
Do you want me to die?
The one for PS3 was one of the most creative,
fun multiplayer games I've ever played.
So my design philosophy now, for games,
is just take vehicles, and combine that with any genre.
Case in point,
CLUSTERTRUCK
A 3D platformer where you jump across trucks.
If that premise doesn't sound exciting,
you may be a fucking dickclown.
The jumping and the weight of your character
feel just right, the levels are challenging,
but every time you start over it's a little different,
because you never know what will happen to the trucks.
Sometimes they're getting knocked into space by a
giant hammer,
they crash into each other,
they explode, they drive off the track,
I'm really, really looking forward to playing this again.
Also, Omnibus.
Now this looks like the most badass game
ever to be released on PS1.
You can actually download the demo,
if you type that link into your internet.
Lumo looks like a relaxing and accessible puzzle game,
and that's exactly what I'm looking for,
after playing The Witness earlier this year.
That game broke me down on an emotional level.
It was like playing Portal,
except somebody reversed the screen,
turned it upside down,
and half of it was missing.
That's how I felt playing The Witness.
Lumo,
this looks much simpler,
and it features Bubberducky.
He doesn't just appear in anything,
he's very selective.
[in-game music]
Behemoth's new game,
Pit People,
did not belong at PAX.
It's not a game where you can just
jump in and play for a quick 10 minutes.
It's a game where you have to sit down
and play for 3 or 4 hours at a time.
And there's nothing wrong with that,
this is a big departure from their other projects.
This plays more like Fire Emblem than, uh, action platformer.
But it still has that signature charm, and heart
that you expect from these guys.
In-game audio: I said Horatio dies!
In-game audio: OOPS!
In-game audio: BUTTERFINGERS!
Dunkey: Steam says this game will in fact
be available before the apocalypse,
so, that's before Last Guardian.
Speaking of games that will never be released,
Final Fantasy XV was originally announced in 2006.
For a AAA developer to take a decade
making a massively budgeted sequel,
this shit is unheard of.
Square has taken on such an enormous risk with this game,
and from the looks of it, it has paid off.
[in-game audio]
I wouldn't at all consider myself a fan of the series,
but just look at this shit, man.
They ditched the turn-based combat
for an action-oriented, next gen,
Kingdom Hearts battle system.
Holy shit.
Holy shi--just what the fuck?
Look at how cool this--
My biggest concern is the story,
these games are notorious for corny-ass anime writing,
I'd love for them to leave that shit behind.
That may be asking for too much,
either way, you get to play as the Backstreet Boys
who drive a flying car. [in-game music swells]
[in-game music]
Japanese people,
please, keep snorting coke,
and keep making these incredible video games.
[in-game music]
E3 announcer: Go Madden!
I feel like Overwatch is just gonna stomp out
every online shooter for the next 3 years.
But perhaps,
if Lawbreakers goes free-to-play,
it could fill that arena shooter void that we're experiencing right now.
Doom's multiplayer fell flat on its face,
that shit sucked.
This game, however, has A GRAPPLE HOOK.
DO YOU HAVE A GRAPPLE HOOK OVERWATCH?
I THINK NOT.
YA PIECE OF SHIT.
[in-game SFX]
*Andy's Neighborhood from Toy Story 2 on PS1 plays*