What’s up guys, Rogue-9 here and for the first time ever, we now have access to a CTU
that has a choice of two different secondary machine pistols.
So the questions that arise are: Which one should you pick?
What are their relative strengths and weaknesses?
Will the in-game damage stats be correct (spoiler alert: they aren’t)?
And just for comparison’s sake, how do they stack up against the existing machine pistols?
Answers to all of those questions and more, coming right up!
As so often, timestamps to different parts of the video in the comments section below
for all of you who are just looking for specific info!
And before we get into the nitty gritty comparisons, let me first answer the most common question
I have received about the SMG-12 and that is: “Is it suppressed?”
And yes, I can confirm that the SMG-12 is in fact integrally suppressed; it does not
give your opponent an incoming fire warning indicator, it is a lot quieter than unsuppressed
guns and all this also explains why you cannot use any muzzle attachments with this gun and
why the baseline damage is so low.
Now, to get an initial understanding of how these guns compare to each other,
we can first compare their baseline stats.
The C75 Auto is the most powerful with a medium capacity and the slowest fire rate.
The BEARING-9 is a bit “middle of the road”; with slightly lower damage, medium capacity
and slightly higher fire rate than the C75.
The SMG-11 and 12 both have the highest fire rate with the 11 sporting decent power but
low capacity and the 12 having the lowest baseline damage but also the highest capacity.
Mobility for all four guns is 50… whatever that means.
Reload times are not listed and wouldn’t it be great if they were (hint hint, nudge nudge Ubi).
But until then, this is where my first tests come into play and the SMG-12 clocked in the
slowest with a reload time from empty of 3s and a tactical reload time of 2s.
After that we have the C75 Auto with 2.9s & 2s and top of the list here with 2.7 & 1.9s
are both the SMG-11 and the BEARING-9.
So there’s a good start but the in-game damage stats are not the most useful if we
truly want to compare the guns; no what we need is an analysis of a comprehensive damage
drop-off test and here are the results!
One of the top advantages that machine pistol sidearms have over semi-auto pistols is that
they carry their baseline power over a longer distance.
Damage drop-off starts at 18m and bottoms out at 28m.
For the unsuppressed weapons, I managed to confirm the baseline stats and interestingly,
the curves for the two existing MPs are exactly the same.
The C75 does 2 points of extra damage up close and 1 point extra at distance.
The SMG-12’s damage curve is a good chunk lower overall but that is only because it is suppressed.
Once we suppress its competitors as well, they all end up with the exact same damage
drop-off curves (and yes, that means that the in-game suppressed damage stats are not quite accurate).
Here’s the same information again as a table (for those of you who are into that kind of stuff)
and something to note here is how powerful the machine pistols are not just up close
but even at long range.
Think back to my comparison of the MP5 variants in the game and you will remember that the
damage stats ranged from 16-30 points per shot, for these guns it’s 19-35 which shows
us that all in all, these secondary weapons are highly competitive in terms of their damage
output, especially when you consider their outstanding fire rates.
Since all of these stats amount to only three different damage curves, we end up with three
different categories of shots to kill.
The unsuppressed C75 at the top, then the Bearing and SMG-11 and finally all four weapons suppressed.
But this information alone is still not quite enough to allow us to evaluate their damage output.
Damage per second is far more telling here and these stats show that the SMG-12 and C75 Auto
are essentially on par, with the C75 a little more powerful up close and the SMG-12
winning out at distance (but only as long as the C75 is unsuppressed; once you suppress it,
it becomes the weakest choice at any range!).
If we compare the time to kill stats against various levels of armour, we can observe that
on average the unsuppressed C75 consistently beats the SMG-12 by around 20-30ms but add
a suppressor into the mix and the tables are reversed.
All of these times of course are when firing on full auto and landing body shots with a 100% hit rate.
My preliminary conclusion here is that even though the C75 has the highest damage per
shot and a decent capacity, the low fire rate negates any advantage this could have given
the gun over the other machine pistols and definitely makes it the least favourable choice
once you run a suppressor.
If you’re going to choose the C75, you should definitely run it unsuppressed to get the
most out of its elevated base damage; if you want a silent weapon, you are 100% better
off choosing the SMG-12.
But damage output is only half the story, you also need to be able to hit what you’re
aiming at so let’s now go over the controllability of each of these guns and one of the most
important factors here is what attachments you can use.
I have covered the exact mechanics by which the grips and muzzle attachments affect recoil
in separate videos in the past, so I won’t go into too much detail about their functionality here.
Links to those other videos at the end if you’re interested.
As an integrally suppressed weapon, the SMG-12 gets no muzzle adapters but apart from that,
it has access to all attachments except for the ACOG sight.
In stark contrast to this, the C75 gets no attachments at all except for the suppressor
which we have already learnt is 100% pointless for this gun.
It doesn’t even have access to the laser sight!
Out of all weapons in the game, there are only four that cannot attach the laser sight
and this is one of them.
Things are not looking good for the C75.
The two previously existing machine pistols get a good selection of attachments and in
terms of recoil control, the most important ones here are the vertical grip and the compensator.
“Ah but Rogue!”
I hear you cry out.
“The C75 and the BEARING-9 already have fixed vertical grips attached so they will
surely have an innate recoil advantage, no?”
Well, if you compare the baseline recoil patterns of these four weapons, it quickly becomes
clear that sadly no, neither of these guns gets any advantage and in fact, the recoil
patterns for all four guns are all exactly the same.
So it all boils down to the attachments and if we compare the best possible recoil patterns
we can achieve with each gun, we can see that the C75 has no change (because no attachments),
the Bearing improves a little with the compensator, the vertical grip on the SMG-12 adds even
more benefit and last and overall best, is the SMG-11 with both the vertical grip and compensator attached.
And before we move on, one final note to make in relation to controllability is that all
of these guns, with the exception of the SMG-11, have the option of switching to a single fire
mode, for when you really want to pick your shots.
Last but not least, before I draw my final conclusions, I think it’s worth quickly
exploring how effective the integral suppressor on the SMG-12 is since in the past, especially
with the MP5SD and the Six12 SD, we have seen that the pre-attached suppressors in Rainbow
Six Siege are not always as efficient or effective as their detachable counterparts.
I’ve already demonstrated that the incoming fire indicator is hidden with the SMG-12,
so that’s a great start but how does the noise suppression compare to the other machine
pistols once they have also been suppressed?
Here, have a listen!
So there you have it, yes the SMG-12 is a touch louder than the other machine pistols
but not by a massive amount and I am therefore comfortable
in confirming that this gun is in fact fully suppressed.
Final conclusion time!
Compared to a lot of the sidearms and even some of the primary weapons in Rainbow Six Siege,
the C75 Auto is a great little pistol.
High damage per shot up to around 20m, a great capacity and a very respectable fire rate,
all could have added up to make this gun a favourite choice among the player base.
As long as you remember not to attach the suppressor of course, since it currently affects
the C75 more harshly than the in-game stats would suggest, as Serenity17
discovered to his detriment recently
"He's dead"
"This gun is fun to use. Pretty bad though, it took forever to kill Blackbeard..."
… what a n00b.
The only problem for the C75 is that both characters that can pick the pistol also have
access to the SMG-12 and summing up the SMG-12 is pretty easy.
It is essentially an exact copy of the suppressed SMG-11 (same damage curve, same fire rate
and same baseline recoil) except that it has double the magazine capacity, the option of
attaching the angled grip and the choice of a single fire mode.
The fact that the C75 cannot attach any optics and cannot improve its recoil pattern in any
way, means that even if you don’t suppress that gun, the SMG-12 is the better choice
in almost all situations and if stealth is important to you, the SMG-12 is hands down
the best sidearm you can pick in the game.
And that’s it, if you want to access any of these stats for your own analysis, there
will be a link in the description below to my online spreadsheet which I will be updating
with new stats for Operation White Noise over the coming days and weeks.
What are your thoughts on the new machine pistols, let me know in the comments below
and if you liked the video, click the like button, dislike if you disliked it.
And with that guys, thank you so much for watching, I hope you enjoyed the video and
I will see you in the next episode!