Mmm it's a OrangeJuice
What's up everyone this is yarn
The Ice Golem is a low cost cycle card that functions as a meat shield
It's health is comparable to a Mini PEKKA or a Miner
For the cost of 2 elixir
It has the movespeed of a Giant, which is slower than a knight
With its lower movespeed and damage
It's safe to ignore a lone Ice Golem
It only targets buildings like a Hog but is not a threat by itself
It's not worth pulling unless it's supported
Since it only targets buildings and deals 5x less DPS than a Knight
The Ice Golem is not a substitute for the Knight
Upon dying the Ice Golem casts a frost nova that impacts units within a 3 tile radius
This nova will slow down units by 35% for 3 seconds
Which is the same slow as the Ice Wizard
The frost nova damage is weak and will not take out Skeletons
The slow and damage affect ground as well as air units
Slows in the game do not stack
The highest slow will override
So the frost nova, Poison, and Ice Wizard will not slow the unit for more than 35%
The Ice Golem is very slow and has the lowest DPS in the game
So its primary role isn't to reach the tower
But rather to function as a meat shield
But if you can get it to the tower, it's a great tank for heavy hitting units
You can push the Ice Golem with faster units like the Prince
It also ensure the Ice Golem's frost nova can reach the tower
Pairing the Ice Golem with Goblins is a low risk - high reward combo
The Ice Golem protects the Goblins, then upon dying, slows the tower for 3 seconds
The results are devastating if Zap isn't available
Lightning targets the highest health units
So it can act as a lightning rod, protecting the weaker support units
It's incredibly slow and should never be sent in alone
When a tower is down, it won't even land 1 hit
But it's frost nova does reach the tower
An Inferno Tower can take it out before it can get within the frost nova range
It shines on defense as a reactive meat shield
Since it only costs 2 elixir, it's not crazy to sacrifice it for Goblins or Minions
A Mini PEKKA needs 2 swings to kill it
It can soak up a lot of damage from a huge range of cards for a positive elixir trade
Sometimes it even makes sense to kite units into the other lane
It gets even better, even with Fire Spirits
The Mini PEKKA still requires 2 shots to kill it
It counters the Mortar very well
The Ice Golem can grab its attention and soak up shots
Against a Prince or Mega Minion, it can absorb up to 4 hits
Then slows the unit when it dies
If there are melee units in a Giant push
You can pull the units into the other lane
Fire Spirits compliment the Golem very well
It can distract 3 Musketeers while Fire spirits do work
Then slows then for a total of 3 seconds completely shutting them down
With its really slow movespeed, it can kite a PEKKA into the other lane
With its low cost, it's very easy to split push
When facing a Sparky, Zap can reset Sparky's attack and stun her for half a second
This prevents her from reaching another full charge for 5.5 seconds
If you don't have Zap, the Ice Golem can absorb a Sparky attack
Force her to knock back, then slow her for 3 seconds
This prevents her from reaching a full charge for 6 seconds
It can distract backend units in Giant pushes
You can plant the Ice Golem to soak up all the damage, and Goblins to sweep up
If you have an Inferno Tower
And there are Guards and Skeletons shielding the Giant from the Inferno
The Ice golem can hold them back long enough for the Inferno to lock onto the Giant
As an added bonus, its frost nova slows them down for 3 seconds
The distraction value on the Ice Golem is incredibly high
It can absorb lots of damage
Then slow the entire radius around the units
Shutting down this huge Giant push
Here it distracted the Musketeer, protecting my Mega Minion
It can soak up a total of 5 hits from a Bowler, then it slows him. Denying him completely
It's not a good idea to try and kite the Bowler with an Ice Golem in the other lane
Since it'll just get knocked out of range
It only pathes towards buildings, so if you need to pull it, any building will do the job
Alone, it's not threatening
It'll only strike once strike and explode on the tower for a total of 110 damage
But if you choose to counter it, most cards can stop it
Even Skeletons will survive its frost nova
If you really want to shut it down
Barbarians slice through it like butter
It has 28 DPS
So it's best to ignore it, and address the supporting units behind it first
The heavy hitting units can melt the Ice Golem very fast
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