Hello everyone welcome back to PJ Chen Design Channel. Today I'm going to show
you how to make this lion head medallion.
Are you ready? Let's get started!
There are two parts of this model. First is the
lion head, and I can grab it from online. and there's a video right here showing
you how to grab the file online in more detail, but I'm just gonna quickly to go
over here in this tutorial. The second part is this shiny most like a
sun ray type of a design in the back. Let's starting with the website you can
go to www.cgtrader.com this is one of the website that i
introduced in my early video talking about how you can grab those image to
use for your model. The one that I used. I click lion head, and I click on free so
you got a few options for the free one. I got it from this one. This is from the
artist go Garawake, if i pronounced correctly, and it will show what you can
download for, and what is that license for, and make sure that the one that you
use you follow the license, and make sure either there are free licenses you
mention their names for your use, or credit to them, or you can purchase them.
We need to have STL file, so you can go ahead and download the STL file to get
this Lion head for you to use. Once we get the file, we are going to the file and
under the file you have "import". You want pick up the lion head that you
import, and click OK on this setting. It may take a while depends on how big the
file, but once the file come in. It's going to look like this depends on the
resolution. Sometimes, it's really hard to see when you have is something like this.
It's easier to see in the render view. Now I have this upside down, I'm going
to just turn it 180 degree like this. Now I have this
lion head, I'm going to design my medallion. I'm going to start it with the
circle and you just tell me like how big that piece is going to be. In my case, I'm
going to set it somewhere around 15 mm for the radius, and so that will be
the size roughly the size is going to be. And I can adjust this head to whatever
that's going to be. If this is the head size, I'm going to hide it that
one first. it's easier for us to work on this. We're gonna work on the
second part for the texture in the back. First texture is going to more like
a sun ray. So I'm going to starting from the center, and snapping into the
quadrant. I'm going to have this one the pattern
going 360 degree for 36 of them, so that's 10 degree each. The first
things we want to do is go to the "rotate" tool, and we want to rotate this 5 degree.
Make sure that copy=yes, and then you want to type it 5, and you also
want to type in -5, so we have it this on both sides. The one in the middle
I'm going to raise up, so I'm going to click on this point right here, and then
using the Gumball at my front view, I'm going to type in 0.5.
It's kind of raising up this way. Now I have this element I'm
going to using the command called "loft" and we're gonna loft from this one to
this one, to this one. okay it kind of gives us something really rounded, so in
the option that you have, the option to make sure it's straight sections, so now
we will get something like this. Alright, so that is one element, all we need to do
now is using the "polar array", and we are going to polar array 36 of them for
360 degree. That's how we can get this pattern right
here. Let's go ahead to select all the polysurface, and let's joining
together. Now we have that one, and we do want to make it solid, and so
what I like to do is to raise these things up, scale down this circle just a
little bit like this. Because once we do that, we need to make sure it trim all
the way and become circle. so we are going to use that to extrude this
straight a surface. I'm going to pick up that curve one more time, and just move
it down a little bit, and try to cap it. so to turn it into the solid.
First thing, we wanted to do is looking at the top view, we want to use this curve to
trim those extra on the side, so now it's true circle and then we want to trim one
more time. Use this top and also the button to trim off the extra on the top,
and extra on the bottom. So let's go ahead to join them. That will make sure that in
our property here says "closed solid polysurface", so we get
the the first one. Now let's turn on the lion head, and see how it fits.
For the medallion, we cannot have is so pronounced. So I'm
going to just want this scale down, and put it in there alright, so you can
adjust the height, and see how they are going to look. You can scale it down a
little bit more, and bringing up just a little bit more. Okay so this is for the
demonstration purpose, I'm not going to do more detail adjusting on the lion head but
you can always find a good head to start from the beginning. The second things
we wanted to do is we wanted to have the second layer of this sun ray looking
thing. So I'm going to go to in the other layer and I'm going to pick up all
the curves, and let's sent it to the new layer.
For the new layer, I'm going to make this one.... Let's said just giving a guideline. I'm
going to have a somewhere reach about here right, so you need to have a
slightly different pattern. Let's go ahead to 3D scale this guy to this guy.
Alright so this is how long we are going to get with the same curve. I'm gonna use
the same command going to loft and we're gonna loft from you to you to you.
instead of having a straight section now,
let's go ahead to use "normal", so you will get this round bump surface, and let's
click okay, so we are gonna do the same thing. This surface is
going to be polar array 36 of them. There will be edge to edge look like this.
Let's go ahead to pick up the surface, pick up this surface and let's join them
together. Now this has become one, but we do want to have like twisting
looking things. The command I'm going to use is called "Maelstorm" and we are going
to select the center, so I'm gonna type in 0 here, and first one gonna snapping
into this point. The second one is where you're going to twist be ended. So I'm gonna
click it over here, and then you can drag your model, and you're going to
see those fan looking things over there, and if that is too much of a twist,
we're just gonna come back to do one more time. Let me do one more time. Let's go
ahead and snapping to the zero, and then we can say this is where we're gonna
ending a twist, and we want to twist close to center, so that give us a
smoother twist, and then we will get something like this. So slightly
twist is going to be our pattern right now. Okay now we wanted to do the
same thing. We want to extrude the surface, going straight, and
that will be how high that is. We're also going to move down this curve, this curve
and move it down for roughly about 1 mm by giving -1, so that
will be the thickness there, and again, I'm just like eyeball it, but you can
design for whatever fit into your thickness. We need to double make sure
that, every time you do any of transform, it may not fit on the edge perfectly.
Let's go ahead to 3D scale. This guy just need to go up a little bit like this, and
then we can use the curve to trim off the extra there. We are going to use
this surface, and the surface below, and we are going to trim the extra here, and
extra here. So now we got everything. Let's go ahead to join them.
Now we have this one, and we also going to turn on the one that we had. Let me
turn it into the ghost view, so we're gonna have something like this. We just
need to adjust the high, and make sure that it's not coming off on the middle
or something like that, and if that is the high that you like, you can go ahead
and turn down the lion head. Okay so double make sure this is what you want.
I'm not going to adjust anymore, but I'm going to trim the extra all at once.
we can boolean. If we like this one, we can boolean this one and this one
together with the "Boolean Union" and then I'm simply just going to draw a big box
and moving this box down for whatever in thickness that I'm going to have, and I
gonna do "Boolean Difference". So the bottom now is completely flat .Only
thing we need to deal with is the lion head. The lion head, when it
come in is a STL file, so we need to trim it with the mesh boolean tool, so let's
draw box first, and let's turn this box into the mesh, so once it is in the mesh,
Let's just go ahead to delete the extrusion, and we are going to adjust
where the high is somewhere around here. And we are gonna coming over here that
you have the mesh tool, and you have a mesh boolean tool, and they want a
boolean difference this one out of this one.
Now the bottom is being trimmed off. You can turn the green part
into the mesh, and then you can do the mesh boolean together. So that will be
our tutorial today for lion head medallion. I hope you enjoy the video.
Please let me know how you do and if you have other question about the
jewelry design. Thank you for watching. I'll see you next.