WIL WHEATON: When most people think of a small world, they
think of being on a boat surrounded by creepy dolls who
won't stop singing.
But when gamers think of a Small World, they imagine a
fantasy-filled land full of crazy races with outrageous
powers, where the world is covered in blood as we battle
to see who can take it over and win the game.
Today on TableTop, Grant Imahara, Sean Plott, and Jenna
Busch are here as we visit my very favorite Small World.
[MUSIC PLAYING]
WIL WHEATON: Small World combines the military strategy
of Risk with the delightful art and fantasy races of
Cosmic Encounter.
Whoever has the most points at the end of nine
rounds wins the game.
We earn points by conquering and holding territories.
Empty territories cost two units to conquer.
Every item in a territory costs one
more unit to conquer.
For example, one defender, that's three units.
One mountain, that's also three units.
A mountain plus a defender, that's four units.
At the beginning of every game, each player will choose
a fantasy race, like orcs, elves, or the dwarves.
Each race is combined with a unique special power, like
seafaring, flying, or heroic.
These power and race combinations change every
game, giving Small World tremendous replay value.
No empire lasts forever, so don't get too attached to your
diplomatic skeletons.
You will inevitably run out of units to conquer new
territories.
But don't worry.
When that happens, you simply put your active race into
decline and choose a new one from the board and begin
conquering all over again.
It's a very small world, and only one person can be the
victor atop the bloody, stinking heap of his
vanquished opponents.
Who will that be tonight?
We will soon find out, because it is time
to play Small World.
GRANT IMAHARA: My name is Grant Imahara, and I'm one of
the hosts on Discovery Channel's MythBusters, where
we basically blow things up in the name of science.
JENNA BUSCH: I'm Jenna Busch, and I am an online blogger.
I do on-camera interviews.
I interview celebrities and cover comic books, video
games, TV, and film.
SEAN PLOTT: My real name is Sean Plott.
But on the internets I'm known as Day[9].
I'm mainly known because I do StarCraft II commentary.
JENNA BUSCH: Yes.
WIL WHEATON: You get to go first.
JENNA BUSCH: Nice.
All right.
I wanted to be a sorcerer because I
usually play magic users.
It's just a thing that I've been doing since I started
playing D&D.
WIL WHEATON: OK.
You want the hill sorcerers, so you pay
one tax to the halflings.
SEAN PLOTT: What?
JENNA BUSCH: Yeah.
WIL WHEATON: Then you take the hill sorcerers.
Go ahead.
Grab them.
Those are for you.
SEAN PLOTT: God, I'm already on [INAUDIBLE].
I wanted the hill sorcerers so bad.
WIL WHEATON: You're going to get the--
So you choose a section of the board that is on the edge of
the board to come in.
JENNA BUSCH: All right.
I'm starting here.
WIL WHEATON: Coming in on the mountains.
JENNA BUSCH: Uh-huh.
WIL WHEATON: So that'll be three, right?
JENNA BUSCH: Mm-hm.
WIL WHEATON: You put in one too many.
JENNA BUSCH: Oh, I did.
WIL WHEATON: There you go.
There's three guys.
JENNA BUSCH: All right.
WIL WHEATON: OK?
JENNA BUSCH: Hmm.
There.
Well, no.
WIL WHEATON: All right.
So that's another three.
JENNA BUSCH: Three.
WIL WHEATON: All right.
And you killed the lost tribes.
Oh, no.
I love living in the forest.
JENNA BUSCH: I'm murdery.
GRANT IMAHARA: They were lost, anyway.
WIL WHEATON: I know.
JENNA BUSCH: Yeah.
WIL WHEATON: You're very murdery.
JENNA BUSCH: Yeah.
Very murdery.
And then three there.
Hills.
WIL WHEATON: And three there to claim that hill.
All right, so and we'll score you up at
the end of your turn.
One, two, three points.
SEAN PLOTT: All right.
Straight up have my heart set on the
wonderful alchemist giant.
I'm going to start looping around.
WIL WHEATON: All right.
SEAN PLOTT: This is my order.
All right.
I'm going to eliminate these guys momentarily.
WIL WHEATON: That's two.
SEAN PLOTT: And this is where the gambling comes.
WIL WHEATON: OK.
SEAN PLOTT: Oh, wait.
If I--
WIL WHEATON: You still don't have to gamble.
You're good.
That's two.
SEAN PLOTT: And then--
WIL WHEATON: That's one.
SEAN PLOTT: --this is where the gamble comes in.
WIL WHEATON: And here's your reinforcement die.
SEAN PLOTT: I need-- oh, god, I need this so bad.
WIL WHEATON: When Sean's talking about gambling, what
he means is on your very last move, you can roll this
reinforcement die.
It has three blank faces and the numbers one to three on
the remaining three faces.
And that tells you how many mysterious
reinforcement guys you get.
So since he's trying to conquer that mountain, that
space is going to cost him three.
He only has two guys.
So if he rolls that die and gets a one, two, or three, he
conquers the mountain.
So basically you have a 50% chance of
conquering the mountain.
Conquer that mountain!
GRANT IMAHARA: Feeling lucky?
SEAN PLOTT: Now, the thing is I just want to say, I could go
here, but that doesn't let me [BEEP]
gamble, which is the important thing.
WIL WHEATON: I know.
I understand.
SEAN PLOTT: All right.
WIL WHEATON: Kids, gambling is cool.
Also, so is smoking.
All right.
Go ahead and roll your die and see what happens.
SEAN PLOTT: Oh!
GRANT IMAHARA: Denied.
SEAN PLOTT: Notice how little dots there are.
GRANT IMAHARA: Yeah, that's terrible.
SEAN PLOTT: It looks [INAUDIBLE]
WIL WHEATON: OK.
So go ahead and take that giant back.
That lost tribesmen actually defends you.
Off my land, giants.
SEAN PLOTT: And now I redeploy.
WIL WHEATON: And now you go ahead and redeploy.
So go ahead and count up your points there.
SEAN PLOTT: One, two, three, four, five, six, seven, eight.
GRANT IMAHARA: Eight.
SEAN PLOTT: From the alchemists.
WIL WHEATON: Dude, the alchemists.
All right.
GRANT IMAHARA: Excellent.
Good turn.
WIL WHEATON: All right.
Here you go.
So there's two 3s--
SEAN PLOTT: [INAUDIBLE].
WIL WHEATON: --for six and two ones for two.
GRANT IMAHARA: Oh my god.
WIL WHEATON: There you are.
Congratulations.
SEAN PLOTT: I'm now accumulating--
WIL WHEATON: And now, Grant, it is your turn.
Let's see who you're going to be.
You now can choose the pillaging--
Oh my god, the pillaging orcs!
You don't want the pillaging orcs.
They're terrible.
Terrible.
GRANT IMAHARA: Because I know that Wil wants it so bad--
WIL WHEATON: Really?
GRANT IMAHARA: --I might have to take it
just to deny you that.
WIL WHEATON: It's going to be that kind of game.
All right.
Listen, Imahara, if that's the kind of game you want to play,
I will play that kind of game.
Oh, I will play that kind of game.
GRANT IMAHARA: You're good to go?
You're good to go?
WIL WHEATON: Bring it.
GRANT IMAHARA: All right.
Let's do it.
OK.
SEAN PLOTT: So if you want to just start here, that's very
not here, then that's great.
GRANT IMAHARA: I know.
You know, that's looking really attractive to me.
I think I'm actually going to go here because
you're doubled up.
SEAN PLOTT: Yeah.
Yeah.
GRANT IMAHARA: All right.
For this turn.
So I'll take this.
WIL WHEATON: So you're coming in there.
GRANT IMAHARA: Plus one.
WIL WHEATON: Uh-huh.
Good.
I regret nothing!
GRANT IMAHARA: Bye.
I'll take two here.
WIL WHEATON: Tell my wife I love her!
GRANT IMAHARA: Plus one.
Come to me, bonuses.
Fly to me.
Two to here.
WIL WHEATON: I can't believe I wasted time
watching Drive Angry 3D.
[LAUGHTER]
GRANT IMAHARA: Every time I conquer someone, I get one
coin for the territory, one coin because I'm an orc, and
another one because I'm pillaging.
WIL WHEATON: Nice.
GRANT IMAHARA: Bang.
WIL WHEATON: Congratulations, Grant.
Well done.
GRANT IMAHARA: I'm raking it in right now.
WIL WHEATON: Those of you at home who play this game are
going, why in the world do you have Pandemic
guys in this game?
Well, because we have a camera crew.
So that you can enjoy this, we want people to know where
things are happening on the board.
OK.
So I think I'm going to actually go
for the wealthy dwarves.
GRANT IMAHARA: Really?
SEAN PLOTT: Really?
On turn one?
WIL WHEATON: I'm going to come in here.
That's three, two for the space, one for the mountain.
GRANT IMAHARA: And you get a mine.
WIL WHEATON: So I started with wealthy dwarves because I get
seven coins just for having them.
But I knew that I would have very little difficulty
grabbing and holding a couple of mines.
And I can just leave those dwarves there, and they're
paying me two coins a turn.
I'm going to go ahead and score and redeploy.
I get two because there's a mine there.
I get, oh, three.
I get four, five.
I also get seven because I'm wealthy.
So I get 12 this turn.
But the most important thing is--
JENNA BUSCH: The voice.
WIL WHEATON: Oh, but Gimli was my favorite.
OK.
So they go away.
JENNA BUSCH: Who was waiting for that?
WIL WHEATON: And now a little redeploy.
[INAUDIBLE]
there.
All right.
So what did I say?
Did I say 12?
I said 12, didn't I?
SEAN PLOTT: That is such a thinly-veiled brag.
WIL WHEATON: Math.
SEAN PLOTT: Can I just double check that I
got a 12-point turn?
Can you guys hold up as many fingers as I have points?
It might take two of you.
GRANT IMAHARA: Wil really knows this game well.
I think he might pull it out in the end.
But we'll see.
JENNA BUSCH: Wil is very strategic.
He's very calm.
He's very helpful to newbies like me.
SEAN PLOTT: I'm going to lean towards Wil because he just
seems to know not only all the good strategies but also all
the voices.
WIL WHEATON: Please, go ahead.
Conquer.
SEAN PLOTT: Whatever you do, no, no, no, no, no.
No, no.
OK.
These are sorcerers on the backside.
JENNA BUSCH: Yeah, don't mess with the sorcerers.
SEAN PLOTT: Swamp?
WIL WHEATON: That's going to cost you three.
SEAN PLOTT: It's going to cost you three.
GRANT IMAHARA: And what?
WIL WHEATON: Bam.
GRANT IMAHARA: At the moment, my wrath is focused on Sean.
But that's just because he was in the wrong place at the
wrong time.
SEAN PLOTT: This is a massacre.
JENNA BUSCH: You look upset.
SEAN PLOTT: My strategy in the game is try to avoid the fact
that Grant is a dick.
WIL WHEATON: This is going to be ugly.
GRANT IMAHARA: Gosh, that forest looks awfully tempting.
I'm hoping that beating up on him early in the game is not
going to come around and backfire on me
later in the game.
SEAN PLOTT: Are you kidding?
My next race is going to start here.
I'm just going to hollow you out.
GRANT IMAHARA: No!
You're an orc and you're rampaging.
You got to do what you got to do.
Sorry, Sean.
Oh, well.
Two for that.
WIL WHEATON: He's going to play the pillaging
Roto-Rooters in the next one.
GRANT IMAHARA: All right.
WIL WHEATON: OK.
That's conquered.
And one more.
OK.
And then roll.
SEAN PLOTT: God, I hope you get a blank.
WIL WHEATON: Dice of blank.
JENNA BUSCH: Dice of blank, sir.
GRANT IMAHARA: It's horrible.
Two or a--
SEAN PLOTT: Please get a blank.
Oh god, I'll be so happy, I'll die.
WIL WHEATON: Oh!
SEAN PLOTT: Yes.
WIL WHEATON: People who play Small World a lot call this
the dice of rolling blanks.
But just to show you, look, there's actual numbers on it.
Look, you see that, Jessie?
GRANT IMAHARA: Where?
They only appear when you're not rolling--
JENNA BUSCH: Yeah.
GRANT IMAHARA: --apparently.
WIL WHEATON: You get two, four, five, six,
seven points this turn.
SEAN PLOTT: Wait.
Doesn't he get three for these because he's
the pillaging orcs?
JENNA BUSCH: Are you helping him?
WIL WHEATON: Yeah, I was giving him two.
Oh, three!
You're right.
My bad.
JENNA BUSCH: Don't help him!
SEAN PLOTT: Wait a minute.
[BEEP]
you, Grant.
JENNA BUSCH: I think you've become that guy.
GRANT IMAHARA: You are a sportsman.
Yeah.
WIL WHEATON: So three, six--
GRANT IMAHARA: Damn my rules knowledge.
SEAN PLOTT: In defense of the rules.
GRANT IMAHARA: And to protect my borders.
SEAN PLOTT: My race could be the pacifist children.
I would send all of them your way.
Next time I go into decline, which will happen because I'm
awful, I'm going to invade him.
GRANT IMAHARA: Ooh.
SEAN PLOTT: He'll be picking up his teeth
like Pokemon cards.
I see you, drinking your Diet Coke.
WIL WHEATON: All right.
This is going to be super gamble mania 9,000.
Are you ready?
SEAN PLOTT: Look, not this side.
WIL WHEATON: This is my--
SEAN PLOTT: No.
You just don't--
GRANT IMAHARA: Wait, do I see any mines?
No.
SEAN PLOTT: It's going to be gamble mania, Sean.
I'm like no, no, no, no.
Don't gamble.
What?
These are my giants.
WIL WHEATON: And now--
SEAN PLOTT: Ohh!
JENNA BUSCH: There's flailing happening.
WIL WHEATON: Yes!
SEAN PLOTT: He's going to stop rolling threes eventually.
Then I'm going to wreck him.
WIL WHEATON: (SINGING) "We are the dwarves.
We like to mine.
We get our gold, and we put it in our pocket." It's the song
that the dwarves sing.
GRANT IMAHARA: You took a beating.
SEAN PLOTT: I don't really like that song.
GRANT IMAHARA: Yeah.
WIL WHEATON: OK.
And I'll just put this here so everybody knows where my
little guys did their thing.
SEAN PLOTT: Well, I'll just move this back.
WIL WHEATON: And that will be the end of my turn.
All right, Jenna.
JENNA BUSCH: All right.
WIL WHEATON: It is your turn.
JENNA BUSCH: I did pretty well not attacking certain people,
just saying.
Because everyone sort of left me alone.
WIL WHEATON: Welcome to round three!
GRANT IMAHARA: Hey.
JENNA BUSCH: And I'm going to begin round three by--
WIL WHEATON: Flipping a dwarf!
GRANT IMAHARA: Oh.
SEAN PLOTT: Get him.
Get him.
WIL WHEATON: Flip the dwarf!
Good for you.
Good move.
I was so focused on protecting myself from Sean's giants that
I completely forgot to defend myself against the sorcerers.
Nothing makes me happier than seeing a new player come in
and just completely exploit a total screw-up by a veteran.
JENNA BUSCH: I try not to pick on weak people in real life.
I like to beat up the really tough guys.
It's more fun.
WIL WHEATON: It looks like Sean's putting
the giants into decline.
GRANT IMAHARA: Decline.
SEAN PLOTT: Dude, they had their moments.
WIL WHEATON: I think that's a good move.
That's a super good move.
SEAN PLOTT: It's the quickest move ever.
WIL WHEATON: Yep.
So you get four points this turn.
Grant.
GRANT IMAHARA: All right.
It's time to go a'pillaging.
SEAN PLOTT: If you can go a'pillaging, like, that way.
GRANT IMAHARA: No.
I think I'm going to leave that one--
SEAN PLOTT: God bless you.
GRANT IMAHARA: --and take this.
SEAN PLOTT: No.
Wh--?
WIL WHEATON: Does the die help Grant?
Grant.
JENNA BUSCH: You did not.
GRANT IMAHARA: It jumped up my arm.
WIL WHEATON: Wow.
That was like, I'm going for it.
I'm kissing him.
SEAN PLOTT: OK.
OK.
That's fine.
WIL WHEATON: That counts because it was awesome.
SEAN PLOTT: Dude, it's like, blank, blank.
Who are we invading?
Sean?
Look, another three came up.
Isn't that funny?
WIL WHEATON: Did you do something horrible to like the
die maker's family?
JENNA BUSCH: Are you drawing pictures in the velvet?
SEAN PLOTT: I'm trying to do an unhappy face, but instead
it looks like that boy who's just starting puberty and
grows like a little bit of side mustache.
GRANT IMAHARA: What was that?
SEAN PLOTT: It's, like, so tragic.
WIL WHEATON: OK.
Let's count up your points.
SEAN PLOTT: This is actually either a simple
three from this way.
WIL WHEATON: You give 3, 6, 7, 8, 9, 10, 11 points to Grant.
SEAN PLOTT: Now there's the end game victory condition.
And there is the user defined victory condition, which is
[BEEP]
invading Grant from right there on my next race.
GRANT IMAHARA: That's right.
The orcs are going to go in decline.
WIL WHEATON: The declining orcs?
GRANT IMAHARA: Yes.
WIL WHEATON: They've had a great run.
GRANT IMAHARA: We did.
We pillaged a lot.
WIL WHEATON: All right.
Let's see.
So we'll take these two off the map.
SEAN PLOTT: Yeah.
Let me just say that every time I come home and my
roommates have TiVoed Mythbusters, I'm going to get
red in the face and be like--
GRANT IMAHARA: Oh, that Grant guy.
He pillaged me.
Right through the back door.
SEAN PLOTT: I can't do it direct.
I have to be, like, passive-aggressive.
I'll be like, it's not real science.
GRANT IMAHARA: It's TV science.
SEAN PLOTT: Yes.
WIL WHEATON: OK.
One, two, three, four, five, six, seven, eight.
SEAN PLOTT: These orcs are going to go into decline.
WIL WHEATON: Eight points for you.
SEAN PLOTT: And then we're just going to blow them up.
WIL WHEATON: Duh, duh, duh, duh, duh.
We're going to eat you for first breakfast.
Ta, dah, da, dah.
we're going to eat your for second breakfast.
La, la, la, la, la.
And for elevensies, we're going to try to roll in here
and see if we can get you with the die roll.
SEAN PLOTT: Oh!
WIL WHEATON: Yes!
SEAN PLOTT: Oh, wait.
Is that tilted?
Oh my god.
JENNA BUSCH: Oh, it is.
It is.
WIL WHEATON: No, it's not.
Awesome in the pants.
OK.
So let's see.
That means that I get two, three, four--
SEAN PLOTT: That's just a blow to humanity.
WIL WHEATON: --five, six, seven, eight, nine
points for that turn.
And that'll be the end of my turn.
Jenna, it's your turn.
And you get to choose a new race.
And also, welcome to round six, everyone.
This round is not a number.
It is a free man.
JENNA BUSCH: You know which one I'm picking, right?
WIL WHEATON: What are you taking?
JENNA BUSCH: Dragon.
SEAN PLOTT: Oh, you love dragons.
JENNA BUSCH: All right.
WIL WHEATON: Where you going?
JENNA BUSCH: I'm going to go here.
WIL WHEATON: One, OK.
It normally would cost you two, but because it's adjacent
to water, it only costs you one.
JENNA BUSCH: Yes.
WIL WHEATON: OK.
JENNA BUSCH: I'm going to go--
WIL WHEATON: OK.
[INAUDIBLE]
JENNA BUSCH: --here.
WIL WHEATON: Two.
Because there's a dude there.
So put one more down there--
JENNA BUSCH: Oh, right.
WIL WHEATON: --for the lost tribe.
JENNA BUSCH: Dude.
GRANT IMAHARA: Got it.
WIL WHEATON: But I love fish and things that have forks.
OK.
JENNA BUSCH: All right.
So is this technically--?
WIL WHEATON: Yes, this is adjacent to water.
Yep.
It sure is.
JENNA BUSCH: All right.
All right.
GRANT IMAHARA: I'm getting pushed out of here.
JENNA BUSCH: Yep.
GRANT IMAHARA: Oh.
WIL WHEATON: Orc, orc, orc, orc.
SEAN PLOTT: That's what that's like, pillaging orc Grant.
GRANT IMAHARA: Is this the payback I was--
JENNA BUSCH: Mm-hmm.
WIL WHEATON: OK.
JENNA BUSCH: All right.
I think--
GRANT IMAHARA: You've just got a giant stack over there.
JENNA BUSCH: I do.
WIL WHEATON: She has a lot.
This is going to be a huge turn for her.
Orc, orc, orc, orc.
JENNA BUSCH: Yep.
I think--
SEAN PLOTT: Can you go, like, here and then here, in terms
of conquering?
WIL WHEATON: Yeah.
As long as you're adjacent, you can attack.
JENNA BUSCH: Do it again.
WIL WHEATON: Orc, orc, orc, orc, orc, orc, orc.
Now how many dudes do you have left?
JENNA BUSCH: I have two.
WIL WHEATON: OK Now, if you're going to attack with your
dragon, a dude has to accompany your dragon.
He's the guy who keeps the dragon on a leash.
JENNA BUSCH: Oh.
Oh.
WIL WHEATON: And he's like, no, don't kill them.
Kill the hobbits over there.
JENNA BUSCH: Dragon wrangler.
WIL WHEATON: So what you want to do--
I can't believe I'm going to tell you this--
JENNA BUSCH: Tell me this.
WIL WHEATON: But you probably just want to take your dragon
there and there.
Because those are your [INAUDIBLE]
JENNA BUSCH: Uh-huh.
SEAN PLOTT: I think she bought it.
WIL WHEATON: But listen, what you're trying to do is--
SEAN PLOTT: Got her.
WIL WHEATON: She's not even listening to me that much.
She's like, keep talking, Wheaton.
That's adorable that you said--
JENNA BUSCH: I'm just so psyched I got
to play with a dragon.
WIL WHEATON: So now what happens is the hobbits get
burninated.
One of them goes into the land of death.
And I get to keep two of the ones that are still alive.
JENNA BUSCH: All right.
And I'm going to try--
SEAN PLOTT: Oh, sad timing.
JENNA BUSCH: I shouldn't.
GRANT IMAHARA: All right.
Go ahead.
You're on a roll.
SEAN PLOTT: Come on!
Come on!
WIL WHEATON: So normally you would need four there.
JENNA BUSCH: Yeah.
WIL WHEATON: You need three.
You have one, so you need to roll a two or a three.
SEAN PLOTT: Come on.
Come on, three.
JENNA BUSCH: Oh my god.
It hasn't worked for me yet.
SEAN PLOTT: Hurt him.
GRANT IMAHARA: Oh!
WIL WHEATON: Oh!
GRANT IMAHARA: Bye-bye.
SEAN PLOTT: Yes.
WIL WHEATON: [INAUDIBLE] the Shire, Samwise.
You should have just ridden on the eagles to take the rings
back to Mordor.
Why are you so stupid?
Ahh.
Now let's count your--
OK.
You had a sorcerer.
That's one.
I don't think you have any more sorcerers on the board.
JENNA BUSCH: No.
That's it.
WIL WHEATON: Two, three, four, five, six, seven, eight.
Eight.
Eight points for Jenna.
JENNA BUSCH: Whoo.
GRANT IMAHARA: Big round.
JENNA BUSCH: Why, thank you.
WIL WHEATON: I believe the turn now belongs to you, sir.
SEAN PLOTT: I'm gonna take it.
Go into decline.
WIL WHEATON: You lose heroic.
So heroic goes away.
You're no longer heroic.
But we'll put your ghouls into decline.
But what's awesome about that is that they still behave like
an active race.
So go ahead and conquer some territories with
your declined ghouls.
SEAN PLOTT: Oh, I get to do that afterwards?
WIL WHEATON: Yeah.
That's why the ghouls are badass.
SEAN PLOTT: What?
Wait.
WIL WHEATON: Yeah.
You actually played ghouls really well.
I thought you were being super strategic.
That's what you do.
SEAN PLOTT: I super stratege-did-did.
WIL WHEATON: You grab the ghouls, you roll as quick as
you can, and then you hop into decline immediately.
SEAN PLOTT: And then I'm, like, done.
WIL WHEATON: Yeah.
SEAN PLOTT: Race number three en route.
WIL WHEATON: Yeah.
Let's hear.
Who's coming in next?
SEAN PLOTT: Wait.
OK.
So you have a race in decline.
You're going to attack me.
Why would you do that?
I can't believe--
GRANT IMAHARA: I haven't selected anything.
SEAN PLOTT: I can't believe it.
OK.
Wait.
Hold on.
I'm going to try to roll for that back one.
WIL WHEATON: Roll for which one here?
SEAN PLOTT: For that forest.
WIL WHEATON: For here?
SEAN PLOTT: Yeah.
WIL WHEATON: All right.
Go.
You need to roll-- actually, you have a 50%
chance of making it.
SEAN PLOTT: Oh, god.
That's so low for me.
Oh, god.
GRANT IMAHARA: Come on.
SEAN PLOTT: Oh!
Oh!
WIL WHEATON: Yeah.
You got it.
Congratulations.
SEAN PLOTT: I pulled what we call a
college, the bare minimum.
Done.
GRANT IMAHARA: All right.
what.
Will I choose?
I think it's going to be swamp ratmen.
WIL WHEATON: Swamp ratmen.
GRANT IMAHARA: I shall be entering on the swamp.
WIL WHEATON: OK.
GRANT IMAHARA: There you go.
That's right.
I'll move over here.
WIL WHEATON: OK.
Go ahead.
Do it.
SEAN PLOTT: What?
WIL WHEATON: Go next.
Go next.
SEAN PLOTT: You can't put the capitals next to each other.
This is like East and West Germany here, man.
WIL WHEATON: Oh, no.
I'm a dead ghoul now.
Life was good a minute ago.
GRANT IMAHARA: Can my two races attack together?
WIL WHEATON: No.
You can attack one after another, but they
can't all join up.
It can't be like ghouls and these other guys are friends.
Oh, no.
It sucks to be a ghoul.
GRANT IMAHARA: I need to march that way
towards the other swamp.
So I will take you.
WIL WHEATON: I've been actually keeping track in my
head of score.
And yeah, you're actually really far ahead of everybody.
You're the barefoot Kenyan guy.
SEAN PLOTT: With no arms.
WIL WHEATON: At the [INAUDIBLE]
Marathon.
GRANT IMAHARA: I'm feeling very strong at this moment.
But we'll see.
I've got an early lead.
I'm keeping it.
WIL WHEATON: Welcome, my friends, to the last
round of the game.
Jenna.
JENNA BUSCH: Yes.
WIL WHEATON: You have the honor of choosing a new race
and doing what you will with it.
JENNA BUSCH: Oh.
Oh.
GRANT IMAHARA: She's going for Amazon.
WIL WHEATON: Amazons.
JENNA BUSCH: I call them crazy bitches.
All right.
SEAN PLOTT: This is like my consolation
prize for dead last.
WIL WHEATON: OK, two.
All right.
Now roll again.
JENNA BUSCH: Oh, right.
Oh, god.
I love this.
GRANT IMAHARA: Wow.
That's a really powerful--
JENNA BUSCH: Three.
GRANT IMAHARA: Oh my gosh.
WIL WHEATON: Yeah.
So if you wanted to, oh I don't know,
squash all those ratmen.
GRANT IMAHARA: Oh, no.
WIL WHEATON: It's like you're getting three.
So you would normally have to attack with four
to get there, right?
But you get to squash it for one.
JENNA BUSCH: Oh.
GRANT IMAHARA: No!
My ratmen are sitting ducks out there.
This is bad.
This is really bad.
JENNA BUSCH: I'm going to make a necklace of ratmen.
Wear it everywhere.
GRANT IMAHARA: Oh my gosh.
WIL WHEATON: OK.
So that ratman goes away.
GRANT IMAHARA: My ratman kingdom is quickly
evaporating.
SEAN PLOTT: I've spent all game--
JENNA BUSCH: I'm sorry.
WIL WHEATON: Roll again.
JENNA BUSCH: Three.
WIL WHEATON: Three.
GRANT IMAHARA: Ahh.
JENNA BUSCH: Huh.
WIL WHEATON: Oh, dude.
GRANT IMAHARA: Oh!
WIL WHEATON: Normally you'd need four, but you actually
only need one.
Aw, man.
Oh, no.
JENNA BUSCH: Oh, this is fun.
I like the crazy bitches.
WIL WHEATON: Wow.
JENNA BUSCH: All right.
GRANT IMAHARA: They are--
WIL WHEATON: Shut up!
SEAN PLOTT: How do you run so good?
WIL WHEATON: Did you see that, Grant?
JENNA BUSCH: Because I suck the rest of the game.
GRANT IMAHARA: It's right on the edge.
WIL WHEATON: She rolled a three again.
GRANT IMAHARA: Oh!
WIL WHEATON: Go ahead.
Go ahead.
GRANT IMAHARA: You're killing me.
WIL WHEATON: That goes there.
Here you go.
Keep collecting ratmen.
JENNA BUSCH: Thank you.
SEAN PLOTT: This is, like, probabilistically impossible.
JENNA BUSCH: I'm going to go there.
WIL WHEATON: OK.
GRANT IMAHARA: Jenna, please.
Please.
SEAN PLOTT: Berzerking Amazons.
JENNA BUSCH: Oh.
GRANT IMAHARA: You love ratmen.
Come on.
WIL WHEATON: That's going to cost you three.
JENNA BUSCH: All right.
That's totally worth it.
Sorry, Grant.
WIL WHEATON: All right.
Let's count up the points you have now.
GRANT IMAHARA: Oh my god.
WIL WHEATON: OK.
1, 2, 3, 4 Tritons.
5, 6, 7, 8, 9, 10, 11, 12 total for Amazons.
SEAN PLOTT: Or as Grant would say, par.
GRANT IMAHARA: Oh, right.
WIL WHEATON: All right.
Sean, you're up.
SEAN PLOTT: I'm choosing the top race with the tokens
sitting on it.
WIL WHEATON: OK.
Commando trolls.
SEAN PLOTT: All right.
So let's go ahead and just do some invading.
All right.
So one.
Or is this for any territory?
WIL WHEATON: Yep.
SEAN PLOTT: Wow.
That's--
GRANT IMAHARA: Wow.
WIL WHEATON: Every territory's attacked at lesson one.
SEAN PLOTT: All right.
WIL WHEATON: Interesting that you went there instead of
after the ratmen.
GRANT IMAHARA: Yeah.
A little sympathy for the ratmen now.
Oh.
WIL WHEATON: You didn't come up with a backstory for me.
SEAN PLOTT: Here, let me just put this with my collection.
GRANT IMAHARA: Oh, you filthy swamp rats.
SEAN PLOTT: All right.
So I'm doing one of those.
WIL WHEATON: Yep.
OK.
GRANT IMAHARA: Kids, let this be a lesson to you.
If you're mean to all the other players at the beginning
of the game, they will gang up on you.
And at the end of the game, you got three lousy ratmen.
SEAN PLOTT: I'm going to make it intense.
WIL WHEATON: All right, Grant.
GRANT IMAHARA: Swamp ratmen.
WIL WHEATON: Yep.
Where are they going?
GRANT IMAHARA: They're going on the swamp.
Just to grab that last--
WIL WHEATON: Amazon comes off the board.
GRANT IMAHARA: --bonus.
WIL WHEATON: So here you go.
You get one, two, three, four, five.
SEAN PLOTT: 6, 12, 13, actually.
Somehow.
Amazingly.
WIL WHEATON: You know what?
You sold that so well, I was like oh, god, did I mess up?
Wow, Grant.
You only got five points that turn.
I'm really disappointed in you.
You've let us all down.
GRANT IMAHARA: That's OK.
WIL WHEATON: Bad fish.
You go squish now.
And let's see if we can squish one last fish.
May I have the die, please?
GRANT IMAHARA: The one last fish.
WIL WHEATON: One last fish.
Guys, this is the last thing that's going
to happen this game.
Oh.
SEAN PLOTT: Oh.
GRANT IMAHARA: Oh.
WIL WHEATON: No victory for me.
All right, everybody.
I'm going to score my points.
SEAN PLOTT: The game ends with a dud.
WIL WHEATON: 2, 3, 4, 5, 6, 7, 8, 9, 10 points for me at the
end of the game.
Let us now count our scores.
JENNA BUSCH: All right.
GRANT IMAHARA: All right.
WIL WHEATON: And then we will--
SEAN PLOTT: Leave some of them face down.
Everyone pick five chips and put them face down.
WIL WHEATON: All right.
Are we all counted up?
Does everyone know how many points they have?
SEAN PLOTT: I have 60 right now.
But I haven't flipped these last five.
WIL WHEATON: So OK.
You're at 60.
Flip your guys.
Let's see.
SEAN PLOTT: All right.
60.
[BEEP]
62.
Oh, 72.
WIL WHEATON: 72!
SEAN PLOTT: 82.
WIL WHEATON: 82.
SEAN PLOTT: Oh, please.
Huh, 87.
GRANT IMAHARA: 87.
WIL WHEATON: Grant.
GRANT IMAHARA: All right.
So this is 10, 20, 30, 40.
SEAN PLOTT: God, my heart is beating so fast.
GRANT IMAHARA: 41.
WIL WHEATON: 51, 61.
You did this on purpose.
GRANT IMAHARA: I sure did.
WIL WHEATON: 71.
SEAN PLOTT: Wait.
What?
JENNA BUSCH: Woah.
WIL WHEATON: 81.
SEAN PLOTT: Wait.
Oh my god.
Wait.
Hey, whoa.
What the [BEEP]?
Oh my god.
WIL WHEATON: 10, 20, 30, 40, 50, 60, 70, 85.
GRANT IMAHARA: No!
WIL WHEATON: Jenna.
SEAN PLOTT: Oh my god.
JENNA BUSCH: 74.
I could be dramatic, but it's-- yeah.
WIL WHEATON: 74.
Sean, you win the game!
SEAN PLOTT: I didn't even know.
I thought I was in dead last.
GRANT IMAHARA: Ohh.
WIL WHEATON: Do you want to take a lap around
the table or something?
JENNA BUSCH: I think that you should.
WIL WHEATON: It feels good.
SEAN PLOTT: I started out enraged because Grant kept
invading my territory and getting, like, 11, 12 point
turns back to back to back.
However, Jenna kindly invaded his homelands, giving me the
chance to catch up in the last few rounds.
GRANT IMAHARA: I was completely paralyzed.
I think I scored the lowest I had the entire game.
JENNA BUSCH: I'd also like to point out that I took him down
with the only female character in the game.
WIL WHEATON: I had no idea that I was going to lose this
by just two points.
SEAN PLOTT: Total luck for me.
I was just a participator in the coincidence that wound up
giving me victories.
WIL WHEATON: What a great game!
GRANT IMAHARA: Oh my god.
WIL WHEATON: You know, the only thing worse than me
thinking you were going to win was actually thinking I was
going to win.
JENNA BUSCH: I never thought I was going to win.
WIL WHEATON: And then losing by two points.
GRANT IMAHARA: Right in the last round, that's where it
went wrong.
No!
WIL WHEATON: Will you play it again?
JENNA BUSCH: Yes.
WIL WHEATON: That's awesome.
TableTop mission accomplished.
Thanks lot, you guys, really.
I mean it.
Please enjoy.
You can sit on this couch as long as you need to.
I'm going to go downstairs, and I'm going to talk to Sean
about the victory that I think none of us thought we would be
talking about today.
JENNA BUSCH: Cool.
GRANT IMAHARA: All right.
JENNA BUSCH: I kicked your ratmen's asses.
GRANT IMAHARA: Ugh.
JENNA BUSCH: I did.
GRANT IMAHARA: Right in the last round.
JENNA BUSCH: With my crazy bitches.
WIL WHEATON: I don't know which one of us is more
surprised that we're both standing here right now.
SEAN PLOTT: Yeah.
Because I was expecting Grant to just be light years ahead.
WIL WHEATON: Yeah.
SEAN PLOTT: And then when the game ended, I was like, I've
been such an asshole all game long.
Oh, no.
WIL WHEATON: Not only did you win the game,
you also won a ratman.
SEAN PLOTT: I did?
Yeah.
I'm going to of course get the two earrings.
Maybe I'll have a third one so I can get the
nose piercing as well.
WIL WHEATON: I think that's a great idea.
And when you do that, if you would just send us
a picture of it--
SEAN PLOTT: Yeah.
WIL WHEATON: --so that we can put it on the website.
But listen, you get a real prize for having
won today on TableTop.
We have spared no expense to bring you this incredible
TableTop trophy of awesome.
SEAN PLOTT: Is that real tape?
WIL WHEATON: It is, in fact, actual real tape.
Listen, we do not cut corners for guys like you.
So let me just make sure that everyone knows that this
belongs to Sean.
SEAN PLOTT: That is I. And may I?
WIL WHEATON: Yes, please do.
Is there anything you'd like to say to the folks at home?
SEAN PLOTT: I would like to thank everyone who plays
German-style board games for understanding the complex
rules to that game so they can appreciate this trophy.
And of course to Jenna, because without her, she would
not have appropriately mauled Grant in the last round.
WIL WHEATON: Well, congratulations.
You absolutely earned that trophy.
And now I have to take it back--
SEAN PLOTT: Oh.
WIL WHEATON: --because we don't have enough budget for
more than one trophy.
SEAN PLOTT: May I at least get a departing handshake?
WIL WHEATON: Yes, absolutely.
You can also have a departing piece of tape--
SEAN PLOTT: Oh, yeah.
WIL WHEATON: --with your name on it.
So all day long everyone gets to know that you are Sean, and
you are a winner.
SEAN PLOTT: I can't wait to go to the nearest coffee shop.
WIL WHEATON: Congratulations.
SEAN PLOTT: Thank you.
WIL WHEATON: We will see you next time on TableTop.