So now that we've finished the rendering, first of all you should be proud.
If you're already there, it's a huge part. I mean, I don't know where you guys are right now,
but for me, I'm already proud of what I've accomplished.
I think it's a beautiful eye already.
Obviously it's missing the eyelashes, but besides that, I think it's pretty well, and it looks like a human eye!
But now, we're going to get into the details.
And before I start I want to say that details, like any part,
it depends on the time and the research that you're going to do, to get the result that you want.
Meaning if you don't know how to do eyelashes, don't feel scared to go online,
find images of eyelashes, and study them, and then paint them.
And if you don't know how to do the little sparkling bubbles of water in the eye, just do a little research again,
and find those resources, and those references, for you to be able to do it.
So now that I said that, I'm going to start the details. And first of all, what
I'm going to do is I'm going to create again a new layer that I'm going to call, "Details".
And I'm gonna start the details on that. And when it comes to the details,
I'm going to start with some skin texture. So I'm going to use a brush that
has a little bit more texture, something like this one--
something like this one. And I'm just going to paint the small reflections
wherever there's highlights. For the top eyelid, the corner of the eye, a little bit
in the sclera of the eye, as well--in all those places, to just give a little bit
more--a little bit more detail, and a bit more stuff for your eyes to be able to
read it. And that's really where your illustration is going to go a level up.
It's all those small details. And luckily for us, in Photoshop, there are brushes
that do great stuff, like I'm going to use this one a little earlier to do the eyelashes,
and you'll see that adding details will add a lot more realism to it.
Like in rendering, I'm going to use a lot of new layers, paint on them and
then delete with a soft round brush, to make sure that I have more control
over the edges of what I'm painting. It'a a technique that I use all the time.
It allows me to create and delete a little bit without destroying the illustration that I already created under it.
Creating the small details on the skin can be as easy as just taking a more
texture brush when you're actually rendering. Like what I'm doing right now
Obviously, it's important to understand a bit more about lighting, when you go and
add some highlights like this. Because understanding lighting will tell you where
the source of the light is. And therefore you'll be able to play the shadow and
highlight on the right places.
But for that, you just need to actually have a good reference. Pictures that you
will take as a reference will have already lighting, and it's just to
understand where exactly it is, and then from there, painting the values that are necessary.
Here I'm using also the smudge tool, to help me just to smudge and make sure
that the lines I'm putting on the iris are not too sharp.
Adding some small highlights in the eye, like small bubbles of water, will add a lot of realism to it.
Usually, water will catch some really really bright highlights.
Now I'm going to start the eyelashes. And for the eyelashes, the thing that I want to say is this:
Start with a bigger brush, softer brush, more pale, then delete a little bit, and
then add another layer, with a smaller brush, and go a little bit more in
details. And make sure to be on your own layers when you do the eyelashes.
It will give you just more control afterwards,
to be able to delete them a little bit or to modify them a little bit.
Also, by having them on their own layer,
what I will be able to do is to actually select what is on this layer, and
therefore create on top of it, on a new layer, with a soft round brush, a little
bit of highlight by adding white. And that's going to be the highlight that
comes from the top, on top of the small hair of the eyelashes.
When it comes to painting hair, like the hair that's going to be in the eyebrows,
usually the trick is to go by shape first, and then add a little bit more details with smaller hair.
If you wish to see the exact technique that I'm using,
you can click on the link below this video, where I had a video where I was explaining the way I actually create hair.
So as you can see, the difference between details and rendering is simply that we're going smaller,
in small detail. In rendering we will go and do big forms, big shapes,
and do the structure of the eye. In the detail, then we go in a
second time, and go more in 2D texture of the skin, and the details of the eyebrows,
and some eyelashes, and all the small details that would add a lot more realism.
On the fourth step, what we'll see is how to add a little bit more punch to all the details which we already have.
And that's it for this step! If you wish to see the next step,
Post-Prod, you can click on the link below this video, or visit Paintable.CC/how-to-paint-eyes.