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Hi. This is Marty from Blue Lightning TV.
I'm going to show you a simple, effective way
to lose weight and sculpt a body in a photograph
using the Liquify filter in Photoshop. This filter is available in versions CS6 and later.
Open a photo of a person
you'd like to reshape. Make a copy of the layer
by pressing Ctrl + J on Windows or Cmd + J on a Mac.
I found that the best way to reshape a figure
is to first separate it from its background, so the background doesn't get distorted
when we're reshaping the figure. To cut and copy the figure from its background
We need to make a selection surrounding it. There are many ways to make selections,
so use the method s the easiest and most effective for you.
For this example, I'll use the Pencil Tool.
If you're using this method too, choose
a small pixel size and keep the Hardness at 100%.
Press Enter or Return and press the F5 key at the top is your keyboard.
This opens the Brush panel.
Click the icon at the upper right corner of the panel and click
"Reset All Locked Settings". This basically brings your brush back to its default settings.
Then, Press F5 again to close the panel. If your foreground and background colors
aren't black and white respectively, press "D"
on your keyboard. Click the "quick mask" icon,
so your pencil lines will be a quick mask. Press "z" to open your Zoom Tool
and drag over an area to zoom into it.
Press "B" to open your Pencil Tool. Draw over the inside
edge of the figure. Take as much time as you need.
To move the image on your screen,
hold the Space bar as you drag the image. Once you've made an outline around the figure,
and pressed Ctrl or Cmd + 0, to fit the entire document on your screen,
open your Paint Bucket Tool and click inside the figure.
If your entire document fills in, it means your
outline does have at least one hole, so you need to zoom into your outline,
inspect them carefully and fill in the holes. Press "Q" again
to make a quick mask back into a selection and then,
invert the selection by pressing Ctrl or Cmd + Shift + I.
Now that we have a selection of the shape of the figure,
press Ctrl or Cmd + J to cut it out from its background
and copy it to its own layer.
Ctrl-click or Cmd-click on the figure to see the selection of its shape again.
Click on the thumbnail of Layer 1 to make the layer active
and click off the eyeball of Layer 2
to temporarily hide it. Go to Select,
Modify and Expand. We'll expand it by 10 pixels.
Depending on the size and resolution of your image,
you may want to adjust this amount, so your selection has expanded away from
your figure
as much as in this example. Go to
Edit and Fill. Choose Content Aware
and click OK. Content Aware
analyzes the contents of the image that's inside the selection
and tries its best to show you what the photo would have looked like
if the figure had never been there. It's not perfect,
but it doesn't have to be, since we're going to place the figure
on top up the filled-in background. Delete the selection
for pressing Ctrl or Cmd + D. Make your figure visible
and active. Go to Filter,
and Liquify.
Click advanced mode. I'll show you a quick way you can adjust the brush size on the fly.
For this example, we'll keep the Brush Density at 50,
the Brush Pressure at 100 and the Rate at 0.
Make sure "Show Backdrop" is checked
and use Layer 1 as the backdrop. Layer 1 is the filled-in background.
The Mode is "Behind", since we want the backdrop to be behind the figure.
To achieve the effects we want, we're only going to use a few these icons.
We'll start with the Pucker Tool. To make your brush
smaller or larger, press the Left
or Right bracket key. Make your brush a bit larger than the area you want to pucker.
I find that gently tapping on various areas
works better than holding down your computer mouse or pen.
This tool moves pixels towards the center of the brush
making your image look puckered or sucked in.
Don't be concerned if it's distorting areas of your image that you don't want distorted
like the hands in this example. I'll show you how to restore those
areas later. The Bloat Tool does just the opposite of the Pucker Tool
by moving pixels away from the center making areas look larger and more rounded.
The "Push Left Tool" pushes pixels to the right
as you drag the tool down and pushes pixels to the left
as you hold down Alt or Option as you drag the tool down.
If you have an area near the edge that got distorted with the "Push Left Tool",
use your "Forward Warp Tool" to push pixels forward
as you drag your brush. Let's say, I use my Push Left Tool
too thin this arm and don't like the results.
I'll show you what to do if you make a mistake and want to restore that
area to its original state. I'll open my "Reconstruct Tool",
change the Density to 100 and brush over the arm
to restore it to its original state.
I think I'd like to make the waist a little thinner, so
I'll change back the Density to 50,
open my Pucker Tool, make my brush a little bigger than the waist,
and tap on it.
When you're happy with your figure, click OK.
As I toggle back-and-forth, you can see the difference.
To correct areas that you didn't want distorted, we'll use a layer mask
to restore them. First, make a composite snapshot of your image
by pressing Ctrl + Shift + Alt + E on Windows
or Cmd + Shift + Option + E on a Mac.
Hide the two middle layers
and click the layer mask icon to make a layer mask
next to the composite snapshot. Open your Brush Tool,
make the size relatively small to medium
and brush over the areas that you want to restore it to its original state.
What we're actually doing, is hiding areas of the retouched image,
so they reveal the original unretouched image below it in the Layers panel.
If you have areas of the original image showing through,
you'll want to retouch them out. First, make a composite snapshot and your entire image.
For this example,
I'll use the Clone Stamp Tool to retouch them out.
Using these techniques, you can shed pounds and reshape a figure
quickly and painlessly. This is Marty from Blue Lightning TV.
Thanks for watching!