Hey everybody Jorphdan here the PH is silent.
Continuing with Eberron we’re going to discuss the main continent Khorvaire.
Although players can travel anywhere in Eberron Khorvaire seems to be the continent with the
most fleshed out adventure.
It’s the Sword Coast of Eberron.
Much of the published content for Eberron takes place within Khorvaire.
The landscape of Khorvaire varies greatly.
There are deserts, jungles, and mountainous regions.
As well as foreboding wastelands.
Khorvaire is cut up in regions by various nations and tribes.
The five great nations of Khorvaire are Aundair, Breland, Karrnnath, Thrane, and Mournland
(formerly known as Cyre).
Humans originally from the continent of Sarlona migrated west 4,000 years ago.
Spreading across Khorvaire and establishing settlements that later would evolve into these
five nations.
The five nations were once unified under a great kingdom, and peace prospered.
Known as the Kingdom of Galifar, named after Galifar who united the five nations under
one monarchy.
The nations were named after Galifar’s children.
The people enjoyed peace and prosperity for almost nine centuries but the whole system
fell apart with the death of King Jarot.
Normally the eldest son would take power, but Jarot had five children and most of them
wanted the throne.
This began a century long war which I’ll discuss in my next video.
For now you should know that there are five nations, and they were once peaceful.
Aundair is a two fold nation of Magic and farming.
It’s lands are ideal for farming with regular rain, mild climate and short winters.
It is one of the greats food-producing nations of Khorvaire and exports grains, wine, and
vegetables.
Over 50% of the population in Aundair is human, with half-elves, elves, gnomes and others
making up the rest.
Probably its most well known city is Arcanix.
Three towers above Lake Galifar float unmoving and untroubled by wind or rain.
This great institution of magic was founded nearly 1,000 years ago and contain classrooms,
laboratories, apartments and libraries.
Atop one of the residential towers the Gate of Xabra is housed.
A circle of tall standing stones bridge Eberron and other planes of existence.
When the stones are activated in a specific sequence everything inside the ring is whisked
away to another plane.
The Arcane Congress, which oversees the magical development in Arcanix is the most well known
but there are other smaller less prestigious schools that draw students to Aundair.
Next is Breland.
The people of Breland thrive at engineering.
They excel at finding new and innovated solutions to problems, the people have a strong tradition
of independence and free thought.
The great city of Sharn is the largest metropolis in Khorvaire.
Known as the city of towers it could almost be considered its own nation and is a hub
for the Lightning Rail that connects major cities throughout Khorvaire.
The people, their cities, and the lightning rail coupled with a large amount of natural
resources Breland is a major player in the international political arena.
Most other nations fear it’s power.
Humans make up about 44% of the it’s inhabitants with Gnomes and Half-elves being the second
largest in population.
However races of all kinds make their home in Breland.
The people of Breland love their King, King Boranel who in his mercy welcomed refugees
from Cyre to set up encampments in Breland’s borders.
The major one of these has become its own town known as New Cyre.
Not all is perfect in Breland, the Boromar Clan is the oldest and most powerful criminal
organization in Breland, performing assassinations and thievery.
Karrnath is the oldest of the Five Nations and is ruled by King Kaius III.
This nation is known for undead troops.
The entire nation was built upon a strong military tradition.
Every Karrnath citizen is forced into compulsory military service lasting at least two years.
However many turn this service into a life-long career.
Necromancy isn’t looked at as evil here, it’s almost a pride for your corpse to aid
your country one last time before its final rest.
Humans make up 52% of Karrnath with Dwarves and Halflings being the second largest in
population.
The lands here can be difficult.
A lack of farmers and adverse weather keep this nation from feeding all of its people.
Karrnath is forced to import grain from Aundair but while their farmland is lacking Karrnath
has plenty of livestock that they export to other nations.
Rekkenmark Academy is the premier military institution in Khorvaire.
Prior to the Last War under the Kingdom of Galifar all officers trained at Rekkenmark.
Thrane is next!
Thrane is a religious place, the Church of the Silver Flame was founded in Thrane and
most people are devout followers of this faith.
You are more likely to meet a missionary than a farmer in Thrane.
They have a lack of arcane magic, but focus more on the divine.
Thrane is very proud of their history which is closely tied to the church.
You see, at the end of the third century an ancient lord of darkness broke his bonds from
Khyber’s depths spawning monstrous threats upon Khorvaire.
A paladin heard the call of the ancient light and became a vessel for the Flame.
She sacrificed her life in order to defeat this fiend.
Where she died a fountain of silver flame erupted, and it was this event that sparked
the Church of the Silver Flame.
The royals of Thrane see themselves as the ultimate champions of their faith.
Thrane is over 70% human with other races leaving for other nations.
Humans seem to feel the call of the Church more readily than others.
The church of the Silver flame affects every aspect of life in Thrane, it is the ultimate
authority.
Their biggest export is religion.
Finally Cyre.
The once great nation of Cyre.
The wealthy citizens throughout the five nations would pride themselves on having pieces of
art from Cyre in their collection.
The people there had remarkable skill in the arts and crafts.
It was Mishann that was to be the appointed ruler after the death of King Jarot, which
sparked the war that sets at the heart of Eberron.
This war lasted over a century but ended with Cyre’s destruction.
In 994 YK Cyre, the Purple Jewel in Galifar’s Crown disappeared in a massive blast of arcane
horror.
No one living knows what caused this explosion but it destroyed the inhabitants of Cyre and
most of the country.
Was it a weapon of mass destruction, was it a punishment from the gods, or did the dragons
interfere in the world once more?
Nobody knows, and it’s left ambiguous on purpose for you the Dungeon Master to decide
what happened.
This event is known as the Day of Mourning, and since then Cyre has been known as the
Mournland.
Currently the land is covered in a strange mist that seems to change you.
Warped creatures wander the Mournland, twisted beasts grown to an extreme size and ferocity.
This atmosphere gives the living a loss of hope and the inability to recover from injury,
and the mist preserves the dead making the Mournland frozen in time since the catastrophe.
The warforged seem to be immune to this mist and have created a city within the Mournland.
But we’ll talk more about warforged and the Mourning in a later video.
Thanks for watching everyone, there are plenty more areas in Khorvaire that we’ll cover
but those are the five nations which play a pretty important part in the story of Eberron.
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