Hey everyone, my name is Tricia and today, we are playing Control by Remedy Entertainment
and 505 Games. It just came out on August 27th so, it's pretty new and
shiny. Specifically, today we'll be looking at real-time ray tracing
features that you can experience with an RTX 20-Series GPU. Let's go into the
specs of this beast that's behind me right now, because that will heavily
impact what we're about to see. So, what we're running with today is an EVGA RTX
2080 Super hybrid graphics card, Intel's i7-7800X CPU at 3.5 GHz,
64GB Ballistics Tactical RAM, EVGA X299 Dark motherboard and a SanDisk X400 SSD.
This is way shinier than one I have at home, just saying, so I'm very excited
to see what this looks like. What is real-time ray tracing? Non real-time raytracing
has been used in movies and TV for years now and essentially, is the act
of rendering simulated light. Real-time ray tracing is when that happens on the fly
as the game is being played. Very impressive. We're going to play the game
with our RTX ON and OFF so that we can see the difference in real-time raytracing
features, specifically that are featured in Control. It uses the full RTX suite
include reflections, transparent reflections, indirect diffuse lighting,
contact shadows, and all of the details around the debris, which as the
protagonist Jesse in Control, you have telekinetic abilities and the entire
environment is yours to mess with so, there is ALOT of debris. This game might
be the new standard for graphically intensive games moving forward... we shall see.
But I digress and I will stop talking about the game, and show you.
[Game Audio] "Here I am. I found nothing. It's like it's all a lie."
[Trisha] So, here's a great example of ray tracing.
Ray racing an action. Ray tracing is turned on right now, and you can clearly
see a reflection, both in the parts of the window that are darkened, and the
parts that aren't. It's a little harder to see in this section but, as I run
around, you can see it now. If I turn ray tracing off, reflections
are gone. No reflections at all. There we go... that's just one small example of ray
tracing in action. Let's see what else we can find here. What's over here...
see if that looks any different. Yep! Check that out. Bye-bye light
bouncing through here. Completely non-existent. Now try it again. Toggle it
back. There we go...
so, it's small examples like that, that just make it more realistic. So, that is
our light bouncing off the shiny floor, from the light up there. Very cool.
Where you at fools... can I shoot you through the wall...I can! Oh, that was pretty incredible.
No wait! He's shot me through a wall! Super not fair by the way. I mean, I just
did it to another guy so, I guess fair but, keep moving to avoid enemy fire...
Pro-tip.
You snipe at me, sir... I'll come after your face...
Oh two guys... two with one shot. She's amazing.
Who else...
my aim is so dirt now. What you guys didn't get to see is when we were not
recording the screen we had an FPS counter in the corner. With ray tracing off,
we were getting around 110 to 130 frames per second and with ray tracing on,
we were getting between 50 and 70, sometimes as high as 80. Bigger fights
dipped to 58 but, essentially having on real time ray tracing
cut our FPS in half. Luckily, this thing's a beast so,
half is still hovering right around 60 frames per second. Probably the biggest
real-time ray tracing difference that I noted that would have impacted my
experience, were the transparent reflections, especially since there's so
many glass hallways in Control. I feel like that made a huge difference.
We certainly saw the differences in the debris and we didn't show it off in this
particular gameplay but, there is a moment in Control where you can concoct
a shield out of pulling pieces and debris off of walls and ground, in the
floor and pull all of that up so, I can only imagine what that looks like with
ray tracing on. It's probably mind-blowing but, I would love to know what
you guys think because I feel like we're all going to get a different impression
of how this impacted us. So please leave that in the comments. It's also worth
noting that we did run this at Ultra graphical settings so, I'm just gonna
show you here... everything as high as we could possibly get it. Texture resolution
on ultra and then, for the ray tracing options we had everything, turned on to
high setting. So ray traced reflections. Transparent reflections. Indirect diffuse
lighting. Ray traced contact shadows, and ray traced debris. So that has been our
gameplay to showcase real-time ray tracing in Control and right now, Nvidia
is running a promotion where if you buy a 20-series GPU or gaming laptop you can
get Wolfenstein Youngblood and Control for free, as part of your purchase.
There are a bunch of qualifying GPUs and laptops so make sure to check out the
links below to see some of them for yourself and then, you can get the
hardware that you need to see real-time ray tracing in action.